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Topic: SC:BEL Mission 1 (Read 187792 times)
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Lukipela
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The Ancient One
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How does the slayer work if Wubula were fire W, from one square W of Bach's current location? Could two spiders be hit, or just one? Does just moving past the spiders trigger the "breaking away from combat" rule? (If Wubula were to move N W N). And how does the "only once per turn" of the Fallback ability work when there are two enemies attacking?
- She'd hit Bach. If he isn't there, she'd hit one spider. The splash only begins on the third square. - Yes, it counts as breaking melee. If you get close enough to engage them, you'll be close enough that they can take a pot shot at you. - The point of the rule is that the Human cannot get cornered by melee fighters, he can always retreat. Draxas rewrote a lot of stuff, and I just copied that in. Not sure what the "once per turn" means actually. In this case, I rule that it means that Bach can move freely witrhout fear of the "breaking away" penalty from multiple enemies the first time he does it during the turn. After that, he can get hit.
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« Last Edit: June 04, 2009, 06:46:23 am by Lukipela »
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What's up doc?
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Draxas
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- The point of the rule is that the Human cannot get cornered by melee fighters, he can always retreat. Draxas rewrote a lot of stuff, and I just copied that in. Not sure what the "once per turn" means actually.  In this case, I rule that it means that Bach can move freely witrhout fear of the "breaking away" penalty. The idea of "once per turn" was to prevent someone from running past a line of guards at melee range without taking a single strike. They'll catch on eventually.
The interpretation that I intended is that you can break combat once per turn without taking free hits, regardless of how many opponents you're in combat with. However, on the second (and subsequent, if applicable) attempts to break combat, the skill no longer activates and you're attacked as normal.
In summary, my intent was to allow breaking away from combat, even though there are 2 opponents there. As Luki said, the idea is that the player cannot be surrounded easily by getting trapped in melee range, and can escape as long as they're not completely boxed in.
I'll weigh in on which plan I like best once I get home and can take a look at the map.
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Dabir
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Would it be worth Wawa's switching back to the peashooter before attacking, on the basis that there's a lot more ammo for that?
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Draxas
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Does Wawa have any buffing skills left that he could use on Sukuzu? If so, I think it would be in our best interests to get him buffed up in order to take out the High Priest, since he's really the only one with any opportunity to do so. If so, I think I should risk moving N W so he can use it this turn.
Stunning powers to delay the High Priest would be handy as well... I don't think he has any long ranged ones left, though, does he.
A risky move would be for me to move N and fire N. This would probably clear out one of the spiders in Sukuzu's path, but it could also hit him for up to 3 damage, which would be a pretty lousy tradeoff. But if Wawa has no powers we can use on it, that may be our only shot to kill it.
If you think the risk isn't worth it, I'll just move N and fire W; Wawa and Wubula can clean up the spiders S and W of me.
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