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Author Topic: SC:BEL Mission 1  (Read 110694 times)
Draxas
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Re: SC:BEL Mission 1
« Reply #765 on: May 18, 2009, 06:21:32 pm »

Can I take over for him? I think a bit of actual strategizing and playtesting couldn't hurt the development process. If so, since I know the upgrade trees, I'll let you pick the path.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #766 on: May 18, 2009, 06:57:11 pm »

What Wubulu does rather depends on what the rest want to do.
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Lukipela
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Re: SC:BEL Mission 1
« Reply #767 on: May 19, 2009, 06:07:30 am »

I'm holding a PM discussion (or trying to) on how to proceed with Dabir and Draxas. It'll be resolved by tomorrow, one way or another. At that point we continue. Thank you for your patience!
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Lukipela
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Re: SC:BEL Mission 1
« Reply #768 on: May 19, 2009, 06:38:07 pm »

Ok, Draxas is in charge of Bach and he's getting a defensive upgrade. I'll post it in a bit, now lets get rolling.

EDIT: Apparently we have guests coming today. How anoying. anyway, no updates today. Not that it matters since no one is moving. I can see why Wubula and Wawa might want to wait and see what Bach and Sukuzu does, but those two should get a move on. Or at least start discussing your plans guys.
« Last Edit: May 20, 2009, 06:14:31 am by Lukipela » Logged

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Draxas
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Re: SC:BEL Mission 1
« Reply #769 on: May 20, 2009, 07:51:31 am »

Well, I guess I'll start things off with a question: Would I be able to fire the Fleshroaster diagonally (say, from the doorway), or does it only work in the 4 cardinal directions? If I can, how does that change the blast pattern?

I'm thinking Sukuzu should duck into the alcove in the hall to the west. If I can fire diagonally, I'll move to the doorway and do so. Otherwise, I think I'll just switch to the 'Roaster and wait for another spider to come into the hall for the barbecue, or perhaps move slightly forward so that anyone emerging from the room will get caught in melee range and wouldn't be able to go after Sukuzu without taking a hit.

Luki, don't forget to post the details of that upgrade. I know what it does, but everyone else is eagerly anticipating finding out, I'm sure. Cool
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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #770 on: May 20, 2009, 02:40:34 pm »

People I say we - charge!!!  Cheesy

Sukuzu can move N E fire Slayer and Bach can follow with W W N fire A. Rifle (Christ how it would be cool that Bach left Roaster as his primary ranged weapon Tongue), while the rest of the team advances to join the battle. With a bit of luck we will fry the High Priest and his Apprentice in no time Cheesy

I think we cannot allow ourselves the luxury of retreat while our enemy can do the move 6 spaces/4 strikes combo. And attack is the best defense.

And welcome Draxas, always nice to have game developers around  Wink
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Lukipela
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Re: SC:BEL Mission 1
« Reply #771 on: May 20, 2009, 02:45:29 pm »

You can only fire in the four cardinal directions. I'm considering moving to blast markers of some sort for the next mission, but right now the system isn't set up for that. The walls affect it just like you'd expect.  If you fire from your current position you'll only strike the two squares ahead of you. If there is a open door or other opening that allows the fire to move in that direction, it will go there. So if you move one step ahead and fire, you'll also hit the square inside the room for 2 points. If you stay where you are you'll hit that square for three points. If you stand in the door opening and fire into the room, there are no penalties.

I'll make sure to post your upgrade tomorrow, we're getting guests in a bit so I wont do anything else today.
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Draxas
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Re: SC:BEL Mission 1
« Reply #772 on: May 20, 2009, 05:40:23 pm »

I'm not sure about the wisdom of that plan, Son. It's not terribly likely that either one of the two in that room are going to die from an all-out attack by just us two, and then they won't even have as far to move to shred us. Hell, that High Priest gets 4 strikes AT RANGE. I'd say that keeping our distance would be wise currently, since you're already wounded, and the more distance the spiders have to move, the less AP they have to shoot and/or melee attack us. And if we stay split up in the hallway, there's also a lot less chance that all of us will get shredded by a random grenade.

To sum up: I'd rather stay defensive and take one attack each, than charge into the room, inflict non-lethal damage on both enemies, and get pulverized.

