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Topic: SC:BEL Mission 1 (Read 131462 times)
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Yetiers
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Erm... there are two of your teammates standing between Bach and his target.
I know, but I think it's more important that I get the XP. And it fits Bach's character more. Still, it may not be necessary -- see below.
And Sukuzu can't move three squares, attack, and retreat with "only" 6 movement points.
Right. I had forgotten about not being able to move if you no longer have AP (even if you have MOV left).
You're right about us not being safe though. The only way to avoid that, as far as I can see, is if everyone shoots only once, and then retreats from the row with the door. And that does mean risking friendly fire.
Er, it seems we can just have everybody retreat somewhere in the rectangle whose upper-left corner is 2 squares S of Bach, and whose lower-right corner is just N of the door -- and we don't need to close the western door of the room. If we go with this plan, we'll also be able to retreat Wubula and Sukuzu before having Bach fire, thus avoiding friendly fire.
Alternatively, Sukuzu can throw a grenade instead of firing his Handgun, and then we can close the door and retreat -- the remaining Warrior won't be able to move 3 squares, open the door and shoot. But we don't know whether the southern Warrior is the non-wounded one (if he's the non-wounded one, throwing the grenade at him would ensure the maximum damage output, otherwise we're wasting the 2 points of damage in the center of the grenade's explosion), and I'd rather have Bach get the XP (Sukuzu is way ahead of Bach, so Bach has more use of it).
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« Last Edit: April 14, 2009, 11:57:16 am by Yetiers »
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Yetiers
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I thought the Apprentice had been reduced to 1 HP, hence why I thought I have lots of chances of killing him. Oh well, now that I know he's not wounded, using the calculator that I made, it appears I have a chance of 23% of killing the Apprentice in 3 strikes, and a 68% chance of killing him in 6 strikes. That's hardly enough. Let's maybe have Sukuzu weaken the Apprentice first by moving W, meleeing him (with 1 AP), then retreating somewhere in that rectangle I mentioned earlier. Wubula can then retreat as well, Bach can fire with 1 AP and then retreat, and then if the Apprentice is still not dead we can have Wawa fire his Paingiver at him. We have a 90% chance of killing the Apprentice this turn.
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« Last Edit: April 14, 2009, 08:44:26 pm by Yetiers »
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Yetiers
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Hm, indeed. It seems the only square he'd be able to retreat to is the square that's the only one Wubula can retreat to. So we have 2 options -- Sukuzu can fire his Handgun instead of using melee (this means we have a 78.3% chance of killing the Apprentice, and a 16.5% chance of just wounding him). Or we can retreat Wubula, and have Bach fire a grenade at the Apprentice, killing him instantly and wounding the Warrior next to him (or even killing him if he's the one with 1 HP left). I'd favor the latter, as it is only rarely that we get to use a grenade on even a group of two enemies, as the history of this game indicates.
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Yetiers
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@meep: I really don't see why you say we'd be wasting the grenade -- remember what I said about not encountering tightly-packed groups? (Which makes sense as they want to minimize losses due to area-of-effect weapons, especially in the case of these trained soldiers) Besides, this is one of those rare occasions where we can kill two enemies with one shot, now that we know the western warrior is the hurt one. We'll also be totally safe the next turn if we have Sukuzu close the door.
So I'm still anxious for Wubula to move out of my way.
Sukuzu wouldn't even be able to move to the only square which Wubula can retreat to. How so? That square is the one 2 squares S of Bach; after having moved W, Sukuzu would have to move E E S S to reach it. Moving 5 squares takes 1 AP, meleeing takes 1 AP too, so yes he would be able to retreat there.
EDIT: By the way, Luki, what the frell does a Bonecrusher look like? Is it a giant club or what? Oh, and what does a Slayer look like, by the way? A rocket launcher?
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« Last Edit: April 15, 2009, 08:43:45 pm by Yetiers »
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meep-eep
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@meep: I really don't see why you say we'd be wasting the grenade -- remember what I said about not encountering tightly-packed groups? (Which makes sense as they want to minimize losses due to area-of-effect weapons, especially in the case of these trained soldiers) Besides, this is one of those rare occasions where we can kill two enemies with one shot, now that we know the western warrior is the hurt one. We'll also be totally safe the next turn if we have Sukuzu close the door. Fine. Wubula moves E S.
Sukuzu wouldn't even be able to move to the only square which Wubula can retreat to. How so? That square is the one 2 squares S of Bach; after having moved W, Sukuzu would have to move E E S S to reach it. Moving 5 squares takes 1 AP, meleeing takes 1 AP too, so yes he would be able to retreat there. That's not how it works. From the rules:
Each player can move a set amount of squares each turn. Moving the full amount will consume both your action points. Moving half of the amount will consume one action point. If you use your action point for other things, you may no longer move. So, after 1 MOV, he would have 5 MOV left. If he then attacks, he uses up the rest of the first AP, leaving him with 3 MOV.
And if Wawa could spare one of those spike granades, Wubula would like one.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Draxas
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Fellas, the movement rules are really pretty simple. Using 1 AP consumes half of your MOV, or all the remainder if less than half is left. So, for example, if Sukuzu moved 1 square and fired his weapon, he would have 2 MOV left (1 MOV for the square, 3 for the use of AP). If he moved 4 squares and fired his weapon, he would have no MOV left (4 for the squares, the rest to use his AP). Any other scenario you can come up with is a permutation of this.
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meep-eep
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Funny that we've been playing the game for three months before we get the moving rules. Yetiers: I understood the rules to mean that the turn is divided into 2 AP, and that an action other than moving takes the rest of the AP. (So if you have 6 MOV, and you move 1 or 2 squares before doing the action, you would have been left with 1 AP / 3 MOV. If you moved 3, 4, or 5 squares before doing the action, you would have been left with 0 AP / 3 MOV.)
Ok, so this means that we are safe from direct attacks standing right beside the door if it is closed. But even if the Slayer doesn't have an area attack, the warrior may have a granade. So Wubula will take one step S, and Sukuzu will move W, close the door, and then move S S.
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“When Juffo-Wup is complete when at last there is no Void, no Non when the Creators return then we can finally rest.”
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Dabir
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Wawa remains in position once more. It can see that the end of this conflict, at least, is near.
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