The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 06, 2021, 09:15:26 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Starbase Café (Moderator: Death 999)
| | |-+  SC:BEL Mission 1
« previous next »
Pages: 1 ... 37 38 [39] 40 41 ... 67 Print
Author Topic: SC:BEL Mission 1  (Read 112237 times)
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #570 on: April 05, 2009, 10:05:12 pm »

I'll use the time given to us in those 4 turns to run back for the chair and bring it to the pile. It will burn longer.

Son_of_Antares: I'd chose a position where you have somewhere to flee to.

With 6 MOV I can flee wherever I want. Running away is the least of Sukuzus problems. Offing those warriors is #1 priority.
« Last Edit: April 05, 2009, 10:08:29 pm by Son_of_Antares » Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #571 on: April 05, 2009, 10:28:33 pm »

Yetiers: I'm not sure what you mean. You want to put the table in the eastern door with half of it on the west side, and half of it on the right side?
Yes, that's exactly what I mean.
So the idea is that they have to go through 2 squares of smoke? Is there any reason for doing it like this and not set the table "horizontally" in between the two doors, where we can still close the second door?

Say... I see a chest another potential flaming barrier...

Lukipela: about those markers...
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #572 on: April 05, 2009, 10:42:17 pm »

Meep: Well yes, it seems you're right about putting it in between the two doors, that way I can even go S using only 1 MOV and also fire at them with the Fleshroaster (which is an area-of-effect weapon and thus not subject to being blocked by smoke).
Logged
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #573 on: April 05, 2009, 11:15:49 pm »

I'll use the time given to us in those 4 turns to run back for the chair and bring it to the pile. It will burn longer.
While you're going that way, you might as well pick up some Ilwrath corpses for the barbeque. Tongue

Quote
Son_of_Antares: I'd chose a position where you have somewhere to flee to.
With 6 MOV I can flee wherever I want. Running away is the least of Sukuzus problems. Offing those warriors is #1 priority.
The enemies don't have to catch up with you; they only have to get on the same line as you. You can't outrun a bullet. And then there's granades.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Son_of_Antares
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 306


Arioch, I summon thee...


View Profile
Re: SC:BEL Mission 1
« Reply #574 on: April 06, 2009, 09:41:14 am »

The enemies don't have to catch up with you; they only have to get on the same line as you. You can't outrun a bullet. And then there's granades.

Wanna bet? Wink

Cause even if they all try to rush out of the room and I'm positioned in the upper right corner I will get one extra melee attack, which does not count against my regular 2AP (right?), against either the wounded warrior or any other enemy (I'm not sure how does this rule work for multiple enemies passing through my "zone of influence"; do I get an extra attack only against the first one or they all get served?) foolish enough to run right in front of my claws followed by a barrage from the rest of the team. The never surprised ability wore off by now, and in addition to that anyone that I attack will be defending at -1 parry (Battlecry).

And I'm starting to like LIKE the fire idea, the chest will be a great add-on to our pile of thingz to burn (it is bigger and closer than the chair) Grin Grin Grin

Maybe we can even use the Table Shield as a cover and push the "burning fireball of stuff" deeper into the room, forgoing the attacks for a round or two (no more) in favor of fiery surprise&confusion strike.

I estimate that the shield would hold for 2 turns tops (same as for the damaged table)...I'm gonna go  get the chair now...and some  marshmallows Wink 
« Last Edit: April 06, 2009, 11:59:21 pm by Son_of_Antares » Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #575 on: April 06, 2009, 11:37:43 am »

I'm going northeastsoutheast of the eastern door (which is to say, 2 squares N of where Sukuzu is staying in meep's drawing), and I'm wielding the Fleshroaster as my ranged weapon.

Just noticed, I had moved to the same square where Sukuzu was standing. I've changed northeast to southeast, and I'm quoting that post for extra clarity.
Logged
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: SC:BEL Mission 1
« Reply #576 on: April 06, 2009, 04:06:16 pm »

The enemies don't have to catch up with you; they only have to get on the same line as you. You can't outrun a bullet. And then there's granades.

