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News: Paul Reiche and Fred Ford want to continue the story they started when they created Star Control II — The Ur-Quan Masters. «Happy days and jubilation!» «But wait!» «There is something wrong here... something which makes my sheath retract and my talons ooze.» «Please, Captain, we need your help!»

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Author Topic: SC:BEL Mission 1  (Read 87356 times)
Draxas
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Re: SC:BEL Mission 1
« Reply #975 on: July 02, 2009, 05:48:37 pm »

Let's just get to the killin'. We only have a day before the game ends.
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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #976 on: July 02, 2009, 05:56:51 pm »

Let's close the door as meep said! And someone could use a medikit on me to give those 2 so much needed HP-_-

So I'll just close the door, everybody else skips, Luki plays the opponents turn, never surprised wears off, I open the door again...unless they charge outside that is. Hm?
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Draxas
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Re: SC:BEL Mission 1
« Reply #977 on: July 02, 2009, 06:27:15 pm »

We're just letting them get into a better strategic position and wasting time we don't have. Also, the Umgah might eat the disk so we fail our mission, because that would be the funniest joke of all.

Let's just kill them, please?
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meep-eep
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Re: SC:BEL Mission 1
« Reply #978 on: July 03, 2009, 12:14:46 am »

I don't think you can use a medikit on someone else.

Given the time constraints, I'm for Draxas' second proposal, but if the commander dies by Sukuzu's hands alone, Bach should move E N N and pick up the data device (if that is possible), and Wubula should then move W, N, E, fire slayer N.
I don't think we should worry about grenades, as the damage per player should be little, judging by our past experiences. The collective HP loss may be significant, but as long as we survive, that doesn't matter any more.

Also, we should shout "Hands up or die" while we perform our turn. If nothing else, it might distract the Umgah while he/she/it(/they) jokes about it.

And the next person who isn't waiting for anyone else to move first, should just take action, instead of (only) discussing further (but keeping in mind that Wawa needs a clear centre line).
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
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Re: SC:BEL Mission 1
« Reply #979 on: July 03, 2009, 12:32:36 am »

Ok, let all hell brakes loose:

IC: As if the time and space themselves were tumbling down behind him Sukuzu leaps and darts through the room N, W faster than a Spathi running for cover. Standing up against yet another Androsynth elite soldier he unleashes his claws one more time with a relish expression on his face. The end is nigh flashes through his mind. And then he attacks (use paws of fury N).

A moment before he lands his blow deep into the sarges chest he screams:

"This is it my friends, attack! May Daikon be with us!

KYAIEEEEEEEEE!!!!!!!"
« Last Edit: July 03, 2009, 12:38:36 am by Son_of_Antares » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #980 on: July 03, 2009, 06:12:22 am »

The Androsynth Sergeant grunts as Shofixti claws tear into him. The damage is light though, as he is not suprised by the sudden attack.

OOC: Updating when I get off work, but I'll run the fights as you post to get us as far as possible.

Sukuzu scores a bullseye and a hit. The hit is parried on the second attempt, leaving the Androsynth sergeant with HP 3, parries 4.
« Last Edit: July 03, 2009, 06:59:22 am by Lukipela » Logged

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Draxas
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Re: SC:BEL Mission 1
« Reply #981 on: July 03, 2009, 06:43:52 am »

*Smacks forehead*

Wawa switched to his Paingiver outside the room. Why, I'll never know.

Thus, second proposal actually yields 1 less strike than the first, and 2 less than it was supposed to. So, I'm going to just roll with the first proposal after all. Wawa should move E and switch back to the Staff after everyone else has gone so he can be an effective attacker!


Bach steps into the doorway behind the crazed Shofixti and levels his rifle at the Umgah, who is still inexplicably laughing even as the carnage begins.

"Die, abomination!" he yells with fervor, as his rifle barks to life, spraying the area with deadly fire.



Move E, fire at Umgah X 2
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Lukipela
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Re: SC:BEL Mission 1
« Reply #982 on: July 03, 2009, 06:58:10 am »

As Bach opens fire, the Umgah's deep booming laugh turns into a high pitched shrill giggle. For some reason, losing chunks of its body is a hilarious concept to it. This game is fun!

OOC: On his first attack, Bach scores a bullseye and a hit. Umgah parries on second attempt. On his second attack he scores one hit, which the Umgah fails to parry. If meep and Dabir post before I get home, I'll run the enemy turn and just attempt to describe where you are.

Currently engaged enemies:

Andosynth Sergeant: HP 3, parries 4
Umgah Scientist HP 3, parries 0.

