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Author Topic: SC:BEL Mission 1  (Read 187828 times)
meep-eep
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Re: SC:BEL Mission 1
« Reply #75 on: January 11, 2009, 07:28:38 pm »

OOC: I'm going for the Playback. It's hard for a team of four to go to a narrow doorway quickly, so this seems like a good occasion to use a drone.

IC: Wubula takes a step towards the Ilwrath and activates her Playback.

And if that works (can it fail?) she moves two more steps closer to the Ilwrath.

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Re: SC:BEL Mission 1
« Reply #76 on: January 12, 2009, 01:13:37 pm »

Oh for crying out loud. I didn't notice that Sukuzu had posted before Dabirs final move last round, so I sat around last night waiting for him to post so that I could move you all. And today I won't have the ability to update anything before late evening. Sorry guys

Playback fails as often as regular Syreen Song, so you're guranteed to succeed. If you've time you may as well post the Ilwrath move (although I assume it's just "Open Door" to start with, and I'll move all of you tonight.
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Re: SC:BEL Mission 1
« Reply #77 on: January 12, 2009, 04:28:35 pm »

@Lukipela: By the way, I assume the other Ilwrath won't be shooting the mind-controlled Ilwrath until he attacks first? Can you make controlled victims speak? That might be useful during other missions, although perhaps imbalanced (Hierarchy commander [controlled]: "All troops, evacuate the base!").
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Re: SC:BEL Mission 1
« Reply #78 on: January 12, 2009, 06:57:53 pm »

OOC: The Ilwrath will be opening the door, yes, to start with. What it does next would depend on what's in there. Can I order it to shoot itself?
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Re: SC:BEL Mission 1
« Reply #79 on: January 12, 2009, 09:38:52 pm »

As the other warriors sprint to the rescue, Wubula once more shows herself the capable warrior. Despite the painful blow inflicted, she easily slips out the playback, and aims it at the Ilwrath.  As the device is given life by her personal touch, it blurts out a sonic wave which amplifies her natural ability a thousand time over. The Ilwrath is stunned, as a pure and high note rings inside it's head. Thoughts of pain and hatred melt away, as it realise that the flabby creature it tried to kill seconds ago is an avatar of truth and beauty. To know such a creature is to worship it, and as the Ilwraths mental defences melt away Wubulas own powers enters it's mind.

As always, many parts of the creatures mind are closed to her. The Syreen have the ability to enchant minds, and with the help of technology they can even bend them to their will. But they cannot own them fully. Somewhere inside, the true nature of the being still resists. Still, some superficial knowledge can be gained, and sometimes that is enough. She will see what the creature sees, and hear what the creature hears, although her understanding will be limited. Vogar is hers to command. For a while.

The beast under control, Wubula confidently steps closer. As she does, she notes several things of interest. The door in the outer wall is worn and old, barely hanging on it's hinges. Through a hole in the door she can see the wasteland outside. But the wasteland looks different there. There is a path leading away from the door, towards the horizon. It seems well travelled. The Ilwrath mind helpfully supplies that the path is known as "The painful walk of agony and despair in torment" in her language. A typical Ilwrath name.

More interesting is the sign by the door. It is much newer than anything else here, and the heavy script on it is unmistakeably Ur-Quan. As part of your training you have been trained in this script, as most Hierarchy installations are required to use it. It is effectively the Hierarchy's lingua franca. Your intel is correct, this is definitely a Hierarchy installation. But the text itself is the most interesting. It reads "Unholy Sacrifical loading station of Cursed victims". Clearly this temple is not fully abandoned! Somewhere close by are innocent beings that the Ilwrath have collected and are willing to sacrifice!


Task: the Alliance values life. If you free the prisoners and give them a clear route to the wasteland you will each be awarded 1 XP.

Dealing with all these facts, Wubulu has Vogar open the door. Through his eyes she witnesses the normal every day scene inside. His low unholyness Slygar is testing one of the indigenous lifeforms for worthiness of sacrifice, attended to by two other apprentices. A few creatures have apparently failed the test already, as evidenced by the mess around the room.

Map:



OOC: You have a new recruit (for a while), Vogar. You can't order him to shoot himself because he is all out of ammunition, and you can't make him bite himself.

The other Ilwrath do not know he is under control, even though they might just kill him for abandoning his post (especially if he attacks them). Vogar still has one AP left, but no ammo. Once meep moves him I'll move the new enemies you've found. Vogar can speak, but Wubula mostly can't understand his inner being, so she can just suggest that he say something. Speaking will make it fairly clear to the others that he is under some sort of influence, as he'll sound happy, content and dreamy. Not the normal Ilwrath way of speaking.

