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Topic: SC:BEL Mission 1 (Read 141055 times)
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Lukipela
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The Ancient One
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The Androsynth private has been drilled a hundred times for this. He has been woken up in the middle of the night, jumped in the canteen and assaulted in the showers. The gruelling training of the Androsynth army has created an awareness in him that his civilian counterparts could never understand, a readiness for battle. He hasn't been trained for this though. As he turns towards the enemy with grace a blast of raw psychic force hits him. His brain freezes and his heart stops, as his body feels the effect of a great blow that never happened. Inner organs turning to mush and bones collapsing, he falls to the floor. All that is left of the private is a pool of oozing blue blood and intestines.
The Ilwrath is no soldier, and just stares at the scene unfolding, mouth agape. As the first bullet whizzes past him he turns toward his enemy, only to have a second one impact with a meaty thud.
Map:
OOC: Androsynth Private bites the dust and Ilwrath gets hit by a bullseye, -1 HP. Mr Bach and Wubula left.
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« Last Edit: February 07, 2009, 07:42:21 pm by Lukipela »
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What's up doc?
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Yetiers
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IN MY OPINION -->
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Sukuzu, no you won't. The easternmost Synth will die right now, due to Wawa's Psychic Blast. I was talking about the southernmost Synth. It's too late to do anything about this now, though.
As for the smoke grenade, I've thought a little about that now, and it seems the Synth could still retreat and call reinforcements if we throw it at them instead of using it as a form of cover. Sukuzu would still get wounded if the Synth wouldn't retreat, anyway, as they're many, and we can't affect enough enemies with a 4x4 smoke cloud anyway. So, bad idea.
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Dabir
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OOC: This would be a great time for Confusion on the eastern private, or Wawa's probably going to get six separate strikes from its handgun. Fortunately the one to the south can't really get a shot in this turn unless we position ourselves in the right way.
Also, next turn I could start by Slapping one of them - since Slap and Blast both stun if they don't kill, all those parry dice are useless... right?
And yeah, Son, E-E-S-Blast would be a bit impossible on 3 MOV.
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Son_of_Antares
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Arioch, I summon thee...
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Hmmm. I must pay more attention from now on, that's for sure I guess then that the best course of actions for Sukuzu from his current standpoint would be to run to the southernmost private and pin him down, so he can't run away (no jumping over obstacles, right?)
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« Last Edit: February 07, 2009, 09:49:57 pm by Son_of_Antares »
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meep-eep
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OOC: This is a bad plan...
Meep-eep suggested firing at the Synth and then getting out of the doorway; I'd be against that, as we're denying Wawa one much-needed XP, and the enemy might very well call reinforcements through that door in the north-eastern part of the room, instead of stupidly charging in through the door. The psychic blast is basically a "get one XP free" and could be used at any time. Wawa doesn't need the point right now. Because of the Androsynth's "Never Surprised" skill, we stand little chance at killing them right now, which means we're going to get hit if we rush in. If we had gone with my plan, we would have been able to get rid of one enemy without fear of retaliation. Then, the next turn, when the Androsynth don't have the defense bonus, we could have gone in and attacked them. Anyhow, it's too late now. I guess Wubula can go confuse one of them. The Ilwrath will have two turns to attack, as it is already on line with one of us, so it may be better to confuse that one.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Yetiers
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OOC: It's not even a plan... we must be the most undisciplined special ops squad in existence. I hope Luki isn't making the remaining enemies weaker to compensate for our wounds, if we get any serious ones. Though I'm sure he is, he doesn't want to lose players. At least he might keep the final battle at the same difficulty level, so that any loss of life doesn't affect the number of players.
Because of the Androsynth's "Never Surprised" skill, we stand little chance at killing them right now, which means we're going to get hit if we rush in. If we had gone with my plan, we would have been able to get rid of one enemy without fear of retaliation. Then, the next turn, when the Androsynth don't have the defense bonus, we could have gone in and attacked them. With my plan, we wouldn't have attacked any Synth this turn, not that the two extra parries are that relevant.
EDIT: As for Psychic Blast versus taking potshots from the doorway, the latter does indeed have a slight advantage over the former, now that I think of it -- it preserves Psychic Blast for tougher enemies which can't be killed in more low-cost ways such as meep's idea.
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« Last Edit: February 08, 2009, 06:03:57 pm by Yetiers »
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Dabir
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Yeah, panicking at this point is fruitless, we can stop them from even getting a hit in this turn (unless it turns out there's autoguns in every corner, then we're totally boned).
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Yetiers
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What's preventing them from just taking cover and waiting for the smoke to dissipate (time is on their side) or just calling reinforcements?
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meep-eep
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OOC: If they take cover, that would still give us one turn during which we can't be hit. We can then decide to retreat and attack another time with full movement points. Also, if I'm not mistaken, the smoke dissipates before our turn, leaving us with full movement points to attack them. It is possible that they call for reinforcements. Maybe they have to physically move to another room, in which case we have enough time to intercept them, or maybe they have walkie-talkies or can just shout really hard, in which case they can call for reinforcements anyhow. Regardless, I'd rather take the risk of more Ilwrath coming our way, than have our troops severely injured with still half the map to go.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Yetiers
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Sounds sensible, let's put it to work. Fortunately, I had the text for the move already stored out in a text file on my desktop...
Summary: N E S fire (E) IC: Bach hears the dog's blasphemous reply, but utters nothing in response save for a small prayer, Lead us not unto temptation, but deliver us from evil. Righteous anger is not a sin, but there are far more urgent matters to be dealt with.
He hurls himself into the room, only to be utterly shocked at the sight of what seem to be three humans who had sold their souls to the devils! A moment later, Bach realizes that they can be none other than the despised clones that Saint MacBride pointed out as False Men. They are nothing more soulless husks created through unholy magicks in the ancient times; it shall be an honour to purge the world of these wicked abominations.
His rifle starts blazing, almost of its own volition.
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« Last Edit: February 08, 2009, 07:03:37 pm by Yetiers »
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