Wanna bet? Wink

Cause even if they all try to rush out of the room and I'm positioned in the upper right corner I will get one extra melee attack, which does not count against my regular 2AP (right?), against either the wounded warrior or any other enemy (I'm not sure how does this rule work for multiple enemies passing through my "zone of influence"; do I get an extra attack only against the first one or they all get served?) foolish enough to run right infront of my claws followed by a barrage from the rest of the team. The never surprised ability wore off by now, and in addition to that anyone that I attack will be defending at -1 parry (Battlecry).

A bit of clarification:

In order to receive a free strike, the enemy has to move into your melee range, and then move out of it again. If they decide to stay and fight you, then you don't get your free strike.

In addition, read the rules for Battlecry more carefully: The parry reduction only applies to the first attack on a given target. If this occurs against a target during your free strike, that's fine, but on subsequent turns (when you will be actively attacking on your own), this reduction no longer applies.

Luki gets the final say on whether this scenario is viable at all; you may not get a free strike against an opponent slipping past a square already occupied by another foe, since your attention is already held in that direction. This is not explicitly covered in the rules, so I can't comment either way, but that would definitely be important information to have.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #577 on: April 06, 2009, 05:35:49 pm »

Draxas has not only come up with some of the rules, but also reads the other ones correctly. Don't get too carried away with torching things, I'm writing up some rules regarding just how much stuff you can carry around with you. Carrying big things slow you down.

EDIT: And the rules are done. Do you want to plan this out yourselves in advance, or will it be easier if we just move the turns normally? The last turn isn't technically over yet, I think Bach still has 2 MOV/1AP. Once that is done the turns end and you'll start seeing markers.
« Last Edit: April 06, 2009, 07:26:39 pm by Lukipela » Logged

What's up doc?
Draxas
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1044



View Profile
Re: SC:BEL Mission 1
« Reply #578 on: April 08, 2009, 01:56:02 am »

Idea: Wubula where she is, Suzuku E of Wubula, Wawa E of Suzuku and Bach E of Wawa.

Plan: When they open the door, Wubula fires and sidesteps, Suzuku fires and sidesteps, Wawa fires and sidesteps, Bach fires twice with the rifle, as he has the best ranged weapon and is healed best by the chemical cocktail. I'd also suggest that Wubula and Suzuku step in opposite directions, so that if an enemy survives and stands near her she can use Pheromones without affecting Suzuku. Suzuku can then step up and melee, Bach can pick them off, and then if it really turns out to be necessary Wawa can stand in front of Bach and use Untouchable to protect him, otherwise Paingiver happens.

Not sure if it's relevant, but I just noticed a major flaw in this plan: Untouchable, though described, is not listed among the Arilou's starting powers. This is intentional, so I figured I should bring it to your attention... Not that you're still going with this plan, but you'll be sorely disappointed if you try to use the power.
Logged
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #579 on: April 08, 2009, 12:46:22 pm »

Is Dabir going to move already? I said what I want to do, meep and Sukuzu also did, only Dabir remains. And we need to decide what to do with the table and chair.

OOC: There is another variation we could go for: put the table where I placed it in the picture, and build a secondary barricade right inside the eastern room, so we can independantly light them.

I suggest putting the second barricade in the corridor, just outside the door; burn the table at such a time that the smoke protects us during the first enemy turn (that is, at the moment they manage to open the door), and burn the chair the next turn. That way we can move in front of the door without penalties, and are still protected.

