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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: SC:BEL Mission 1  (Read 87514 times)
Draxas
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Re: SC:BEL Mission 1
« Reply #960 on: July 01, 2009, 05:24:32 pm »

I want to switch to my rifle as my primary weapon again.
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Dabir
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Re: SC:BEL Mission 1
« Reply #961 on: July 01, 2009, 05:54:05 pm »

And i'll switch back to the paingiver.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #962 on: July 01, 2009, 06:07:55 pm »

Well, everyone is still listed as level 1.
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“When Juffo-Wup is complete
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when the Creators return
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Lukipela
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Re: SC:BEL Mission 1
« Reply #963 on: July 01, 2009, 07:44:33 pm »

Well, everyone is still listed as level 1.

Because you started as level 0. Ok, I'll enact those changes and get cracking.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #964 on: July 01, 2009, 07:58:51 pm »

As Sukuzu pushes the door open, an argument can be heard from within

"And I don't care how important you are to the research effort doctor, one more prank like that and your guards will become your executors! Stop grinning at me you..."

The Androsynth Sergeant is interrupted by a boisterous laugh by the Umgah on the other side of the desk. As Sukuzu peers in, he can see two more guards as well as the Umgah scientist. He also spots a data storage device on the table, surely containing important research information. He doesn't have time for more before the Umgah lets off a laugh:

"HAR HAR HAR! Intruders are here to have some fun!"


Map:


OOC:

Off you go. Game ends on Friday afternoon/evening, so lets not waste time.
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Draxas
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Re: SC:BEL Mission 1
« Reply #965 on: July 02, 2009, 03:41:06 am »

My personal best idea is for me to jump E and fill the blobbie with lead twice. Sukuzu can head N W and melee the Sergeant beforehand to clear the way. Wubula can follow up W N and continue the melee attacks, or shoot at the Umgah if the Andro dies too soon. Wawa might be a bit stuck for this turn, but can go E and wait. With some luck, this should cut the opposition in half, plus we won't be on the receiving end of whatever the new weapon does (knowing the Umgah, probably nothing good).

This does expose us to retaliation, but hey, it's the last room and the game's almost over. Let's finish it with a bang!
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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #966 on: July 02, 2009, 03:43:30 am »

OOC: How about:

1 Sukuzu moves N, W then fire Slayer N
2 Wawa moves E, E use Mystic Staff N
3 Bach moves E, N, N fire either W (if Commander is still alive) or N (if Umagh is still alive); if none is dead than fire at will
4 Wubula moves W, N, E fire Slayer N

?

After that a Big Bang is in order indeed Smiley But I'm really curious about what hides behind that red forcefield...

Off you go. Game ends on Friday afternoon/evening, so lets not waste time.

Can we get a few more days Luki? Just the weekend? To finish this mission right, as it should be.
« Last Edit: July 02, 2009, 03:48:59 am by Son_of_Antares » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #967 on: July 02, 2009, 07:47:50 am »

Can we get a few more days Luki? Just the weekend? To finish this mission right, as it should be.

Sorry.  Undecided You're quite a bit a way from finishing the mission as it was originally planned, but if you manage to finish this room I'll rework things a bit to give you a satisfactory ending. But my vacation begins on Friday afternoon and I'll be heading off for a bit. I don't want to leave this hanging after that. This game has run for 6 months now and judging from how slowly the last few turns have been played out, finishing it would take a long time. It's break time now. Sometime in autumn I'll be back with a new and improved version which we will play with renewed vigor. Until then you'll have to find amusement somewhere else.
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Re: SC:BEL Mission 1
« Reply #968 on: July 02, 2009, 08:39:34 am »

Wubula has the opportunity to hit two enemies at once with the Slayer. But she probably shouldn't torch the scientist's notes.
On the west side, she could do the same thing, if the southern Androsynth is taken care of first, while keeping the square at its south open.
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Re: SC:BEL Mission 1
« Reply #969 on: July 02, 2009, 09:57:57 am »

But before anything actually happens I think I'll use one of those medikits (forgot to do it before kick-in-the-door entrance Tongue).

Also sarge should be our primary target for this assault. And is the sarges bonus having any effect on the Umgah?
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Lukipela
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Re: SC:BEL Mission 1
« Reply #970 on: July 02, 2009, 10:33:27 am »

But before anything actually happens I think I'll use one of those medikits (forgot to do it before kick-in-the-door entrance Tongue).

Also sarge should be our primary target for this assault. And is the sarges bonus having any effect on the Umgah?

You used 1 AP to open the door, using healing means you won't be doing anything else this turn. The sergeant does not bestow bonuses upon the Umgah, only on other Androsynth.
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Draxas
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Re: SC:BEL Mission 1
« Reply #971 on: July 02, 2009, 04:29:45 pm »

OOC: How about:

1 Sukuzu moves N, W then fire Slayer N

I realize that you like the gun and all, but your melee attack is more effective.

Taking potshots at the Androsynth is not going to accomplish much. Remember, they have extra parries this turn. In order to stand a chance of killing them, we need a concentrated assault. Hence, why I wanted 2 melee attackers. With my setup, Sukuzu can attack once, Wubula twice, which yields 10 strikes; that should be more than enough to take him down, or at least get close. Plus I'll have 6 strikes againt the Umgah. That might not kill it, but it should at least be crippled and/or stunned. Plus, if the Sergeant dies before all of Wubula's AP are expended, she can fire at the Umgah as well with no risk of destroying the notes on the desk.

If you really want  Wawa involved in the attack, we could alter the plan a bit:

Sukuzu moves N W, attacks the Sergeant in melee
Wawa moves E E, fires the Staff at the Umgah
Wubula moves W N, attacks the Sergeant in melee twice (or directs Slayer fire at the Umgah if he dies)
I move E N N, and fire at the Umgah

This yields 1 extra strike against the Umgah, but also puts us in a poorer position: we've been set up perfectly for any blast area weapon to take us all out. So I prefer my original proposal.
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Re: SC:BEL Mission 1
« Reply #972 on: July 02, 2009, 04:31:55 pm »

@Luki: I know that. But blood-frenzy or not, even Sukuzu doesn't feel comfortable with the idea of running into a room that has two andros, a sarge and one previously unencountered foe with about 68% of his HP total...heal or not to heal...hmmm.

I'll just wait a bit to see what others will post as their moves. But somehow I feel I'm still gonna run berserk before the day ends Cheesy

You're quite a bit a way from finishing the mission as it was originally planned, but if you manage to finish this room I'll rework things a bit to give you a satisfactory ending.

Ok, that's fine I guess. Will we at least be able to see the "extra-content" that we are going to miss? Foremost I'm talking about the pic of the totally revealed map without fog of war Smiley Other than that I'm not willing to spoil anything else such as abilities and weapons that we didn't get/find. Map will suffice Smiley
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Lukipela
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Re: SC:BEL Mission 1
« Reply #973 on: July 02, 2009, 05:03:50 pm »

Ok, that's fine I guess. Will we at least be able to see the "extra-content" that we are going to miss? Foremost I'm talking about the pic of the totally revealed map without fog of war Smiley Other than that I'm not willing to spoil anything else such as abilities and weapons that we didn't get/find. Map will suffice Smiley

As I said, I'll be gone for most of next week. But after that I'll post the original map, the actual map, and some extra stuff.
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Re: SC:BEL Mission 1
« Reply #974 on: July 02, 2009, 05:47:29 pm »

We could close the door again, and wait until the Never Surprised bonus wears off.

Also note that if we kill the sergeant, the west private gets a 1AP penalty.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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