Current positions: Sukuzu S of the Sergeant. Bach S of the door.
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meep-eep
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Re: SC:BEL Mission 1
« Reply #983 on: July 03, 2009, 08:47:47 am »

Wubula moves W, N, and attacks the commander with the bonecrusher, twice if necessary. If she happens to kill it at the first attack, she then fires her Slayer at the Umgah.
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“When Juffo-Wup is complete
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when the Creators return
then we can finally rest.”
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Re: SC:BEL Mission 1
« Reply #984 on: July 03, 2009, 09:07:34 am »

Wubula moves forward, slahsing at her enemy. He easily dodges her first strike, leaning to the side as it swings harmlessly past. But that ease makes him overconfident, and he is completely unprepared for the second strike, sharp end of the Bonecrusher slashing his throat wide open. He collapses in a gurgling heap.

OOC: wubula rolls 1 strike, Sergeant parries on his first attempt, leaving him with 3 parries. On her second attack Wubula manages a stunning 3 bullseyes and thus the sergeant is no more.

Currently engaged enemies:

Umgah Scientist HP 3, parries 0.

Current positions: Sukuzu S of the Sergeant. Bach S of the door.  Wubula N of the door.

Hopefully Dabir will move forward next.
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Re: SC:BEL Mission 1
« Reply #985 on: July 03, 2009, 10:18:15 am »

Way the go meep! And now goooooo Wawa! Cheesy
« Last Edit: July 03, 2009, 03:06:53 pm by Son_of_Antares » Logged
Lukipela
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Re: SC:BEL Mission 1
« Reply #986 on: July 03, 2009, 03:25:21 pm »

Just as Wawa moves forward, prepared to strike, a deafening boom echoes through the temple. The Hierarchy systems have finally realised that the Asteroid was something else, and taken steps to prevent the intruders from escaping.

".... and the sound and data recording ends there sir. Once Hierarchy defense systems destroyed the disguised shuttle, our comlink was destroyed. While it was active it transmitted sound and radio chatter, so we've been able to piece together the mission up to then pretty well. But after that, we know nothing more of what transpired on the planet"

The Corridor 9 Commander looks tired. Sitting at his desk he has heard many similar reports before, tales of strike teams lost in action. Every loss of a soldier gnaws at his heart, adding another name to the list he recites every night. Hoping against hope, he asks his subcommander:

"Is there any chance that they survived? Any chance at all?"

Subcommander Gordon looks bothered. He knows how heavily the old man takes losses, but things don't look good. The escape shuttle was destroyed, and their team was stranded deep within Hierarchy space. That's a recipe for instant death if one is lucky. Still, there is one last thing about the incident he hasn't reported yet. Perhaps it will give the Commander enough hope to let him rest tonight.

"Well sir, our long range scouts detected some odd energy readings in the system a few days later. From what we've deciphered, it looks like a weapons fire was exchanged between several ships. Many of them warped into Hyperspace shortly after. It may be totally unrelated of course, since the Ilwrath have been fighting a very low level civil war since the loss of a High Priest anyhow. The Ur-Quan are certain to step in and stomp it out soon. But we haven't observed that many ships involved in a single inter-Ilwrath battle anywhere else"

The Commander lets out a sigh of relief. The fate of his soldiers still weighs heavily on him, but at least now there is a tiny sliver of hope.

"So they may still be alive. It's unlikely, but they were an able team despite their differences. Put their files in the MIA folder for now and tell our scouts to look out for Hierarchy ships transmitting our codes. If they are out there they'll make it back sooner or later."


OOC: Aand that's a wrap boys and girls. My vacation has officially begun, and I'm blowing this joint for a week or so. Once I'm back I'll post some bonus extras and lock the thread. Meanwhile, feel free to give feedback, preferably over in the SC:BEL thread. I'm especially interested in any constructive criticism. I've learnt a lot for next mission, but your opinions are welcome. This goes for people who haven't been playing as well of course.

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Son_of_Antares
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Re: SC:BEL Mission 1
« Reply #987 on: July 03, 2009, 03:44:28 pm »

And some end this is! Props!

I guess a farewell is in order: so long Sukuzu, I hope you will find your way home regardless of your opinion which side of the world is east and which one is west Smiley It was a nice run.

And of course have a great vacation Lukipela, you've earned it Wink
« Last Edit: July 03, 2009, 03:59:32 pm by Son_of_Antares » Logged
meep-eep
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Re: SC:BEL Mission 1
« Reply #988 on: July 03, 2009, 06:28:19 pm »

Yeah, it has been fun. Too bad we couldn't complete it in time.
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“When Juffo-Wup is complete
when at last there is no Void, no Non
when the Creators return
then we can finally rest.”
Draxas
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Re: SC:BEL Mission 1
« Reply #989 on: July 06, 2009, 04:13:45 am »

I would have liked to see it through to the end, but alas. It's been a pretty sweet run, and a good learning experience.

If all players could do me a huge favor: Some of you have already commented on how to improve the mechanics over in the main thread. If all of you could weigh in, that would only help the development process for next time. I've already worked up some more interesting rules for burning things thanks to the events of this game, and I would like to hear if there are any other aspects you feel could be added or improved (I'm considering looking into the surprise mechanics thanks to the comments already there).
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