However, it might be worthwhile for me to take a step forward and attempt to broil off some of the closer Priest's HP with the 'Roaster. That might get me in trouble if he has a Boncrusher or a Fleshroaster (and he is likely to have the latter), but maybe that's a more sensible risk.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #773 on: May 20, 2009, 05:59:57 pm »

SoA: Well, if we attack, we're not going to kill them both this turn, and possibly not even one. That could be deadly if both enemies direct their fire at one player. If we instead regroup at the entrance, there's only room for one Ilwrath to attack, all of us could join in the battle, and Wawa may even make good use of the Psychic flash.
On the other hand, it's likely that the High Priest keeps doing what it is doing, whether it is calling for help or trying to flee, and so won't be doing much damage either way.

Btw, Luki, Wubula is still listed as wielding the stun baton, while she's switched to the bonecrusher here.

Edit: Also she's wielding the Slayer.
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Re: SC:BEL Mission 1
« Reply #774 on: May 20, 2009, 06:39:13 pm »

OOC: Points taken, just was up for some guns blazing action; it's just a game after all Wink

IC: Following the regroup plan of the rest of the team, Sukuzu skimmers W W and gets  ready for hell unleashed. Plasma style, baby.

summary: W W pass

EDIT: Copy that.
« Last Edit: May 21, 2009, 07:27:22 am by Son_of_Antares » Logged
Draxas
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Re: SC:BEL Mission 1
« Reply #775 on: May 20, 2009, 10:53:40 pm »

Bach steps W, readies his Fleshroaster, and lets loose a blast to the W with intent to create some charbroiled Ilwrath.

Son, I think you might be better off only moving 2 squares instead of all 3. That way, you won't have to expend a whole AP moving to the doorway next turn, and you'll still be far enough away from my attack not to get hit.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #776 on: May 20, 2009, 11:43:02 pm »

If we want to bring Wawa into the fight, with his/her/its superpowers, he/she/it should move 3W now. And as he/she/it could be attacked there, another person (Bach probably) should stand at the entrance then, and might as well close the door. There is some risk involved with that, but in the worst case either Ilwrath will only have one AP to attack, and the High Priest seems to have a plan with the door, and would have to fire through the regular Priest.
Just another option...
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Draxas
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Re: SC:BEL Mission 1
« Reply #777 on: May 21, 2009, 12:11:42 am »

I don't know; that's likely to put me, at least, in a lousy tactical position, where I'll either have to break off melee & take a hit, or finish the priest off alone. Either way, it doesn't help Wawa at all.

Actually, scratch that. I should be able to break combat without a problem (as Luki will inform us eventually), but the positioning is still not great. We might be better off saving the powers for when the High Priest's reinforcements show up, assuming that's what he's going for.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #778 on: May 21, 2009, 03:09:54 am »

Hmm... I guess Wubula could end up with one AP to attack diagonally. But you're right, the benefits would not be as large as I though. Although if the High Priest does go for the door, all the damage that could be done is from one attack from the regular Priest. That is, unless they've got something unexpected on them... like... a granade... hmm...

My bet is that the High Priest will do something not quite expected. Maybe it will push a button to open the red door.
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“When Juffo-Wup is complete
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when the Creators return
then we can finally rest.”
Lukipela
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Re: SC:BEL Mission 1
« Reply #779 on: May 21, 2009, 01:32:33 pm »

As Sukuzu scurries forward, Bach steps up. Shouldering his rifle, he arms himself with the Fleshroaster. A smile plays on his otherwise sullen face, as he caresses the fearful weapon. Such a potential for destruction! Cleansing fire to burn away the scourge that fills this place. Truly, the accursed spiders have furnished him with a fine gift. As he lets the trigger slide back, a burst of flame spews forth, burning hot and true. It sears the corridor ahead of him, cleansing it of filth. As the flame approaches the open door, it flows through. From within, a hiss of pain can be heard as the stench of charred Ilwrath flesh wafts out through the door.

Map:



OOC

Bach scores 3 hits and the priest fails to parry a single one, bringing him down to 1 HP. And fixed I meeps weapons, sorry bout that.
« Last Edit: May 21, 2009, 01:50:02 pm by Lukipela » Logged

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