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Author Topic: SC:BEL Mission 1  (Read 188193 times)
Draxas
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Re: SC:BEL Mission 1
« Reply #870 on: June 10, 2009, 12:37:08 am »

Plan A won't work as written, you have too many actions listed for me for 1 turn.

Plan B relies on no new spiders popping up on the top row to work out, really, and cuts it right down to the wire regardless. A bit of lousy luck and everything falls apart (like say, a stunning hit against Wawa this turn).

I think Sukuzu needs to get into a position where he can come to grips with the High Priest this turn. That being said:

Bach fires 'Roaster W, then (assuming all goes well) hacks apart the spider to the N in close combat. Wubula takes out the remaining spider to her N with her pistol. Wawa moves N W N to get into position if needed. This leaves (hopefully) Sukuzu able to charge W and (with luck) obliterate the High Priest in close combat. It's rather risky overall, but at least it doesn't leave us in complete limbo if something unexpected happens. My only major concern is that if the High Priest survives, we might wind up with a man (Shofixti) down... which is, unfortunately, pretty much the same as if we cleared out the top row anyway, because then he has line of sight and his ranged weapon hits for the same number of strikes. So why not go for broke? If things really go belly-up, Wawa should still be able to finish him off next turn.

As far as XP goes, it doesn't matter who kills him, since we all get +2 once he's dead. Better to get the job done as efficiently as possible.
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Re: SC:BEL Mission 1
« Reply #871 on: June 10, 2009, 02:22:19 am »

Plan A won't work as written, you have too many actions listed for me for 1 turn.
One movement, then two actions. I won't discount the possibility that I'm still misinterpreting the movement rules, but this seems to pretty much match the example in the movement rules: "Example: If your movement range is 4, moving 1 square will leave you with two action points, moving 2 or three squares will leave you with one and moving 4 squares will leave you with none."

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Plan B relies on no new spiders popping up on the top row to work out, really,
Not really. We've got Sukuzu, Bach, and Wubula to clear the way.

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and cuts it right down to the wire regardless. A bit of lousy luck and everything falls apart (like say, a stunning hit against Wawa this turn).
You've got a valid point with the stunning hit against Wawa. How about this variation: Bach fires W, Sukuzu kills the spider S, and Wawa moves N N N. Even if Wawa is going to get stunned, he/she/it will still be able to move N and perform the Psychic blast, but Sukuzu will have to move out of the way, so we can afford fewer spiders on the top line. If Wubula moves N N this turn, she will be able to help against the spiders on the top line with either the Bonecrusher (which can hit diagonally) or the Slayer. If she's standing there, a spider may also chose to attack her, instead of Wawa.
Another option is to have Wawa move only N N, in which case she can be completely shielded from spiders by Bach (to the North) and Wubula (to the West), but then we'll have no choice but to move Sukuzu. On the plus side, Bach would be one step closer.
Or, option 3, Bach could chose not to switch weapons (which is of dubious benefit anyhow), and move S N. Wawa would be safe regardless of what Wubula does. And Wubula also has the option of attacking the spider to her west and the next turn using her slayer to help clear the top line from the south. (If she gets stunned by a spider, that's one spider which isn't on the top line. Smiley )

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I think Sukuzu needs to get into a position where he can come to grips with the High Priest this turn.
Plan A does that.

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That being said:

Bach fires 'Roaster W, then (assuming all goes well) hacks apart the spider to the N in close combat. Wubula takes out the remaining spider to her N with her pistol.
Wubula can't switch weapon. But the Bonecrusher would do just as well.

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Wawa moves N W N to get into position if needed. This leaves (hopefully) Sukuzu able to charge W and (with luck) obliterate the High Priest in close combat.
If Sukuzu charges W, Wawa won't be able to use the Psychic blast, as Sukuzu would be standing in the way.

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It's rather risky overall, but at least it doesn't leave us in complete limbo if something unexpected happens. My only major concern is that if the High Priest survives, we might wind up with a man (Shofixti) down... which is, unfortunately, pretty much the same as if we cleared out the top row anyway, because then he has line of sight and his ranged weapon hits for the same number of strikes. So why not go for broke? If things really go belly-up, Wawa should still be able to finish him off next turn.
Plan B would leave the Spider W of Sukuzu for this turn.

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As far as XP goes, it doesn't matter who kills him, since we all get +2 once he's dead. Better to get the job done as efficiently as possible.
I think the 2 XP for all of us is in addition to the XP for the killer. But I agree, that shouldn't be the main concern.

