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Author Topic: SC:BEL Mission 1  (Read 112359 times)
Yetiers
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Re: SC:BEL Mission 1
« Reply #585 on: April 09, 2009, 09:01:39 pm »

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All right, there was one flaw in your second turn (Bach moving three steps, firing and then moving a fourth), but that could easily be corrected in the following turn.

I was referring to that when I said "I'm assuming that attacking out of combat doesn't cost AP; this is trivial to fix in the second version, as it just means deleting the bolded part and Bach moving just S in Turn 3 instead of S S.".

And yes, this is the end result I was hoping for. From where I'm standing, just start the enemy turn now. (Oh, and you forgot to subtract 1 from the ammo in my Fleshroaster)
« Last Edit: April 09, 2009, 09:10:42 pm by Yetiers » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #586 on: April 10, 2009, 09:30:17 am »

Huh, you got me there. No enemies means AP is only moving and doors, so right you are. I'll write something up, fix your ammo and do the enemy turn.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #587 on: April 10, 2009, 10:12:50 am »

Moving quickly around, our heroes shift the splintered table and prepare themselves for battle. As Mr Bach's Fleshroaster roars, the table goes up into flames. The fire spews dark smoke into the corridor, obscuring it from view. All through their hard work, they can hear banging and clanging on the barred door. Slowly, the hinges give after under the ferocious blows. Finally, the sound of splintering can be heard as both door and bar give way. The clicking of spiderlike feet can be heard in the smoke filled corridor outside.

Map:



OOC: New turn, off you go.
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Yetiers
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Re: SC:BEL Mission 1
« Reply #588 on: April 10, 2009, 11:36:44 am »

Summary: N (keep AP in reserve)
IC: Bach squeezes his flamethrower tightly, anticipating the anguished screams of the spider-demons. Justice will be delivered at last.

EDIT 2: Undid the undo, it would indeed benefit us to know exactly who's who.
« Last Edit: April 10, 2009, 03:35:53 pm by Yetiers » Logged
meep-eep
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Re: SC:BEL Mission 1
« Reply #589 on: April 10, 2009, 02:24:01 pm »

Hmm... I thought Dabir wanted Wawa to stand where Wubula now stands?

This is tricky. It's as if those enemies knew where we are hiding. I think it's fair to say that our plan didn't work as it was supposed to. This may be a good time for a granade.
I wonder why that southern enemy is so far to the south. I don't think we should let it escape. But if we stick our heads in that doorway, they're going to be shot off the next turn.
It may be best if we go stand where they can't hit us the next turn, so that we at least have the first shot. We might still be vulnerable to granades though, and we still don't know what that Slayer weapon does.

Also, I take is that that door I see in the picture is not actually there anymore, and these Ilwrath+Androsynth didn't suddenly build a new one out of table parts. Tongue
« Last Edit: April 10, 2009, 02:27:15 pm by meep-eep » Logged

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Re: SC:BEL Mission 1
« Reply #590 on: April 10, 2009, 03:33:49 pm »

This is tricky. It's as if those enemies knew where we are hiding.

I'm playing them as if they aren't sure where you are. There were enemies, but also loads of smoke once they got the door open. this made them suspicious, it smelled like a trap. It took them a while to get through the door, so you might well have turned a few corners during that time. There are three possible attack venues, the door across, and behind the two corners down below. Rather than get stuck in the middle of the corridor, they're spreading out to allow for searching and manoeuvring once the smoke clears. They're also trying to minimise their exposure. These aren't fanatics, they're fighters.

Quote
Also, I take is that that door I see in the picture is not actually there anymore, and these Ilwrath+Androsynth didn't suddenly build a new one out of table parts. Tongue

Fog of war until you actually see the area. which is happening soon since I'm doing Yetis move right now.
« Last Edit: April 10, 2009, 03:39:55 pm by Lukipela » Logged

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Yetiers
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Re: SC:BEL Mission 1
« Reply #591 on: April 10, 2009, 03:39:43 pm »

Hey, is the enemy 3 squares W of Bach sitting inside a bookcase per chance, or is that really something on the floor?
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Lukipela
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Re: SC:BEL Mission 1
« Reply #592 on: April 10, 2009, 03:44:04 pm »

Bach moves cautiously to peer out through the door. The door across has ben obliterated, ripped of it's hinges and discarded. There are two Ilwrath in the area, but none have noticed him yet. That is a situation that wont last. The larger and more ferocious beast seems to have trouble moving, and it is wheezing.

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OOC: Because of the vision rules, the Ilwrath can't see Bach since none of them have line of sight.

Quote
Hey, is the enemy 3 squares W of Bach sitting inside a bookcase per chance, or is that really something on the floor?

Think you're the only ones who can move furniture? It's easier to break down a door if you have three persons close to it. but you haven't seen the room so you don't know how it has been moved.
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Yetiers
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Re: SC:BEL Mission 1
« Reply #593 on: April 10, 2009, 08:21:33 pm »

Think you're the only ones who can move furniture?

I suppose I was assuming that (just as you need special training to use bullseyes) you need special training to move furniture. Grin

Summary: N E, wield Automatic Rifle

EDIT: SS to NE, as per meep's hint
« Last Edit: April 10, 2009, 09:01:37 pm by Yetiers » Logged
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Re: SC:BEL Mission 1
« Reply #594 on: April 10, 2009, 08:57:23 pm »

OOC: Ok, so since the enemy is now just checking out where we went, I suggest that we let them spread out for a bit, and at least stand away from where the Warior can fire the next turn (note to Bach: one of the Warriors can fire at your new location), and generally be very quiet.

IC: Wubula moves W W, as silently as she can.
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Re: SC:BEL Mission 1
« Reply #595 on: April 10, 2009, 09:01:11 pm »

Wawa percieves, as the others do, that these troops are not in fact stupid and intend to find and surround them. It swiftly shuts the door into the small room and takes a step back, fingering the Spike Grenade gingerly. It considers that there must have been a staggering oversight in security if the various rooms have no cameras, and especially so if even the command center has no way of monitoring surrounding rooms other than their live occupants' reports.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #596 on: April 11, 2009, 07:42:56 am »

update in the afternoon, going hopefully Son will have posted as well by then so that we can move a whole turn forward,
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Lukipela
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Re: SC:BEL Mission 1
« Reply #597 on: April 11, 2009, 02:10:53 pm »

Our heroes eagerly manoeuvre, and prepare themselves for battle. Only Sukuzu seems frozen in place, his whiskers vibrating nervously.

Map:



OOC: Ok, waiting for Sukuzu. As Son apparently hasn't logged in since the 8th I'm assuming he has Easter duties and probably won't turn up. If he hasn't posted before tomorrow morning, I'm putting meep in charge of his character until I can reach him, if that's all right with meep of course?
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Lukipela
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Re: SC:BEL Mission 1
« Reply #598 on: April 12, 2009, 08:25:54 am »

No replies to PM's from Son, and he hasn't been online for quite a while. If meep is willing to have him, Sukuzu is his until I can get in touch with Son. or possibly find another player.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #599 on: April 12, 2009, 03:24:35 pm »

I guess I should get Sukuzu to safety too. I don't really like him standing so far away from the action, so I'll move Wubula back one step.
IC: Wubula silently moves E.
IC: Sukuzu silently moves E S S.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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