The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 03, 2021, 04:54:47 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  SC:BEL Mission 1
« previous next »
Pages: 1 ... 26 27 [28] 29 30 ... 67 Print
Author Topic: SC:BEL Mission 1  (Read 112024 times)
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #405 on: March 06, 2009, 07:33:50 am »

Good point. Sukuzu, you want to move?
Logged

What's up doc?
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #406 on: March 06, 2009, 07:42:02 am »

Oh, and Wawa, you might want to wait somewhere more remote from the door, in case you and Sukuzu need to flee.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #407 on: March 06, 2009, 09:51:50 pm »

Bach and Wubula make their way through the deserted corridors, tense and ready for action. As they approach the two doors they notice a few details. The door to the right looks as most other doors in the temple, a sturdy door of a wood like material. The sign next to it reads "Sergeants office". The door on the left is another matter. The door is made of some sort of metal, and is ornately decorated with images of Ilwrath sacrificial victims bound in a variety of uncomfortable poses. On both sides of the door, a large steel ring has been fastened to the wall. Lying discarded by the door is a metal beam. The sign by the door says "Command Centre". From within, you can hear electronic beeps, and a buzz of conversation.

It looks like the old temple dungeon has been remade into a command centre. This would explain why the prisoners you discovered were found in such a flimsy prison. By sliding the beam between the steel rings, you could block passage through this door for quite a while before its inhabitants managed to free themselves. On the other hand, the command centre may contain valuable information regarding hierarchy activities here, but is sure to be heavily guarded.


Map:



OOC: Got tired of waiting. New turn. If you choose to lock the room to the west, it will take whoever is in there 4 turns to break through the locked door.
« Last Edit: March 06, 2009, 10:07:01 pm by Lukipela » Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #408 on: March 06, 2009, 09:57:08 pm »

Sukuzu, you want to move?

I posted that I moved Sukuzu N in my previous post. Why I'm not by the door now?
« Last Edit: March 06, 2009, 09:58:57 pm by Son_of_Antares » Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #409 on: March 06, 2009, 10:06:29 pm »

Summary: slide beam between steel rings
IC: "Wait, succubus. The enemy has set up a command centre in this godforsaken torture chamber. I'm blocking the door and then we can move on; demons are best faced divided -- and indeed divided they are. There's you and your "Alliance of Free Stars" (as if anyone can ever be free without God!), and then there's the Infernal Hierarchy... One is the Truth, and many are the faces of folly. Now radio the dog, tell him to wait a second." Bach cannot help inserting yet another snide remark, "If of course that is not beneath you."
« Last Edit: March 06, 2009, 10:15:26 pm by Yetiers » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #410 on: March 06, 2009, 10:09:40 pm »

I posted that I moved Sukuzu N in my previous post. Why I'm not by the door now?

I don't what you're talking about. You are clearly by the door. Didn't you want to talk about flowers?

For future reference, if you go back and edit posts that are quite far behind the last post without adding making a new post, there is a possibility that I'll miss them. Sorry about that.

EDIT: Also what is that in your avatar?

EDIT2: So are you going to open the door? 
                               I
                              V
« Last Edit: March 06, 2009, 10:45:52 pm by Lukipela » Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #411 on: March 06, 2009, 10:18:11 pm »

I don't what you're talking about. You are clearly by the door. Didn't you want to talk about flowers?

For future reference, if you go back and edit posts that are quite far behind the last post without adding making a new post, there is a possibility that I'll miss them. Sorry about that.

N-o-t-e-d-,  p-r-e-t-t-y  f-l-o-w-e-r-s-, w-i-l-l  g-o  a-n-d  s-m-e-l-l  t-h-e-m  n-o-w.  Grin

EDIT: Also what is that in your avatar?