I don't know if we have time to do this, though.
EDIT: After a little thinking, it seems we have time to move the table in the corridor and set fire to it on time, but not anything else (we can't set fire to anything else at such a time that the smoke protects us, that is), so let's just put the table where meep suggested (burning it when I suggested) and something else (the chest, if we have time -- it will take them more time to move it aside EDIT: But we can't do it with the chest, we can't rotate both the table and the chest) in the corridor next to the room, and set fire to the chair/chest ASAP. That will still prevent them from getting at the doorway and seeing our positions, at least (or at least slow them down).
« Last Edit: April 08, 2009, 01:25:15 pm by Yetiers » Logged
Dabir
*Smell* controller
****
Offline Offline

Posts: 291



View Profile
Re: SC:BEL Mission 1
« Reply #580 on: April 08, 2009, 05:19:10 pm »

Wawa will stand where it is in the diagram, as well as reloading the Paingiver.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #581 on: April 08, 2009, 07:14:19 pm »

Ok, this is getting out of hand. I've got Dabirs move, I'm now giving the rest of you two options.

1. We play through all four turns in real time. This is slower, but might be easier for you.
2. Each one of you posts his moves for the next four turns, including any moving and setting fire to things they need to do. This is easier for me, but might be harder for you to work out in advance, especially if you need to work together on moving things. If you choose to work it out in advance, I'll help out and give clarification if necessary. If you haven't come up with a battleplan in the next two days, we'll go the single move route.

So now you either post your movements for the next four turns (remember that rotating doesn't take AP as we aren't in combat).Or you tell me that you want to go turn by turn. Whatever the majority chooses we go with. Dabir is excluded from voting since he won't be moving much anyhow.

What is it going to be?
Logged

What's up doc?
meep-eep
Forum Admin
Enlightened
*****
Offline Offline

Posts: 2847



View Profile
Re: SC:BEL Mission 1
« Reply #582 on: April 08, 2009, 08:27:35 pm »

Yetiers seems to have all the details figured out, so he may take control of Wubula for these turns if he wants. That should speed things up a bit.
Logged

“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Yetiers
*Many bubbles*
***
Offline Offline

Posts: 175


IN MY OPINION -->


View Profile
Re: SC:BEL Mission 1
« Reply #583 on: April 08, 2009, 09:37:07 pm »

Since we have to use the Fleshroaster to torch things:

Code:
Turn 1: Wubula E E E S, Bach N E E, Sukuzu E E shift table W, Wawa S E
Turn 2: Wawa E S S, Sukuzu N E, Wubula E shift table W W, Sukuzu S shift table W then move E, Bach S W W fire Fleshroaster at table [b]then move N[/b] (keep Fleshroaster as ranged weapon)
Turn 3: Wawa E E E, Wubula E E E, Bach S S, Sukuzu N W
Turn 4: Wawa S S

If this isn't possible for some reason, try this as a last resort:

Code:
Turn 1: Wubula E E E S, Bach N E E place Gas Tank on table, Sukuzu E E shift table W, Wawa S E
Turn 2: Wawa E S S, Sukuzu N, Wubula E shift table W W, Bach S W shift table W, Sukuzu S fire at Gas Tank N
Turn 3: Wawa E E E, Wubula E E E, Bach S (wield Fleshroaster as ranged weapon)
Turn 4: Wawa S S

Note that I'm assuming we can't move a flaming object -- if we can, we might want to burn the table on Turn 2 even if it's not yet in its final place. Also, I'm assuming that attacking out of combat doesn't cost AP; this is trivial to fix in the second version, as it just means deleting the bolded part and Bach moving just S in Turn 3 instead of S S.

EDIT: Removed first version as we now know it's not possible.
« Last Edit: April 09, 2009, 11:09:44 am by Yetiers » Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3619


The Ancient One


View Profile
Re: SC:BEL Mission 1
« Reply #584 on: April 09, 2009, 08:44:07 pm »

All right, there was one flaw in your second turn (Bach moving three steps, firing and then moving a fourth), but that could easily be corrected in the following turn.

Just to check, is this the end result you were planning for? The smoke will stay around during the enemy turn, but once it's your turn again it'll be gone. Do I start the enemy turn with an open door from here? Some of you still have MOV left in case you want to utilize them.

Logged

What's up doc?
Pages: 1 ... 37 38 [39] 40 41 ... 67 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!