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Topic: why don't we make it ourselves? (Read 39407 times)
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general_klefenz
Zebranky food
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Posts: 29
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three versions on one day, i hope no more problematic bugs appear.
http://www.megaupload.com/?d=6IG9FRR0
i fixed the point laser and the enemy wrapping, i think it only needs calibration now.
one thing i noticed is that I can't hit my own AI! it blocks everything i throw probably i'm not skilled enough, but it surely blocks more than the original.
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« Last Edit: December 07, 2008, 08:04:03 am by general_klefenz »
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general_klefenz
Zebranky food
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Posts: 29
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i made some more sprites:
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sirving
Zebranky food
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I just figured I'd stop by and let you know I'd posted this on PNF, as I said their I'm very impressed, keep up the good work General!
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jaychant
*Smell* controller
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Posts: 432
Please visit my homepage
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Interesting. I should try that against one of the melee experts, perhaps.
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general_klefenz
Zebranky food
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Posts: 29
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point defense works, though a bit diferent, it activates when you push the key, not when you hold it, I should fix that then.
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general_klefenz
Zebranky food
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Posts: 29
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thanks for the bugs reports, some of those were already fixed in 0.0.4. right now i'm going to make all sprites left and then make a real meele.
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general_klefenz
Zebranky food
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Posts: 29
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i fixed the PDL issue, just change event "press key" for "key down", but i didn't posted it jet, i'm working on the sprites right now, and then implement'em, so my next post would feature all the ships, i think a a week from now tops.
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