I'll post the priests stats tomorrow, suffice to say he is more of a close combat enemy so don't get too close before you know what he can do! My connection here at the hotel is patchy at best, so I can't promise an update tomorrow, but if it works you'll get one.
« Last Edit: January 28, 2009, 05:04:25 pm by Lukipela » Logged

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Re: SC:BEL Mission 1
« Reply #80 on: January 12, 2009, 10:37:27 pm »

IC: Sukuzu continues his sprint, running W W W W W W , his mind attuned to a single thought...gotta get there on time, gotta get there on time, gotta get there on time...
« Last Edit: January 12, 2009, 10:52:45 pm by Son_of_Antares » Logged
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Re: SC:BEL Mission 1
« Reply #81 on: January 12, 2009, 10:49:52 pm »

OOC:
Well, that's interesting.
Lukipela: Can that Ilwrath in the top left corner see Wubula?
Team members: What shall we do? Some ideas:
  • Close the door again, and attack later, from three sides perhaps. But the Spathi may be dead by then. Maybe we could get there from the bottom door without being seen right now, though. With Wawa's psychic radar we may be able to find that out.
  • Try to let Vogar lure the others out
  • Close the door, kill Vogar, wait until we're all there, then storm in, perhaps throwing a gas granade.
  • Let Vogar attack one of the Ilwrath with his clacking mandables, maybe closing the door first.
  • Give Vogar some ammo and let it attack with that.

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Re: SC:BEL Mission 1
« Reply #82 on: January 13, 2009, 12:09:33 am »

OOC: Personally I'd like to see what the priest can do in battle, but alerting the Ilwrath like that might not be a good idea strategically. With just one step right I could scan that entire bottom corridor including the leftmost square of the door but that still leaves a good margin for ambush.

That said, here's a possible plan of attack, with diagrams for easy reference:
Vogar shuts the door again and gets shot by one of us.
We arrange ourselves in this way, I use Pretty Bauble, recharging and using Fleet Feet again.

Next turn Suzuku throws open the door and rushes like this, putting himself in a position to melee the Ilwrath.

I sprint in under the influence of Fleet Feet and catch up to the priest.

Wubula charges in and Confuses the priest, moving to the square indicated if doing that and Confusion is possible, the square below if not.

And if it is possible to do that then that leaves Mr. Bach open to move in as far as he likes and open fire through the door!

Next turn I'd catch up with that priest if it moved and use Psychic Blast, then I suppose we'd have to react to however else the situation changed. Of course, if you feel more use could be got out of Vogar then go for it.

And I'm pretty sure that's not a Spathi.
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Re: SC:BEL Mission 1
« Reply #83 on: January 13, 2009, 03:28:06 am »

OCC:That's a nice battle plan you've laid out there Dabir! I'm all up for storming the house but we don't know how the priests may react - what if they kill the sacrificial slaves first, and then turn on us? And if we charge in they'll get at least 2 or 3 (if not more) free shots at us :p I vote for luring them out (meeps point #2). So I give you:

                                                                 ~*~*~*~OPERAZION: GUNZ BLAZING FROM DIZGUIZE~*~*~*~

1 Wubula uses Vogar to call his comrades out  ("...quickly now most unholy of the priests. The Ur-Quans, our Lords, have a matter of great importance to discuss with you considering some of your actions during your stay in this installation. Leave the slaves for later, our Lords are quite anxious, as usual. They await your Unholiness in the main hallway. *bows to the ground* ")

2 Wubula then steps back, we make a formation, and when the priests are out we leave Vogar by the door again (less suspicion, prevents re-entry in the room).

3 As soon as those fat spiders come one square away from the corner it's *dancing!* (so they don't get one free shot at us); at that time I believe the playback will wear off, and situation at the moment should look something like:



I positioned us like this, a bit further from the edge, just to be sure that we by no means fall into their line of sight and blow our cover up.

4 No matter how the Ilwrath are placed we jump out - I run to the wall, Mr. Bach makes one step into the hallway, Wubula 3 and Wawa 2; Bach moves one step so the Ilwrath cannot reach Wubula without me, Yetiers and meep getting1 free attack each if they try to go for the Syreen/Arilou; Wubula and Wawa are in the rear, first one because she's wounded and the latter because he has the least HP (and like this we're covering them - not just with weapons but with our bodies also as friendly fire targets). Battlefield before the storm:



5  As initiators of combat we fire a barrage at them at full auto while Wawa supports us with his kick-ass powers to his liking. I shred through the closest enemies, Bach and Wubula off them with gunshots, more of Wawas psionic madness. They'll never know what hit them.

