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Topic: SC:BEL Mission 1 (Read 146224 times)
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Son_of_Antares
*Smell* controller
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Posts: 306
Arioch, I summon thee...
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IC: Lost in thoughts of his beloved homeworld Kyabetsu for a moment, Sukuzu was brought back in the harsh reality by Wubulas question. He looks around as if he was looking for the first time, and then after a deep breath, he places his paw on the sensor pad firmly and opens the door.
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« Last Edit: February 06, 2009, 02:11:51 pm by Son_of_Antares »
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Yetiers
*Many bubbles*
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Posts: 175
IN MY OPINION -->
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OOC: Due to having urgent business elsewhere, I hastily undid the entire post in which I was mad at Sukuzu; I've just corrected the error, for what it's worth, so if Son sees this before Lukipela, maybe he wants to edit his last post to reflect this change? If he wants to, of course.
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Dabir
*Smell* controller
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OOC: I think it's agressive time. Heh, Androsynth privates.
Possible IC: Having grown used to relying on its eyes around lower-functioning beings, Wawa is momentarily shocked by the outward appearance of the Androsynth, but quickly remembers that the hostile... experiments... are far from the beloved humans, though they might seem close to the casual observer. Nevertheless, it still feels some slight compunction as it stalks E-E past its furry comrade, and, smile fixed in place, unleashes a devastating Psychic Blast upon the unfortunate clone.
OOC again: Here's a plan that could work: Following the move above, Bach moves N-E-S-guns, Wubula moves S-E-N guns if possible, Suzuku moves E-E-E, leaving him in a perfect position to obliterate the 'synth to the south with melee or more guns and incidentally protecting Wawa, who if left unprotected has a chance of being insta-killed by the Ilwrath.
Luki, please don't actually execute the above move for Wawa yet, this plan probably needs refinement and I'd hate to go and put my character in a stupid position.
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« Last Edit: February 07, 2009, 12:08:04 am by Dabir »
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Son_of_Antares
*Smell* controller
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Posts: 306
Arioch, I summon thee...
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You'll have to post a full move, I'll interrupt it if someone gets a killed.
Fixed that for ya
OOC: crap this looks serious. These guyz are definitely not cannon fodder troopers Buckle up people!
IC: As the room unveils in front of him, in a blink of an eye Sukuzu observes this nantanza (n.; meaning: pre-battlefield; translated from Shofixtian) so full of tension and suspense, still untainted by actions of the sides in conflict. Ahhh...I just love that smell. His keen sense for tactics kicks in right after, and he wastes not a second more; a choice has been made. He quickly turns to Bach and with a sinister voice replies to his remarks: "Your pagan gods must be really fond of you zealous Earthling, to bless you with such a gift [looks into the room and points with his snout]. Want to be a good servant and appease them with some alien blood? Your exiled kin awaits [points with his finger at Androsynth Privates]." Crazy gleam flashes in his eyes, he breathes deeply and unleashes a scream - "Kyaieee!" With that said Sukuzu leaps into the room, jumps to the side (E N), and fires a whole clip at the surprised Ilwrath warrior (uses handgun)
OCC: If that apprentice leaves this room alive, I bet my spook salary that we're screwed.
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« Last Edit: February 07, 2009, 11:18:51 am by Son_of_Antares »
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Dabir
*Smell* controller
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OOC: Okay then, definitely execute my above move. Time to blow some minds, heheheh.
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Yetiers
*Many bubbles*
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Posts: 175
IN MY OPINION -->
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Wawa's move is sensible; go E E and then use Psychic Blast, instantly killing a Synth and gaining a much-needed XP. Two Synth and one Ilwrath remaining.
Sukuzu should just move E E; if he moves E N he's not going to be able to use both of his AP to melee the 'Synth next turn (and I'm better at ranged anyway so I'm a better choice to fire at the apprentice), if he goes E E E the Ilwrath will be able to melee him.
Wubula should go S and Confuse the easternmost 'Synth, thus neutralizing him as well. Don't enter the room, as you can only do so by moving S E S and that will expose you to Synth fire; Sukuzu is a better meatshield as he has more HP, more parries and can level up more easily. Only one Synth and one Ilwrath remaining.
Bach should go E N N and fire east; the apprentice is easier to kill and more of a threat than the Confused Synth, plus I need XP to heal while keeping the medkit. I'll be able to use both of my AP to shoot the other Synth once he comes north to join the action, anyway. If we're lucky, only one Synth remains by now.
As for using smoke grenades, I'd be against that as the 'Synth are disciplined and will just wait for the smoke to clear out. EDIT: We might be able to throw a smoke grenade at them, thus halving their movement and allowing Sukuzu to close in and kill them one by one. I haven't thought about the specifics, so I'm not even sure if we can do so efficiently, and even so it's probably not such a good idea -- the others need XP too, not just Sukuzu; Sukuzu can get more wounded if we don't use a smoke grenade, but he'll soon level up; and I'd rather lose Confusion, which is good against only one enemy, rather than a smoke grenade, which is good against groups of enemies.
Meep-eep suggested firing at the Synth and then getting out of the doorway; I'd be against that, as we're denying Wawa one much-needed XP, and the enemy might very well call reinforcements through that door in the north-eastern part of the room, instead of stupidly charging in through the door. Don't forget that they're disciplined and well-trained Synth, not some Ilwrath fanatics.
@Lukipela: I don't understand something about smoke grenades, by the way. Since they affect a 4x4 area (whose center is a point, not a square), what exactly does the fact that Wawa can throw them at a maximum distance of 3 squares mean? Can you choose any corner of a square 3 squares away (in a straight line, of course) as the center? - Also, movement is halved in an area affected by a smoke grenade. Is that rounded down or up? What about moves that aren't completely through smoke, such as starting at the edge of a smoke cloud and going out of it, or passing through a smoke cloud with both the start point and the end point not being covered by smoke -- how does movement halving work under those circumstances?
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« Last Edit: February 07, 2009, 12:05:59 pm by Yetiers »
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Lukipela
Enlightened
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The Ancient One
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They get those extra parries for the first turn and the first turn ONLY. Unless we strike them now, leave the room, close the door behind us and pop in again, thus encountering them once more, there should be no problem (joking of course ; but indeed I wonder under which circumstances their ability gets recharged; I just hope that my joke doesn't come true ). The Synth will only have that parry bonus during this turn, i.e any Synth you attack now will have five parries. Next turn they'll have three, regardless of whether you've attacked that Synth or not before.
@Lukipela: I don't understand something about smoke grenades, by the way. Since they affect a 4x4 area (whose center is a point, not a square), what exactly does the fact that Wawa can throw them at a maximum distance of 3 squares mean? Can you choose any corner of a square 3 squares away (in a straight line, of course) as the center? - Also, movement is halved in an area affected by a smoke grenade. Is that rounded down or up? Sorry about having that so badly defined, I updated the Smoke Grenade section to make it clearer. Essentially, you declare which of the four central squares the impact square is.
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What's up doc?
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