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Author Topic: SC:BEL Mission 1  (Read 187867 times)
Draxas
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Re: SC:BEL Mission 1
« Reply #855 on: June 05, 2009, 11:37:55 pm »

- Short answer: Because I'm a screwup. Long answer: That spider should be one step E, that's where it spawned. Play as if it were there. The spiders can't attack diagonally (unlike most of you).

Troubling. That means I can't hit both by moving N, firing W. This mucks with the strategy a bit...

Wasn't attacking diagonally the entire point of the Bonecrusher? We only got those recently.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #856 on: June 06, 2009, 08:38:11 am »

Wasn't attacking diagonally the entire point of the Bonecrusher? We only got those recently.

Yup. It also means that those of you wielding Bonecrushers get to hit any spider that passes you diagonally for a 50/50 chance of a kill. You're able to strike them from quite a few angles more than they can strike you, but they tend to outnumber you. If you can't kill three per round, the amount of enemies will actually grow.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #857 on: June 07, 2009, 06:55:21 pm »

Wubulas HP in the image is correct. Game on?
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Lukipela
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Re: SC:BEL Mission 1
« Reply #858 on: June 08, 2009, 06:31:30 am »

We've gone five days since the last update without anyone moving, though there has been some discussion. Normally, I'd prod you a bit and impose sanctions, but since we're going to done in about three weeks anyhow I'll let it slide. Is there anything you still need clarified, or can we move on?
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meep-eep
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Re: SC:BEL Mission 1
« Reply #859 on: June 08, 2009, 10:38:23 am »

I'd actually like some feedback on my plan from the others.
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Re: SC:BEL Mission 1
« Reply #860 on: June 08, 2009, 02:29:54 pm »

I'll go with meep and with whatever tactical marvel that he has in mind.

EDIT: especially with the grenade part of the plan.
« Last Edit: June 08, 2009, 03:54:25 pm by Son_of_Antares » Logged
Draxas
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Re: SC:BEL Mission 1
« Reply #861 on: June 08, 2009, 03:43:52 pm »

May as well roll with it. Depending on how the next set of spiders pops up, though, this may very well be an unwinnable scenario.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #862 on: June 08, 2009, 06:07:29 pm »

I'll just go ahead and execute it then, this evening if I have time, tomorrow otherwise.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #863 on: June 08, 2009, 06:26:14 pm »

So that is the variant with Sukuzu throwing the granade?
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Draxas
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Re: SC:BEL Mission 1
« Reply #864 on: June 08, 2009, 06:30:34 pm »

I think that would be best. At least that's some guaranteed damage to make the rest of the kill easier.

Does anyone else have grenades they could lob in future turns, or did we use the rest of them up already? They might very well be our best weapons since we don't have to plow through the little guys first.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #865 on: June 08, 2009, 07:02:43 pm »

Only spike grenades.
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Lukipela
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whoops!
« Reply #866 on: June 09, 2009, 06:47:47 pm »

As Sukuzu lobs a grenade and Bach lets his Fleshroaster sing, the room descends into total mayhem. As the spiders fall upon our heroes, Wubula feels a sharp bite, venomous poison stinging and distracting her even though it is not strong enough to wound.

Turn 3 of the Spawning Room Challenge


Map:



OOC: Bach scores two hits on one spider and two on the other. The second fails it's parry. Sukuzu throws the grenade 1.5*3 rounded down, i.e 4 squares. It detonates by the priest, causing him to lose 1 HP and killing a spider.

Three spiders spawn. One south of the priest, one north of Wubula and one 3 steps north of the priest. These have 1 MOV the others have two, meaning that Sukuzu is hit 4 times by the spiders that can get to him. They cause two hits, and he parries both. Wubula gets attacked by one new and one old, causing one strike which she turns into a stun, leaving her with 1 AP. The other spiders fan out.

So, no loss of HP, but Wubula lost 1 AP. Not bad!
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Dabir
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Re: SC:BEL Mission 1
« Reply #867 on: June 09, 2009, 10:01:40 pm »

In reply to the latest image, which has mysteriously ended up in "Units and Items":
At last Wawa can join the action. It steps N and uses its newly acquired knife to hack at the spider to the W.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #868 on: June 09, 2009, 10:12:23 pm »

In reply to the latest image, which has mysteriously ended up in "Units and Items":
At last Wawa can join the action. It steps N and uses its newly acquired knife to hack at the spider to the W.
As Draxas has announced that he goes with plan D, that spider should be dead by the time that Wawa gets there.

Edit: Oh, we're already at the next turn.
« Last Edit: June 09, 2009, 10:14:22 pm by meep-eep » Logged

“When Juffo-Wup is complete
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when the Creators return
then we can finally rest.”
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Re: SC:BEL Mission 1
« Reply #869 on: June 09, 2009, 11:13:00 pm »

Lukipela: If Wawa kills the spider, and Wubula fires N, she would potentially hit the two spiders below Sukuzu, without placing Sukuzu or Bach at risk from the blast, right?
(PLAN A) If Wubulu does that (and kills the Spiders), then Bach can move N, fire the Fleshroaster W, and throw his spike grenade next to the High Priest. Sukuzu can then move W W W W and attack the High Priest directly, making sure that no spider can pop up before him.
Attacking the High Priest is not without risk though.

(PLAN B) Another option (but this means that Wawa must NOT do the move which Dabir announced:
Bach fires W, and Wawa moves N W N. Sukuzu wields his handgun.
What Wubula, Sukuzu and Bach do with the rest of their moves is less important, but the next turn, we empty the top line and clear the way for Wawa, who then moves N N and does the Psychic Blast, finally being the hero (and finally getting some XP).
A beautiful cinematic finale, if you ask me.
I suggest that Bach uses the rest of his turn to wield his rifle (if it still has bullets), and Wubula either kills the spider to the W (giving her the option of shooting at the top line from the south or moving N N N and firing the Slayer W), or just runs off N N, enduring the free hit, but being in a better position to help out on the top two lines the next turn. Sukuzu can kill the spider to his S.
Note that for the rest of this turn, everyone will be safe from the High Priest's attack, unless it fires through its own.

I rather like plan B.

Lukipela: for the sake of the narrative, please hold off on Wawa's move for the moment. Smiley
« Last Edit: June 09, 2009, 11:27:45 pm by meep-eep » Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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