My modified plan B: (let's call it B2)
Bach fires W, roasting two spiders.
Sukuzu attacks S.
(Chances are that all three spiders are dead now. If they aren't, we'll have to adjust our plan and settle for a less than optimal situation, but with the odds still in our favour.)
Bach then moves W N.
Wawa moves N N N.
Wubula attacks W with her Bonecrusher, or moves N N (taking a hit).
Sukuzu wields his other gun.
The next turn. Worst case scenario: the top line is filled with spiders, Wubula and Sukuzu are stunned. The situation is still not lost: Bach can fire W (does he have enough charges?), then hit N, Sukuzu fires W, and the line is clear. Wubula also has a grenade she can throw N. (If Bach is stunned instead of Sukuzu, the situation is similar.)
And that's the worst case scenario. More likely the top line won't be entirely filled, and Wubula and/or Sukuzu won't be stunned.
The worst case scenario of a direct attack is a dead Sukuzu.

Yes, each step has a chance of failing, but we've got enough options if something goes wrong.
The first two steps are the most crucial, so let's just start by having Bach fire W. If that doesn't kill both spiders, we can still decide to switch to a direct attack plan (or not). (The spider N of Bach should be left to Sukuzu, so that Bach can move W N)
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Re: SC:BEL Mission 1
« Reply #872 on: June 10, 2009, 02:25:25 am »

Oh, wait... the description of Psychic Flash says "The Arilou can unleash his psychic power in a blast that knocks the wind out of an opponent. The enemy cannot defend, loses 3 HP and becomes stunned. The enemy must be on a straight line with the Arilou, and no friendly units can be in between Arilou and target".
It specifically mentions friendly units. If this is not a mistake, then things would be even easier: All we have to do is get Wawa to the top line, and move Sukuzu away from there. Spiders, schmiders.
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Re: SC:BEL Mission 1
« Reply #873 on: June 10, 2009, 07:40:11 am »

Lukipela: If Wawa kills the spider, and Wubula fires N, she would potentially hit the two spiders below Sukuzu, without placing Sukuzu or Bach at risk from the blast, right?

Yes, that's correct.

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Lukipela: for the sake of the narrative, please hold off on Wawa's move for the moment. Smiley

Okay.

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Oh, wait... the description of Psychic Flash says "The Arilou can unleash his psychic power in a blast that knocks the wind out of an opponent. The enemy cannot defend, loses 3 HP and becomes stunned. The enemy must be on a straight line with the Arilou, and no friendly units can be in between Arilou and target".
It specifically mentions friendly units. If this is not a mistake, then things would be even easier: All we have to do is get Wawa to the top line, and move Sukuzu away from there. Spiders, schmiders.

Psychic flash functions as a ranged weapon, with the exception that you can't risk friendly fire. That's what the piece about "friendly units" means. It'll be stopped by the first thing coming into it's path, be it friend or enemy. You can't fire it past the small spiders to hit the big one.

I'll be gone this weekend, so Friday and Saturday will be without update. Good news is, I've finally found a useful way of doing BEL maps, so we're one step closer to a good looking map rather than the current monstrosity. It won't make it for this game, but the next mission should look a lot nicer.
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Re: SC:BEL Mission 1
« Reply #874 on: June 10, 2009, 04:08:09 pm »

My modified plan B: (let's call it B2)
Bach fires W, roasting two spiders.
Sukuzu attacks S.
(Chances are that all three spiders are dead now. If they aren't, we'll have to adjust our plan and settle for a less than optimal situation, but with the odds still in our favour.)
Bach then moves W N.
Wawa moves N N N.
Wubula attacks W with her Bonecrusher, or moves N N (taking a hit).
Sukuzu wields his other gun.
The next turn. Worst case scenario: the top line is filled with spiders, Wubula and Sukuzu are stunned. The situation is still not lost: Bach can fire W (does he have enough charges?), then hit N, Sukuzu fires W, and the line is clear. Wubula also has a grenade she can throw N. (If Bach is stunned instead of Sukuzu, the situation is similar.)
And that's the worst case scenario. More likely the top line won't be entirely filled, and Wubula and/or Sukuzu won't be stunned.
The worst case scenario of a direct attack is a dead Sukuzu.

This is probably our best bet, now that I really look at it. Apparently I still have 2 shots in my 'Roaster (Luki, please confirm; I thought I was down to my last one too), so we should be good to perform all actions.

