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Author Topic: SC:BEL Mission 1  (Read 112036 times)
Lukipela
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Re: SC:BEL Mission 1
« Reply #120 on: January 19, 2009, 07:59:31 pm »

OOC:Like I said, I pause the game any time something unexpected happens, i.e when a new area is discovered, or an enemy appears. So you'll just make it to the door before I pause, and then it's first post first move again. That'll have to wiat until tomorrow though, sorry guys Sad
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Lukipela
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Re: SC:BEL Mission 1
« Reply #121 on: January 20, 2009, 04:15:28 pm »

As our heroes take up positions outside the denizens of the room do not remain inactive. The apprentice walks towards the door, only to spot Mr. Bach. With a fierce snarl he runs towards the brave warrior, only to pause at the door when he discovers that Bach is not alone. He hisses something, and discharges his weapon. The spike hits Mr. Bachs side, ripping up a painful wound. From inside the room you can hear the priest moving. Is he moving towards you? Or is he fleeing? You will have to act quickly to find out.

Map:



OOC: Since something unexpected happened before Sukuzu could even start to move, I'm ignoring his last turn and declaring this turn free for all, first post gets to kill the spider first. Also, if you have no intention of using all your AP/movement, mention it in the OOC so that I don't accidentally start a new turn while you're manoeuvring.

Oh, spider fired one spike and got one strike, Bach failed to aprry.
« Last Edit: January 20, 2009, 05:05:05 pm by Lukipela » Logged

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Re: SC:BEL Mission 1
« Reply #122 on: January 20, 2009, 04:38:06 pm »

OOC: There are a few problems with your map, such as Vogar still being listed in the box on the right, Bach's HP being 6 instead of 5/6, and the priest still being visible although you said he's just moved.

IC: The horrific landscape ahead had distracted Bach for a moment, and he failed to dodge the incoming spike. Nevertheless, the pain did not stop him from firing at the spider-demon.
Summary: Attack Ilwrath with Automatic Rifle (2 AP)
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Lukipela
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Re: SC:BEL Mission 1
« Reply #123 on: January 20, 2009, 05:01:16 pm »

Vogar died as one of your players, so he stays on the list. I forgot the HP though, I'll fix it staright away. Also, in regards to the priest I can see that I haven't made myself quite clear. When the fog of war appears, I'll leave the objects where they were until you visit that space again. It's their last known position. When Bach looked into the room, the alien disappeared from the map because it is no longer there. Sorry for the confusion, I'm updating the rules with all this new stuff later this week to make it easier for everyone. Thank you for your patience.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #124 on: January 20, 2009, 05:56:53 pm »

Mr Bach lets loose a volley from his weapon, but the Ilwrath is far too quick. Only one bullet graces it, stunning it slightly. Perhaps this is what slows it down, as it fails to dodge the next volley. The creature is ripped apart by Bach's weapon.

Map:



OOC: One his first attack Bach scores one strike, which the Ilwrath manages to convert into a stun. On his second attack, he scores two strikes. with just one parry left, the Ilwrath again manages to convert one hit to a stun. Since stuns are not cumulative, this second one counts as a hit, killing the creature.
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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #125 on: January 20, 2009, 06:06:37 pm »

OCC: replays the last posted turn.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #126 on: January 20, 2009, 06:20:32 pm »

Sukuzu sets off, eager to settle the score with the foul fiend inside. As he dashes towards the door, the horrifying view stops him dead in his tracks. Butchered aliens lie on the floor, and two live ones cover in a corner. The walls are a covered with a dark red substance, probably dried fluids from these poor innocent creatures. The priest is still, here, but he is moving towards the door. Clearly he intends to alert his confederates. At the far end of the room, a large chest stands, and to Sukuzus right is a closed door. From behind it his astute hearing senses muffled movement.

Map:



OOC: Once more it's a free for all.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #127 on: January 20, 2009, 06:56:41 pm »

Wubula moves E E E and loots the corpse.
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Re: SC:BEL Mission 1
« Reply #128 on: January 20, 2009, 07:18:48 pm »

Did I successfully recharge Fleet Feet earlier? If I did, I'll use it and go N-E-E.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #129 on: January 20, 2009, 07:59:41 pm »

Could you point me to the post where you do this? I can't seem to find it. Do you otherwise just move three steps?
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Re: SC:BEL Mission 1
« Reply #130 on: January 20, 2009, 10:56:34 pm »

Never mind, I checked back to where I thought I had and I hadn't, I'll use the Pretty Bauble to recharge Fleet Feet and use Fleet Feet.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #131 on: January 21, 2009, 06:46:29 pm »

Wubula confidently moves east, and stops to plunder the fallen apprentice. She retrieves a Paingiver, loaded and ready for use. Wawa stares into his pretty bauble, and loses himself in it's beauty. His mind is flooded with serenity, and he feels strengthened. Once more he casts fleet feet, and feels a familiar tingling in his legs. But serenity comes at a price, and the bauble is no longer as pretty.

Map:


OOC: Wawa uses the Bauble, which takes up one AP. Then he cats fleet feet, which uses one AP. So he can't move at all this turn, but for the two following turns he's got fleet feet. Wubula gains a weapon.

So that means we've got Sukuzu left. He's moved two steps, so he has 4 moves (2 AP) left.
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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #132 on: January 21, 2009, 11:27:34 pm »

Moves W N E N and shoots the Paingiver at the fleeing priest. Time to taste your own medicine spider boy.

EDIT: sorry, typo  Tongue tnx meep
« Last Edit: January 22, 2009, 10:53:58 am by Son_of_Antares » Logged
meep-eep
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Re: SC:BEL Mission 1
« Reply #133 on: January 22, 2009, 08:38:44 am »

OOC: I think you mean E N.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #134 on: January 22, 2009, 10:30:02 am »

OOC: Which is lucky for him since moving three steps would have made it impossible to swap ranged weapon (1 AP) and fire (1 AP). Update coming this afternoon.
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