It's the torso of the most powerful Ainur and the First Dark Lord of Middle-Earth Morgoth Bauglir, also known as Melkor, after he stole the Silmaril jewels and made them a part of his crown.
Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #412 on: March 07, 2009, 08:22:50 am »

Heya, in case what Bach just did takes 1 AP, I think it's better if we wait 1 turn before barging in.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #413 on: March 07, 2009, 08:27:01 am »

In a no combat situation it didn't consume any AP, only thing that does that is opening doors and moving. It's a new turn, you've all got full AP and I hope someone will open a door soon.
Logged

What's up doc?
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #414 on: March 07, 2009, 11:22:45 am »

@Luki: How come I don't hear anything from the room? Because there's nothing to hear? Or because these are two separate rooms? Or something else? Hope there is less than 4 andros in that room though Tongue

And what now team? Are we barging in simultaneously (cause I waited for that second to pass and it did)? If so, just say when. And Wawa - ready whatever psionic mumbo jumbo you have left cause I'm all up for storming to my new level and full HP bar filled with fresh hit points. Yummy.
« Last Edit: March 07, 2009, 11:37:45 am by Son_of_Antares » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #415 on: March 07, 2009, 11:35:13 am »

@Luki: How come I don't hear anything from the room? Because there's nothing to hear? Or because these are two separate rooms? Or something else? Hope there is less than 4 andros in that room though Tongue

You do, I clearly stated so in the second to last update.

Directly in front of Sukuzu is another door. His sharp hearing picks up a murmured conversation on the other side, although he can't distinguish any words above the pleasantly relaxing music that is being broadcast from a small white loudspeaker in the roof.

As for the beeps and conversation the others are hearing out, that's coming from the command centre that Mr Bach just locked. The door on the left, not on the right.
« Last Edit: March 07, 2009, 11:59:31 am by Lukipela » Logged

What's up doc?
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #416 on: March 07, 2009, 11:37:23 am »

Whatever we do, before opening any doors we should wait for Wubula to holster the Personalized Handgun and the Stun Baton.

Then, meep-eep's plan was that Sukuzu opens the southern door, and if it turns out to lead to the same room as the northern one, we barge in, otherwise Sukuzu retreats and we regroup.

But it has occurred to me that we might have been able to find out whether it's the same room by having Sukuzu use his heightened senses to hear what's behind the northern door; if he hears that loudspeaker playing music again, it's probably the same room. Too late for that though.

EDIT: I remember that I had this idea earlier, before we moved, but forgot to post it. Oh crap.
« Last Edit: March 07, 2009, 11:39:05 am by Yetiers » Logged
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #417 on: March 07, 2009, 11:42:14 am »

My flower sense is not tingling then Tongue Ok. I was just hoping that I'll be able to hear the conversation better if I were to move closer to the door. Before we do anything else I use my new flower-enhanced senses to scan the room, if I can use them in that manner at all.

EDIT: Ninja'd by Yeti  Grin

EDIT2: Can I pick up the chair? And use it as my secondary melee weapon? Hm? Can I? *blink blink* Roll Eyes  Smiley
« Last Edit: March 07, 2009, 11:47:19 am by Son_of_Antares » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #418 on: March 07, 2009, 12:04:16 pm »

I think we may be  miscommunicating on a few issues. Firstly, the loudspeaker is in the room where Sukuzu is now. He heard a low murmur of conversation form the northern door, but can't make it out over the soothing relaxing and surprisingly funky music. Bach is standing next to the command centre door and can hear quite a bit of noise from in there. Wubula, who doesn't have Sukuzus sharp hearing can't hear anything behind her door. But she hasn't heard anything through doors before either.

Also, there are no flower sharpened senses. The psychic marker identifies Sukuzu to anyone who knows what to look for. Identifies in which way? You don't know. It doesn't offer him any advantages, it's like a psychic ID badge you can't read.

And the chair is stylish and you suspect it'd be rather comfortable. It looks fairly light and the materials have been picked with comfort rather than impact in mind, so it'd probably crumple lightly against an enemy.
Logged

What's up doc?
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #419 on: March 07, 2009, 11:10:49 pm »

IC: Wubula wields the stun baton and the Androsynth handgun.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Pages: 1 ... 26 27 [28] 29 30 ... 67 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!