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Author Topic: why don't we make it ourselves?  (Read 39267 times)
Glory_device
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Re: why don't we make it ourselves?
« Reply #30 on: December 07, 2008, 06:58:51 am »

did you fix the point defense laser? it fire off even if nothing is in range 0_o!!!
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general_klefenz
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Re: why don't we make it ourselves?
« Reply #31 on: December 07, 2008, 08:01:30 am »

three versions on one day, i hope no more problematic bugs appear.

http://www.megaupload.com/?d=6IG9FRR0

i fixed the point laser and the enemy wrapping, i think it only needs calibration now.

one thing i noticed is that I can't hit my own AI! it blocks everything i throw
probably i'm not skilled enough, but it surely blocks more than the original.
« Last Edit: December 07, 2008, 08:04:03 am by general_klefenz » Logged
general_klefenz
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Re: why don't we make it ourselves?
« Reply #32 on: December 07, 2008, 09:50:50 pm »

i made some more sprites:



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sirving
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Re: why don't we make it ourselves?
« Reply #33 on: December 07, 2008, 10:43:17 pm »

I just figured I'd stop by and let you know I'd posted this on PNF, as I said their I'm very impressed, keep up the good work General!
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general_klefenz
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Re: why don't we make it ourselves?
« Reply #34 on: December 08, 2008, 04:45:05 am »

I think my sphere of influence is expanding, thanks.

this is my fourth release of my demo, it now features zoom, and some minor fixes:
http://www.megaupload.com/?d=472OGTMM

plus i made this mysterious ship:
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jaychant
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Re: why don't we make it ourselves?
« Reply #35 on: December 08, 2008, 04:52:49 am »

I tried #3, and point defence wouldn't work. So I utterly lost. (What I mean is, it doesn't do anything to hold down Shift at all. It won't fire.)

one thing i noticed is that I can't hit my own AI! it blocks everything i throw
probably i'm not skilled enough, but it surely blocks more than the original.

Actually, if you play UQM Cruiser vs. Cruiser, it's the same result until you manage to trick the AI by hitting them right after they launch a missile. Cruiser vs. Cruiser is utterly a stalemate unless someone decides to be stupid.
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Alvarin
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Re: why don't we make it ourselves?
« Reply #36 on: December 08, 2008, 05:00:33 am »

Quote
Cruiser vs. Cruiser is utterly a stalemate unless someone decides to be stupid.
Not really . I play this matchup against my friends alot and there are things to do , like getting point blank and when your opponent discharges his batteries over PDL , lob a nuke at him , or just PDL and run away Smiley
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Re: why don't we make it ourselves?
« Reply #37 on: December 08, 2008, 05:05:44 am »

Interesting. I should try that against one of the melee experts, perhaps.
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general_klefenz
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Re: why don't we make it ourselves?
« Reply #38 on: December 08, 2008, 05:26:36 am »

point defense works, though a bit diferent, it activates when you push the key, not when you hold it, I should fix that then.
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Resh Aleph
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Re: why don't we make it ourselves?
« Reply #39 on: December 08, 2008, 12:55:58 pm »

Nice job! Smiley

Here are all the issues I found...

  • Ships can go through each other.
  • Missiles can go through the planet (PDL too?).
  • The sprites flash regularly.
  • Version 3: at one point I had a PDL fire across the entire screen (when I was in one edge of the screen and the target was in the other).
  • Version 3: I was able to fly into the sidebar. o_O And moving through edges was too snappy. Hard to test this with version 4.

Also, I'm not a fan of the completely continuous zoom, but I assume that's temporary. Same goes for the camera being locked after the battle ends (so the winner can go flying out of camera).
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general_klefenz
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Re: why don't we make it ourselves?
« Reply #40 on: December 08, 2008, 05:23:15 pm »

thanks for the bugs reports, some of those were already fixed in 0.0.4.
right now i'm going to make all sprites left and then make a real meele.
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Lukipela
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Re: why don't we make it ourselves?
« Reply #41 on: December 08, 2008, 05:24:33 pm »

thanks for the bugs reports, some of those were already fixed in 0.0.4.
right now i'm going to make all sprites left and then make a real meele.

While I haven't downloaded and tested your demo I'm seriously impressed. I don't think any project on these boards has gone this quickly from idea to demo before. With this speed you'll have the sequel done by next week.
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Rider
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Re: why don't we make it ourselves?
« Reply #42 on: December 10, 2008, 12:13:10 pm »

...even though it's currently made with Game Maker...

Anywho, I found a serious issue with the latest release. The PDL seems to not work a lot. Holding down the secondary fire doesn't automatically uses it like it does in UQM (Which is a big loss IMO) and using it 'on the spot' seems to just... fail on occasion. Maybe the PDL range is limited making the time window you have to press the fire button too small or whatnot, in any case, it's aggravating.

Other then that, impressive stuff Smiley
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general_klefenz
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Re: why don't we make it ourselves?
« Reply #43 on: December 10, 2008, 06:58:10 pm »

i fixed the PDL issue, just change event "press key" for "key down", but i didn't posted it jet, i'm working on the sprites right now, and then implement'em, so my next post would feature all the ships, i think a a week from now tops.
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Lukipela
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Re: why don't we make it ourselves?
« Reply #44 on: December 10, 2008, 07:08:18 pm »

...even though it's currently made with Game Maker...

Still, he is actually creating something, and with gusto. Not all of us can say the same.

Quote
i fixed the PDL issue, just change event "press key" for "key down", but i didn't posted it jet, i'm working on the sprites right now, and then implement'em, so my next post would feature all the ships, i think a a week from now tops.

I expect the full game somewhere around February.
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