The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 07, 2024, 04:22:17 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  StarControl: Behind Enemy lines
« previous next »
Pages: 1 ... 5 6 [7] 8 9 ... 14 Print
Author Topic: StarControl: Behind Enemy lines  (Read 42890 times)
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: StarControl: Behind Enemy lines
« Reply #90 on: February 12, 2009, 10:03:23 pm »

If the smoke is really that opaque, shouldn't the players be unable to see out of it?
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Dabir
*Smell* controller
****
Offline Offline

Posts: 291



View Profile
Re: StarControl: Behind Enemy lines
« Reply #91 on: February 15, 2009, 12:16:49 pm »

The Arilou sprite recieved a slight touch-up 'behind the scenes' recently on account of being dreadful (shame Wawa's been in a cloud of smoke all that time). Those changes were relatively minor, but I thought you might appreciate seeing this one at full size since Luki has to shrink them to keep the grid managable.

Guess who.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #92 on: February 21, 2009, 10:57:59 am »

If the smoke is really that opaque, shouldn't the players be unable to see out of it?

Good point. The out of game explanation was that I didn't have time to deal with it before my vacation. Made it slightly better now.

For those of you following, a few notes about things going on in the background.

- I'm attempting to do a graphical overhaul, which will at it's latest be ready by mission 2. This is why I haven't added a wind rose or any such thing to the current layout, I'm trying to improve quite a few things at once. Hopefully this will show off Dabirs beautiful (and my ugly) sprites much better. Love the new Wubula Dabir, she looks great.

- The upgrade system is now in much better shape than it was before, thanks to Draxas and his keen eye.
Logged

What's up doc?
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: StarControl: Behind Enemy lines
« Reply #93 on: February 21, 2009, 03:04:01 pm »

Indeed a nice sprite.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: StarControl: Behind Enemy lines
« Reply #94 on: February 23, 2009, 04:37:09 pm »

Interesting little gizmo, that Stun Baton... How about an obscure rules question to go along with it?

If an opponent is shocked into losing both AP on the first strike, can the user of the Stun Baton then back away without the usual conterattack that breaking melee usually entails? Of course, I'm not going to remark about how smart that idea might be, but it's a possibility.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #95 on: February 23, 2009, 06:06:04 pm »

Yeah, that's logical. I'll edit into the description.
Logged

What's up doc?
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: StarControl: Behind Enemy lines
« Reply #96 on: February 26, 2009, 07:46:21 am »

Hey Luki, a petite question -- I'm assuming the attack of opportunity you get when an enemy breaks melee range doesn't use AP? Or does it?
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #97 on: February 26, 2009, 08:30:45 am »

Hey Luki, a petite question -- I'm assuming the attack of opportunity you get when an enemy breaks melee range doesn't use AP? Or does it?

You are correct. Breaking melee range gives the enemy one free strike against which you can't defend, essentially a 50/50 of losing  1 HP. It doesn't consume any of your AP though. The only time this doesn't apply is if the enemy is seen to be so seriously off balance that he won't be able to make use of the opportunity. This occurs when the enemy has been stunned twice during that same round. So far you can only do that with the stun baton, but some future weapons will allow you to do the same.  I'm currently editing some part of the "Double-Stunned" ruleset, things will become clearer once you read that.
Logged

What's up doc?
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: StarControl: Behind Enemy lines
« Reply #98 on: February 26, 2009, 09:15:03 am »

Well, theoretically you can "double-stun" enemies by combining Psychic Slap and Psychic Blast, not that any enemy encountered so far would survive that.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #99 on: February 26, 2009, 10:06:02 am »

Good point. If you find an enemy with 6 HP and mange to pull that combo within the same turn, he's "double stunned", or "temporarily incapacitated".
Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: StarControl: Behind Enemy lines
« Reply #100 on: March 07, 2009, 11:29:29 am »

One very very very important thing about leveling up: is it instantaneous or not? Like, we're in the middle of a laser fight, and I'm left with 2 HP out of 7, and I manage to melee someones ass and get enough XP to attain level 1 - will my HP jump to full immediately and I get to choose my new stat upgrade/ability or I will have to wait until combat ends for the changes to take on the effect (and possibly never get to do that cause I got roasted)?
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #101 on: March 07, 2009, 11:32:03 am »

You level up as soon as you get your XP. I'll let other players finish their moves, but the next enemy turn won't start before you've picked your path and at that stage you'll have full HP.
Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: StarControl: Behind Enemy lines
« Reply #102 on: March 15, 2009, 12:54:13 pm »

I was wondering...that Arilou power "Kinetic Punch" is it a personal-only spell or I can use Wawa to cast it on Sukuzu? And what effect of that would be?
Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: StarControl: Behind Enemy lines
« Reply #103 on: March 15, 2009, 12:59:41 pm »

Judging from the description ("Since you have a pretty tough mind"), it's personal-only, and you wouldn't get any advantage from using it on Sukuzu anyway, as he'd only be able to use 1 AP for melee attacks in a single turn, thus having only 6 strikes instead of 8.

Sorry for interceding, but I'm tired of the slow pace at which SC:BEL currently goes.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: StarControl: Behind Enemy lines
« Reply #104 on: March 15, 2009, 03:23:25 pm »

Yetiers has got it right, it's a personal power. If you can use a power on someone else, I'll mention that explicitly.
Logged

What's up doc?
Pages: 1 ... 5 6 [7] 8 9 ... 14 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!