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Topic: SC:BEL Mission 1 (Read 132925 times)
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Yetiers
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IN MY OPINION -->
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Meep: Well yes, it seems you're right about putting it in between the two doors, that way I can even go S using only 1 MOV and also fire at them with the Fleshroaster (which is an area-of-effect weapon and thus not subject to being blocked by smoke).
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Draxas
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The enemies don't have to catch up with you; they only have to get on the same line as you. You can't outrun a bullet. And then there's granades.
Wanna bet? Cause even if they all try to rush out of the room and I'm positioned in the upper right corner I will get one extra melee attack, which does not count against my regular 2AP (right?), against either the wounded warrior or any other enemy (I'm not sure how does this rule work for multiple enemies passing through my "zone of influence"; do I get an extra attack only against the first one or they all get served?) foolish enough to run right infront of my claws followed by a barrage from the rest of the team. The never surprised ability wore off by now, and in addition to that anyone that I attack will be defending at -1 parry (Battlecry). A bit of clarification:
In order to receive a free strike, the enemy has to move into your melee range, and then move out of it again. If they decide to stay and fight you, then you don't get your free strike.
In addition, read the rules for Battlecry more carefully: The parry reduction only applies to the first attack on a given target. If this occurs against a target during your free strike, that's fine, but on subsequent turns (when you will be actively attacking on your own), this reduction no longer applies.
Luki gets the final say on whether this scenario is viable at all; you may not get a free strike against an opponent slipping past a square already occupied by another foe, since your attention is already held in that direction. This is not explicitly covered in the rules, so I can't comment either way, but that would definitely be important information to have.
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Draxas
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Idea: Wubula where she is, Suzuku E of Wubula, Wawa E of Suzuku and Bach E of Wawa.
Plan: When they open the door, Wubula fires and sidesteps, Suzuku fires and sidesteps, Wawa fires and sidesteps, Bach fires twice with the rifle, as he has the best ranged weapon and is healed best by the chemical cocktail. I'd also suggest that Wubula and Suzuku step in opposite directions, so that if an enemy survives and stands near her she can use Pheromones without affecting Suzuku. Suzuku can then step up and melee, Bach can pick them off, and then if it really turns out to be necessary Wawa can stand in front of Bach and use Untouchable to protect him, otherwise Paingiver happens.
Not sure if it's relevant, but I just noticed a major flaw in this plan: Untouchable, though described, is not listed among the Arilou's starting powers. This is intentional, so I figured I should bring it to your attention... Not that you're still going with this plan, but you'll be sorely disappointed if you try to use the power.
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Yetiers
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Is Dabir going to move already? I said what I want to do, meep and Sukuzu also did, only Dabir remains. And we need to decide what to do with the table and chair.
OOC: There is another variation we could go for: put the table where I placed it in the picture, and build a secondary barricade right inside the eastern room, so we can independantly light them.
I suggest putting the second barricade in the corridor, just outside the door; burn the table at such a time that the smoke protects us during the first enemy turn (that is, at the moment they manage to open the door), and burn the chair the next turn. That way we can move in front of the door without penalties, and are still protected.
I don't know if we have time to do this, though. EDIT: After a little thinking, it seems we have time to move the table in the corridor and set fire to it on time, but not anything else (we can't set fire to anything else at such a time that the smoke protects us, that is), so let's just put the table where meep suggested (burning it when I suggested) and something else (the chest, if we have time -- it will take them more time to move it aside EDIT: But we can't do it with the chest, we can't rotate both the table and the chest) in the corridor next to the room, and set fire to the chair/chest ASAP. That will still prevent them from getting at the doorway and seeing our positions, at least (or at least slow them down).
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« Last Edit: April 08, 2009, 01:25:15 pm by Yetiers »
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Dabir
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Wawa will stand where it is in the diagram, as well as reloading the Paingiver.
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Yetiers
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Since we have to use the Fleshroaster to torch things:
Turn 1: Wubula E E E S, Bach N E E, Sukuzu E E shift table W, Wawa S E Turn 2: Wawa E S S, Sukuzu N E, Wubula E shift table W W, Sukuzu S shift table W then move E, Bach S W W fire Fleshroaster at table [b]then move N[/b] (keep Fleshroaster as ranged weapon) Turn 3: Wawa E E E, Wubula E E E, Bach S S, Sukuzu N W Turn 4: Wawa S S If this isn't possible for some reason, try this as a last resort:
Turn 1: Wubula E E E S, Bach N E E place Gas Tank on table, Sukuzu E E shift table W, Wawa S E Turn 2: Wawa E S S, Sukuzu N, Wubula E shift table W W, Bach S W shift table W, Sukuzu S fire at Gas Tank N Turn 3: Wawa E E E, Wubula E E E, Bach S (wield Fleshroaster as ranged weapon) Turn 4: Wawa S S Note that I'm assuming we can't move a flaming object -- if we can, we might want to burn the table on Turn 2 even if it's not yet in its final place. Also, I'm assuming that attacking out of combat doesn't cost AP; this is trivial to fix in the second version, as it just means deleting the bolded part and Bach moving just S in Turn 3 instead of S S.
EDIT: Removed first version as we now know it's not possible.
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« Last Edit: April 09, 2009, 11:09:44 am by Yetiers »
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