Who has Spike Grenades? If they're close enough and have high enough STR, they can participate in direct attacks if everything goes completely wrong, since they can hit from the top 2 rows potentially.

The only thing that really concerns me is the leftover spider in melee with us. I can easily see a scenario where everyone is stunned except Wawa, since it can hit both me and Sukuzu if it wants to (and we seem to be having miserable luck with stunning lately). That makes clearing the top row a bit more complicated.
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Re: SC:BEL Mission 1
« Reply #875 on: June 10, 2009, 04:15:01 pm »

This is probably our best bet, now that I really look at it. Apparently I still have 2 shots in my 'Roaster (Luki, please confirm; I thought I was down to my last one too), so we should be good to perform all actions.

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The only thing that really concerns me is the leftover spider in melee with us. I can easily see a scenario where everyone is stunned except Wawa, since it can hit both me and Sukuzu if it wants to (and we seem to be having miserable luck with stunning lately). That makes clearing the top row a bit more complicated.

The small spiders aren't that smart. Once they find an enemy, they'll stick to him. Also, so far almost every spider has managed a hit, so I assume that'll even out.
« Last Edit: June 10, 2009, 04:16:34 pm by Lukipela » Logged

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Re: SC:BEL Mission 1
« Reply #876 on: June 10, 2009, 05:10:47 pm »

The only thing that I'm not sure of is what Wubula should do.
She could move N N, and the next turn contribute to the fight from the second line (twice), but she would endure a free strike while she moves N (which isn't too big a deal, as she'll probably heal after levelling soon).
Or she could kill the spider, and help out from the south. There would be no free strike, and she may be able to hit enemies further to the west, 3 at a time even, and she would not stand in the way of the rest. But if a new spider pops up one or two squares to the west of her, she won't be able to contribute at all from the south, except if Bach moves out of the way, and then she could still only hit those spiders which Bach could also hit. If she doesn't get stunned again, and the way isn't blocked, she could still run N N N and fire once, though.
And if a spider pops up next to her, the chance of spiders on the top line is reduced.

I think I'll go for N N.
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Re: SC:BEL Mission 1
« Reply #877 on: June 10, 2009, 08:14:13 pm »

Just to be clear, are we going for a B2 with a dash of Wubula going N N?
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Re: SC:BEL Mission 1
« Reply #878 on: June 10, 2009, 09:22:14 pm »

SoA and Dabir have yet to confirm (or reject).
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Re: SC:BEL Mission 1
« Reply #879 on: June 10, 2009, 09:25:49 pm »

Yes, but I wanted to be sure I understood the plan currently being proposed.
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Re: SC:BEL Mission 1
« Reply #880 on: June 10, 2009, 09:55:35 pm »

Yes, that's the plan (unless one of the spiders refuses to die).
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Re: SC:BEL Mission 1
« Reply #881 on: June 10, 2009, 10:54:32 pm »

Agreed with meep.
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Re: SC:BEL Mission 1
« Reply #882 on: June 10, 2009, 11:26:03 pm »

Agreed.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #883 on: June 11, 2009, 06:54:31 pm »

The room is chaos, spiders are everywhere and their mandibles snap eagerly. Bach exhaust his weapon as he sends more demons back to the netherworld and Sukuzu tears his enemies apart. All the time new insidious spiders crawl out of the hole, eager to do combat. The High Priest impatiently hurries his fellows on and they pick up the pace. The silky path is almost complete and soon he will be able to escape.

Turn 4 of the Spawning room challenge. Final Turn, kill the opponent!

Map:


OOC:

Ok, I think I interpreted this correctly, let me know if I misunderstood.

Bach fires, both spiders gets struck twice and die. Sukuzu scores a bullseye and kills his spider. Wubula get's hit and loses 1 HP.

Spiders turn. 3 new spiders appear, one directly to the north of the hole, one directly south of Wubula and one  by his buddy in the south west corner. Sukzu get attacked twice, loses 1 HP. Wubula manages to parry one hit from the new spider. No other spider has enough AP to reach and attack her.
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Re: SC:BEL Mission 1
« Reply #884 on: June 11, 2009, 07:13:04 pm »

Ok...

Plan 30849587#%^@&!91236@&^&*=/: Bach and I finally clear the way for Wawa to go N (with a bit of maneuvering finesse), so that W-man can psy the crap out of the HP's ass and we leave this spider breeding nightmare for good.
« Last Edit: June 11, 2009, 07:15:57 pm by Son_of_Antares » Logged
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