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Author Topic: StarControl: Behind Enemy lines  (Read 37041 times)
meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #135 on: April 06, 2009, 09:54:10 pm »

These objects can't be picked up, but they can't be moved.
Typo?

As long as you're making rules, what about rotating object larger than one square?
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Re: StarControl: Behind Enemy lines
« Reply #136 on: April 07, 2009, 02:58:54 pm »

Rotating almost done, will add some images for clarification later.

Man, the kind of stuff I do for you guys.
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Draxas
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Re: StarControl: Behind Enemy lines
« Reply #137 on: April 07, 2009, 03:53:03 pm »

Well, you fellows and your creativity have certainly given me some more stuff to do. Smiley

I spent some time last night drawing up rules for Torches and other, more "standard" flame based weaponry in the aftermath of what you guys are doing. Now the game should heartily endorse your apparent deep-seeded need for pyromania. Grin

Of course, expect complementary rules for things like fires that run out of control and burn down entire buildings with you in them. Wink
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Lukipela
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Re: StarControl: Behind Enemy lines
« Reply #138 on: April 07, 2009, 04:02:02 pm »

And when we get to slightly more high tech environments, sprinklers and fire alarms.
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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #139 on: April 07, 2009, 06:20:32 pm »

More things to be tactically exploited. Smiley
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Re: StarControl: Behind Enemy lines
« Reply #140 on: April 07, 2009, 08:26:00 pm »

Excellent. Now how about you guys go back to planning what you want to drag where?
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Re: StarControl: Behind Enemy lines
« Reply #141 on: April 07, 2009, 09:41:47 pm »

OOC: There is another variation we could go for: put the table where I placed it in the picture, and build a secondary barricade right inside the eastern room, so we can independantly light them.
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Re: StarControl: Behind Enemy lines
« Reply #142 on: April 08, 2009, 01:03:05 pm »

Some clarification is required with respect to moving objects:
  • Can you move them in any direction? (Push, pull, shift left/right)
  • Do you have to move too, or can you move the object while holding your own position?
  • If you have 4 MOV, but have used up 2 MOV to get next to a 2-square object, are you then counted as having 2 MOV (and thus being able to move 2/2=1 more squares carrying the object)?
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Re: StarControl: Behind Enemy lines
« Reply #143 on: April 08, 2009, 07:20:12 pm »

Some clarification is required with respect to moving objects:
  • Can you move them in any direction? (Push, pull, shift left/right)
  • Do you have to move too, or can you move the object while holding your own position?
  • If you have 4 MOV, but have used up 2 MOV to get next to a 2-square object, are you then counted as having 2 MOV (and thus being able to move 2/2=1 more squares carrying the object)?

That's actually a better way of doing it. I'll update it into the rules.

"Once you are standing by an object, you can move in any direction, both pushing, pulling and moving sideways is all right. You'll only need to rotate things to get them in through doors."

You have to move as well.

Your total MOV is four, and you are moving something that is one square larger than you. Therefore your moves are halved when moving this object. Your current MOV is 2, and that is what is halved and rounded. So you can move it one square.
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Re: StarControl: Behind Enemy lines
« Reply #144 on: April 08, 2009, 09:23:49 pm »

I still have a few things that need clarifying before I can propose an itinerary:
  • If the table was lying horizontally between the two doors, and the door to the eastern room was closed, would an enemy sitting in the western room be able to move the table N or S, and would he still be required to move N or S as he does so?
  • When two units are carrying a 2-square object, they both have to move, correct?
  • Are there any penalties for moving flaming objects?
  • How exactly can you torch an object? Can anybody do it provided he touches the object and has 1 AP (unless not in combat), or do you have to use a weapon like the Fleshroaster? Can I put the spare Gas Tank on the table and shoot it to make it burn?
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Re: StarControl: Behind Enemy lines
« Reply #145 on: April 08, 2009, 09:29:23 pm »

    • In that case, he can only pull the table backwards. You can't move an object sideways if it means getting a wall between you and it.
    • Yeah. If one of the units posts a move, I'll have to wait for confirmation form the other that he is okay with it. Otherwise the first unit will be moving it by itself.
    • You can't move flaming objects
    • You either torch the object by firing the Fleshroaster at it, or putting a spare Gas Tank under it and firing at it. this will cause the tank to explode and act as a grenade of sorts. I'll post more clarification on that tomorrow.

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    Draxas
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    Re: StarControl: Behind Enemy lines
    « Reply #146 on: April 09, 2009, 07:13:42 am »

    Hey Luki, I think I'll save you some effort here. See the original description for the Gas Tank:

    Quote
    Gas Tank

    A gas tank contains enough fuel to fire a Fleshroaster 5 times. Changing to a new tank is a complex procedure which is best not attempted by the uninitiated.

    Sounds to me if you try to remove the thing, you're pretty likely to blow yourself up, or at least immolate yourself. Both would make for a good show, though! Wink
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    Re: StarControl: Behind Enemy lines
    « Reply #147 on: April 09, 2009, 09:22:09 am »

    Yeah. If one of the units posts a move, I'll have to wait for confirmation form the other that he is okay with it. Otherwise the first unit will be moving it by itself.

    What I meant was whether both units change their position, or only one of them. One of the previous descriptions seemed to imply that only one needs to actually move, I'm guessing that in the current incarnation of the rules, both need to move (i.e. change their position)?

    Sounds to me if you try to remove the thing, you're pretty likely to blow yourself up, or at least immolate yourself. Both would make for a good show, though! Wink

    Yeah, but as far as I understand, apart from the Gas Tank in the Fleshroaster, we also have a spare one in our inventory.

    Anyway, thanks to both of you for the clarifications, definitely helped.

    EDIT: Not related, but I just came to a horrible realization -- there is no goddamn toilet in this whole goddamn base, or at least not in the low-security part!
    « Last Edit: April 09, 2009, 10:56:01 am by Yetiers » Logged
    Lukipela
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    Re: StarControl: Behind Enemy lines
    « Reply #148 on: April 09, 2009, 12:58:52 pm »

    This is one of those rare circumstances where you are both right. This is possible because I am wrong. Draxas is correct in that it is impossible to remove a connected Gas Tank from a Fleshroaster. But Yeti is also correct in that anything shown in the inventory is spare ammunition, as the current clip is loaded into the weapon and not shown in the inventory.

    Looking back through the thread, it emerges that the fault is mine. Mr. Bach picked up a Fleshroaster, not a Fleshroaster with a spare Gas Tank. Why I entered an extra Gas Tank in Mr Bachs inventory list we will never know. But I personally blame pixies.

    Anyhow, I'll edit the inventory to mirror the truth, i.e there is no spare Gas Tank, but only the one alrady connected to the gun. Which you'll be using to set fire to things.

    I'll look through your moves more thoroughly this evening when I have access to my board Yeti, but they look fine to me. Unless Dabir or Son posts an objection to you moving their units (which i doubt), we'll be ready to go this evening or tomorrow morning at the latest.
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    meep-eep
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    Re: StarControl: Behind Enemy lines
    « Reply #149 on: April 09, 2009, 05:34:59 pm »

    It may be a good idea if Bach doesn't use up all of the Fleshroaster's charges on enemies, in case we want to burn down something else in the future.
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    “When Juffo-Wup is complete
    when at last there is no Void, no Non
    when the Creators return
    then we can finally rest.”
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