6 And this should be the end result:



7 Task completed, +1 XP all. Good job team   Cool

Also a bit of a gambit, but I like it.

OOC: You have a new recruit (for a while), Vogar.

Using the original names from UQM, nice touch, builds up the atmosphere  Wink although I think Slygar is in fact Slygor, but this is just trivia.
« Last Edit: January 13, 2009, 09:28:49 am by Son_of_Antares » Logged
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Re: SC:BEL Mission 1
« Reply #84 on: January 13, 2009, 05:21:27 am »

I was expecting someone to crap out seeing as how Lukipela assigned characters on a "first come, first serve" basis, but it looks to me like the four people playing are checking up on this game regularly. Props.
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Re: SC:BEL Mission 1
« Reply #85 on: January 13, 2009, 08:52:42 am »

Son_of_Antares' plan relies on the Ilwrath all coming out. I doubt that they would do that. Lukipela said that an Ilwrath under the influence of the Playback will be able to speak, but not believably. And the apprentice won't be able to order the priest around.

Also, the Ilwrath have the Spathi there for a religious ceremony. They're not going to just kill them unless they have to. Maybe if they feel that the Spathi become a threat, which is unlikely, though it may happen if we all show up at once.
Maybe "Ooh, there's much better pray, let's get rid of these Spathi."
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Re: SC:BEL Mission 1
« Reply #86 on: January 13, 2009, 02:41:16 pm »

I propose we don't move Vogar this turn, instead taking the time to bring Bach, Wawa and Sukuzu closer to the door. This way we can take advantage of the full set of 2 AP from Vogar next turn, as well as improving our positioning (yes, Vogar will only have that turn left under control, but once he attacks he's probably going to keep fighting the other Ilwrath anyway, as he'll be attacked).

Sukuzu will be close enough to give a spike to Vogar (I hope taking doesn't cost AP, only giving) (IMPORTANT: Neither Bach, nor Wubula or Wawa should occupy the position south of Vogar, as Sukuzu needs to be there before giving the spike), then Vogar can move E E, melee the Ilwrath east of him, then fire at the Ilwrath north of him.

Then we regroup close to the door, and if the Ilwrath don't come out we barge in (we'll work out the details at that time).
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Re: SC:BEL Mission 1
« Reply #87 on: January 13, 2009, 04:33:40 pm »

OCC: I still think that it's better to deal with the enemies outside, away from the "hostages", on a terrain that we already know where we can properly ambush+surprise attack them, than in a room that has everything working in their favor - extra attacks, 1 AP at all times, with MOV 6 2 of them can slip through 2 other doors in that chamber and alert God knows what/how many guards and we don't even know the priests stats/abilities yet :p Don't get me wrong: I'm  just being cautious; no use from us if we get turned to pasta.

But considering that this is the very beginning of the mission and that this is our 1st task (read easy task), if everybody else is for storming, I'll concur.

Lukipela said that an Ilwrath under the influence of the Playback will be able to speak, but not believably. And the apprentice won't be able to order the priest around.

He can tell them in a usual submissive tone that they are needed by the "guys upstairs". And if they ask him why the hell is he so happy and cheerful he can say that an Umagh used laughing gas/happiness ray on him for a prank. It might work.  Smiley
« Last Edit: January 13, 2009, 04:36:42 pm by Son_of_Antares » Logged
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Re: SC:BEL Mission 1
« Reply #88 on: January 13, 2009, 06:00:52 pm »

Sukuzu will be close enough to give a spike to Vogar (I hope taking doesn't cost AP, only giving)
Mandible-to-mandible combat is good for 3 strikes, while the spike is only good for 2. If we're going to delay one turn, we might as well spend it to move Vogar next to another Ilwrath, the priest perhaps.

OCC: I still think that it's better to deal with the enemies outside, away from the "hostages", on a terrain that we already know where we can properly ambush+surprise attack them, than in a room that has everything working in their favor - extra attacks, 1 AP at all times, with MOV 6 2 of them can slip through 2 other doors in that chamber and alert God knows what/how many guards and we don't even know the priests stats/abilities yet :p Don't get me wrong: I'm  just being cautious; no use from us if we get turned to pasta.
Yes, it would be better to take them on outside. But I don't think that the Ilwrath will play along.
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Re: SC:BEL Mission 1
« Reply #89 on: January 13, 2009, 06:02:23 pm »

If Vogar moves, Lukipela hinted that there's a chance he might be shot at.
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