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Author Topic: SC:BEL Mission 1  (Read 141023 times)
Lukipela
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Re: SC:BEL Mission 1
« Reply #420 on: March 08, 2009, 10:10:15 am »

Wubula has armed herself. Anyone up for opening a door?
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Re: SC:BEL Mission 1
« Reply #421 on: March 08, 2009, 12:44:05 pm »

IC: With Wawa as his backup, Sukuzu confidently opens the door and prepares himself for whatever horrors may lay within.
« Last Edit: March 08, 2009, 08:22:55 pm by Son_of_Antares » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #422 on: March 08, 2009, 04:17:05 pm »

"... and the Ilwrath won't give you much trouble, just stay away from the priests. Welcome aboard DOS 1.0, I'm sure you'll make a fine addition to..." The Androsynth Sergeants speech is cut off as a door suddenly swings open. Most privates know better than to interrupt one of his meetings, especially with new staff, so it must be something important. Both he and the latest recruit turn towards the door, curious but unaware of the mortal danger they are in.

Map:



OOC: Not every room is chock full of enemies.
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Yetiers
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Re: SC:BEL Mission 1
« Reply #423 on: March 08, 2009, 04:24:55 pm »

Wow, that guy's fists deal as much damage as my knife!

Seems the two-pronged attack wasn't necessary after all. And that the sergeant probably has the card to the blue steel door.

EDIT: Wait, the card is on the desk, I didn't notice it. Tongue
« Last Edit: March 08, 2009, 05:05:01 pm by Yetiers » Logged
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Re: SC:BEL Mission 1
« Reply #424 on: March 08, 2009, 04:43:16 pm »

Yeti - lets kick that souped up bastards ass. Grenade style. Wubula can go E S fire, so you can enter and E E N grenade the clone king followed by me going N W grenade him for the second time (or in a opposite order if you want the XP Wink ) + Wawa storming from behind providing us with much needed psionic backup if things get out of hand (but I don't see how could they). The poor DOS 1.0 won't have time to blink in the second round when we mob him up. Optionally you can try and roast them to oblivion, while we back you up. Huh, what say you? Sounds good to me.

+ I think we just found our key card Wink

EDIT:
Ninja'd! again Tongue

EDIT2: And shouldn't Wubula be carrying the Personalised handgun now?
« Last Edit: March 08, 2009, 04:47:06 pm by Son_of_Antares » Logged
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Re: SC:BEL Mission 1
« Reply #425 on: March 08, 2009, 04:49:48 pm »

Two grenades for some stupid sarge? Nah, let's just do this the old-fashioned way. Let's show this DOS guy the Blue Screen of Death and then we can deal with his friend. Wubula should Confuse the sarge after that.
« Last Edit: March 08, 2009, 04:56:04 pm by Yetiers » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #426 on: March 08, 2009, 05:14:10 pm »

EDIT2: And shouldn't Wubula be carrying the Personalised handgun now?

Yeah, my mistake.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #427 on: March 08, 2009, 07:03:28 pm »

OOC: The Androsynth have the Never Surprised skill. I suggest that Sukuzu goes W, and that we skip the rest of our turn. We can then attack when the Never Surprised bonus has worn off.
Optionally, Wubula can open the door and then move N, while Bach moves E S. This has the advantage that they have one more movement point available next turn, but there is an increased risk that the Androsynth go for the west exit, moving out of Sukuzu and Wawa's range.
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Re: SC:BEL Mission 1
« Reply #428 on: March 08, 2009, 08:34:35 pm »

That's true, on second thought we shouldn't attack now. All we can muster without grenades is 5 strikes, with a ~20% chance of killing DOS (wow, that's way lower than I would've expected).

We might want to open the door (moving N/E S, as meep suggested), and then Wubula could use Pheromones on the Sergeant when he gets near. We want him neutralized ASAP, DOS has 4 strikes in melee while the sarge is alive, and once he gets a handgun from the locker (assuming it has handguns), he'll have 5 ranged.

Regarding Pheromones (and Psychic Flash) -- if the door was open and a Synth was on the other side of it, but one square to the south (or north), would he still be affected by Pheromones/Flash?

EDIT: Also, if the Sergeant is affected by Pheromones, does it count as being killed with respect to the Leadership ability? What about when he's Confused?
« Last Edit: March 09, 2009, 07:07:14 pm by Yetiers » Logged
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Re: SC:BEL Mission 1
« Reply #429 on: March 09, 2009, 04:20:35 pm »

IC: After hearing the conversation between the two andros, Sukuzu quickly signals in sign language to Wawa to wait and darts W climbing on top of the stylish guard chair and sits perfectly still, hoping that the teams infiltration attempt will stay successful. He eagerly awaits for clones to make their move.
« Last Edit: March 09, 2009, 06:36:22 pm by Son_of_Antares » Logged
meep-eep
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Re: SC:BEL Mission 1
« Reply #430 on: March 09, 2009, 05:56:42 pm »

Wubula waits.
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“When Juffo-Wup is complete
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Re: SC:BEL Mission 1
« Reply #431 on: March 09, 2009, 08:27:02 pm »

Ok, two people left if they want to move.
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Re: SC:BEL Mission 1
« Reply #432 on: March 09, 2009, 08:36:04 pm »

I pass as well.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #433 on: March 09, 2009, 08:44:32 pm »

Dabir? Move or not?
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Re: SC:BEL Mission 1
« Reply #434 on: March 10, 2009, 10:53:25 pm »

Wawa simply stands around and traces lines on the wall. Do they mean anything? Who knows? Who cares what the crazy greys do anyway? They're not hurting anyone, so just ignore them and their potentially ominous wall-drawing.
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