The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 15, 2024, 11:26:25 am
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  SC:BEL Mission 1
« previous next »
Pages: 1 ... 18 19 [20] 21 22 ... 67 Print
Author Topic: SC:BEL Mission 1  (Read 141883 times)
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #285 on: February 10, 2009, 08:33:05 am »

OOC: E, E, S, E is 2+1+1+1=5. You have 6 MOV, so that leaves one to fire. What am I missing?
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #286 on: February 10, 2009, 09:46:24 am »

Unless I'm misinterpreting the smoke grenade rules, I see the situation as follows: Sukuzu is inside the cloud. To leave it E I need to use 1 MOV. The moment I leave it I lose 2 MOV (that effectively means that I need to expend 3 MOV just to leave the smoke). And that leaves me with 3 MOV left - enough to allign myself with the andro, but not enough to open fire. And although I love risk I don't want to be used for target practice Tongue
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #287 on: February 10, 2009, 09:58:29 am »

meep has it right. Moving whilst in smoke consumes double your normal amount of MOV, but there is no extra penalty beyond that. So moving 1E consumes 2 MOV, after that you have 4 left. meeps suggestion would have you use up 3 more MOV, leaving you with one and thus a action point.

Once I get home I need to update the smoke rules, this clearly is  more confusing than I thought.
Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #288 on: February 10, 2009, 12:01:37 pm »

OOC: It's ok now, I get it. I just assumed that the MOV penalty was separate from actual moving e.g. that you had to move and suffer the penalty. Now I see that the rule is that  it just takes 2 MOV to make 1 step when walking through the smoke. Tnx for clarification  Wink
Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #289 on: February 10, 2009, 01:59:45 pm »

Summary: use (medkit)
IC: Bach's wounds are hindering him, and he begins to question that God does indeed want him to avoid bandaging them.

OOC: Because in no way am I risking almost certain death by attacking those two Synth. Even if I kill one of them, the other will still have 6 strike dice to use against me.
« Last Edit: February 11, 2009, 05:46:02 pm by Yetiers » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #290 on: February 10, 2009, 04:28:28 pm »

Since things seem to be a little bit confused (only to expect in battle I suppose), I'll hold up on updating until tonight or tomorrow to let you get your tactics straight. If I see no new posts by tomorrow after work, Sukuzu leaves cover and Bach uses a medikit.
Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #291 on: February 11, 2009, 05:09:57 pm »

OOC: E, E, S, E is 2+1+1+1=5.

I considered this option, but I could quite easily get caught in the crossfire from andros and get some serious wounds - I wont kill that andro so he will retaliate and that apprentice will get one free shot at me and another chance to slice me when my turn is done; and the other clone can come out from the cover and still have enough AP to open fire (like if they care if that Ilwrath gets his ass friendly fired and dies); I'm all for gunz blazing action, but I'm still not that much frenzied to go kamikaze/suicide king...just it seems to me that this move would be far too much of a gambit, even with the support of the rest of the team (and Bach is not even able to help me out with that plan right now because he's licking his wounds at the moment) Tongue
« Last Edit: February 11, 2009, 06:09:15 pm by Son_of_Antares » Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #292 on: February 11, 2009, 06:27:51 pm »

After the move you're proposing, there will be two other enemies who can only see you. That's not a good thing. Another option is E S S S fire E, while Wawa takes out the Ilwrath.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #293 on: February 11, 2009, 06:52:26 pm »

After the move you're proposing, there will be two other enemies who can only see you. That's not a good thing. Another option is E S S S fire E, while Wawa takes out the Ilwrath.


Even that isn't such a good option, but still better than the previous 2 we proposed (because only one andro will be able to retaliate and the other one will have to risk friendly fire if he wants to shoot through his comrade). But I guess if the second andro decides to shoot through his comrade, there's a great chance that I will end up with 2 HP, 3 if I'm lucky  Tongue Hmmmmm...maybe I could shoot first at *insert target* and then Wawa could throw his smoke grenade E E E and allow us to slowly push forward?

Any further suggestions/tactical options team?
« Last Edit: February 11, 2009, 06:58:47 pm by Son_of_Antares » Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #294 on: February 11, 2009, 06:58:38 pm »

I say Wawa should just throw his spike grenade at the Ilwrath (weaker weapon than the Psychic Slap or a normal grenade) and the others should wait. We're going to lose a lot of HP if we leave the cloud now, we should come later when the Ilwrath has been killed and Bach has more HP.

As for the smoke grenade, the Ilwrath could just hold his ground, and the other Synth might come closer as they wouldn't risk suffering a ranged attack anymore.
« Last Edit: February 11, 2009, 07:02:17 pm by Yetiers » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #295 on: February 11, 2009, 07:23:31 pm »

Update in one hour. So far I've got one party member bandaging himself, and if Sukuzu doesn't edit any posts he will attack the Ilwrath. You can't retreat N after firing the handgun, it uses up one full AP so you've none left. For clarity, if you are changing any moves, post them after this post so I don't have to wade back through a page of tactical discussion.
Logged

What's up doc?
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #296 on: February 11, 2009, 07:44:23 pm »

Son: "Hurry, little one! Take a blade! Tear out my throat your move!"
Logged
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #297 on: February 11, 2009, 07:57:59 pm »

Argh, whatever I do, if I reveal myself I'm gonna get some, and something has to be done. So I'm going for the Ilwrath, 3 parries and 5 HP must be worth something; I'd hate it if we would waste a spike grenade/frag grenade on a half dead apprentice - Andros are a far better target for that. And afterward I'll run back to the smoke and politely ask for a medikit  Roll Eyes

IC (repeat): Damn smoke! I can't see one frelling thing in here. How can I fight something when I don't even know where I am in this forsaken cloud? *curses* Arrrgh. Enraged from his wounds and temporary blindness produced by smoke, Sukuzu wipes the blood from his brow and decides to jump out off cover and finish what he started. I always hated the sneaky way; there's no honor in that *hrmpf* He leaps E tumbles to the side S and points his gun at the charging apprentice *gives a cold look to the Ilwrath* - Time to squish yet another bug - *pulls the trigger*

Summary: E S fire handgun
« Last Edit: February 11, 2009, 08:00:06 pm by Son_of_Antares » Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #298 on: February 11, 2009, 08:01:14 pm »

Farewell, Sukuzu. It was nice knowing you.
(OK, I'm getting melodramatic, you'll probably survive this)
Logged
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #299 on: February 11, 2009, 08:04:45 pm »

Farewell, Sukuzu. It was nice knowing you.
(OK, I'm getting melodramatic, you'll probably survive this)

Compassion for the fellow aliens? Remember South Park - NEVER BREAK CHARACTER!  Cheesy That's why I'm charging  Wink
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 67 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!