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Author Topic: StarControl: Behind Enemy lines  (Read 35566 times)
meep-eep
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Re: SC:BEL units/items index
« Reply #150 on: April 10, 2009, 08:47:06 pm »

Units
Player Units
Arilou Spook
Human Trooper
Shofixti Grunt
Syreen Squaddie

Enemy Units
Androsynth Private
Androsynth Sergeant
Ilwrath Apprentice
Ilwrath High Priest
Ilwrath Male Infant
Ilwrath Priest
Ilwrath Warrior

Neutral Units
Green Alien


Powers
Active Powers
Blurry (Arilou Spook)
Brainfreeze (?)
Confusion (Syreen Squaddie)
Despair (Ilwrath High Priest, Ilwrath Priest)
Fleet feet (Arilou Spook)
Hatred (Ilwrath High Priest)
Kinetic punch (Arilou Spook)
Mayhem (Arilou Spook)
Pheromones (Syreen Squaddie)
Psychic Blast (Arilou Spook)
Psychic Flash (Arilou Spook)
Psychic Radar (Arilou Spook)
Psychic Slap (Arilou Spook)
Untouchable (?)

Passive Powers
Battlecry (Shofixti Grunt L1 offensive)
Fallback (Human Trooper L1 defensive)
Leadership (Androsynth Sergeant)
Never Surprised (Androsynth Sergeant)


Items
Firing weapons
Automatic Rifle (Rifle Clip)
Fleshroaster (Gas Tank)
Handgun (Pistol Clip)
Paingiver (Spike)
Peashooter (Pistol Clip)
Personalised Handgun (Handgun Clip)
Slayer (Plasma Charge)

Direct weapons
Bonecrusher
Ceremonial Dagger
Combat Knife
Dull Knife (formerly Mysterious Knife)
Saber
Stun Baton

Throwing weapons
Grenade
Smoke Grenade
Spike Grenade

Armour
Androsynth Armour
Table Shield

Ammunition
Gas Tank (Fleshroaster)
Handgun Clip (Personalised Handgun)
Pistol Clip (Handgun, Peashooter)
Rifle Clip (Automatic Rifle)
Spike (Paingiver)
Plasma Charge (Slayer)

Various items
Androsynth Eye
Androsynth Note
Chemical Cocktail
Flower
Medikit
Playback
Pretty Bauble
Protective Charm
« Last Edit: June 16, 2009, 09:36:04 pm by meep-eep » Logged

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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #151 on: April 10, 2009, 09:44:47 pm »

Luki: What is the deal with Brainfreeze and Untouchable?
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Draxas
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Re: StarControl: Behind Enemy lines
« Reply #152 on: April 10, 2009, 10:34:00 pm »

Huh, interesting.

Untouchable is implemented, but nobody has access to it yet. Luki jumped the gun a little when we encouraged him to develop a variety of powers for the Arilou way back when.

Brainfreeze... That's a bit of an oversight, actually. It's currently entirely unimplemented, though don't be too surprised if it gets recycled onto a Hierarchy PSI user at some point in the future. Wink

That's quite a useful reference you've cobbled together; it'll make my life easier finding the info I need, anyway. Thanks!
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Lukipela
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Re: StarControl: Behind Enemy lines
« Reply #153 on: April 11, 2009, 07:42:14 am »

Yeah, I'm going to steal that for the other thread, thanks. Brainfreeze was an Arilou power that I posted, but I realised that it wasn't much use. It's essentially exchanging one AP for two of the enemies.
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Re: StarControl: Behind Enemy lines
« Reply #154 on: May 14, 2009, 10:19:53 pm »

Since we've encountered muchly more stuffs and peeps, I've updated the full-size graphics archive with everything we've run into and over so far.
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Lukipela
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Re: StarControl: Behind Enemy lines
« Reply #155 on: May 15, 2009, 06:27:55 am »

Hey, that's pretty good! Love the difference between Wubula and the stock Syreen. Now get your butt to the other thread and tell me how Bach moves, or I wont move him at all when I update tonight.
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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #156 on: May 25, 2009, 07:35:13 pm »

Bach's upgrade is the ability to ignore the rule that gives the enemy a free strike when he flees? A rule which we all had to be reminded of when we tried it after 4 months? Why not give him the ability to turn his head 360 degrees instead? Just as useless, but more fun.
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Re: StarControl: Behind Enemy lines
« Reply #157 on: May 25, 2009, 07:44:31 pm »

Not every mission will give you the luxury of never being jumped and forced into close combat with some exceedingly nasty creatures. Heck, maybe not even this one.

EDIT: Also, you would have loved the offensive option  Tongue
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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #158 on: May 25, 2009, 07:52:59 pm »

I sure hope Wubula's upgrade won't be the ability to turn orange.
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Re: StarControl: Behind Enemy lines
« Reply #159 on: May 25, 2009, 07:56:28 pm »

That depends on the type of upgrade you pick.
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Son_of_Antares
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Re: StarControl: Behind Enemy lines
« Reply #160 on: May 25, 2009, 08:10:55 pm »

EDIT: Also, you would have loved the offensive option  Tongue

A hint please Smiley *blink-blink*
« Last Edit: May 25, 2009, 08:13:42 pm by Son_of_Antares » Logged
Lukipela
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Re: StarControl: Behind Enemy lines
« Reply #161 on: May 25, 2009, 08:19:16 pm »

It doesn't turn you purple.
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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #162 on: June 15, 2009, 06:50:00 pm »

Is the Fallback ability automatically activated when withdrawing from the first enemy, or can Bach decide to save it for later in the turn (to flee from more than one enemy, for instance)?
(I'm updating the units/items index, and I want to know where to put it)
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Re: StarControl: Behind Enemy lines
« Reply #163 on: June 16, 2009, 03:47:10 pm »

First enemy only. After that they catch onto the trick... At least until next turn.
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meep-eep
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Re: StarControl: Behind Enemy lines
« Reply #164 on: June 16, 2009, 04:39:18 pm »

There wouldn' t be a trick initially. The scenario I'm talking about is that Bach would run away, taking the free strike, and then from his new position he would flee again, using the Fallback ability.

The usage of "allows" and "can [only] be done" in the description of the ability ("Allows the user to break away from melee combat range without suffering a free strike from the enemy. This can only be done once per turn.") suggests that using the ability is a choice.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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