Son_of_Antares
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Arioch, I summon thee...
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Well what's there to say except for that I can't wait to see the sequel
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Angelfish
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I certainly would find this easier to follow for me, as an outsider, if the players would make it more clear which character they are controlling in each post . Perhaps it's an idea to do this like most RP boards do, namely creating separate accounts for each character and GM.
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Dabir
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Is that bad connection at the door my fault or did the shrinking screw it up?
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Dabir
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No, I took the original sized sprite, doubled it, smoothed it out, doubled it again and repeated. You can see the first doubling there on the right.
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Son_of_Antares
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Arioch, I summon thee...
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OMG I was cloned! But if this is me and you are him then who am I?! Ahhh, Sukuzu swarm warms my heart
This "beta" looks darn good. Well done Luki&Dabir. I just hope you won't overdo it so we could get the nxt mission on the role ASAP...
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Angelfish
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Neverwinter Nights also has fixed movements inside combat, and non-fixed movements outside of combat, if I remember correctly. The transitions into and from combat were quite seemless.
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Draxas
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I think tracking movement outside of combat is important in case of things like ambushes or players splitting up to scout ahead, or other similar situations, since the players can't always predict when a battle might start.
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Son_of_Antares
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Arioch, I summon thee...
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Draxas has a good point there, but we could go with role playing and just go with the rule that the 1st "surprise" round goes to the attacker.
Are we gonna get to see any of the other alliance races in M2? Yehat and Chenjesu preferably?
EDIT: I just noticed - Suuzu is wearing shades!
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Angelfish
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It doesn't need to be tracked per sé. Characters could just say 'I want to go there' and then Lukipela will throw some dice to determine if there are random encounters, based on the size and dangerousness of the area the player is traversing.
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