The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2022, 12:38:50 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Fan-made Star Control sequel - role descriptions
« previous next »
Pages: 1 ... 3 4 [5] Print
Poll
Question: Interested in being involved? What can you do?
I am a programmer who would like significant involvement in a fan-made sequel   -2 (11.8%)
I am a programmer who would like to be involved in a casual capacity   -2 (11.8%)
I am a graphic artist who would like significant involvement   -1 (5.9%)
I am a graphic artist who would like to be involved in a casual capacity   -2 (11.8%)
I would like to make significant contribution to the storyline and/or alien dialogue   -3 (17.6%)
I would like to make some contribution to writing (maybe dialogue for one alien race)   -3 (17.6%)
I have game design experience and would like to have a significant leadership role   -1 (5.9%)
I have something else to offer (please specify)   -3 (17.6%)
Total Voters: 16

Author Topic: Fan-made Star Control sequel - role descriptions  (Read 26787 times)
Shiver
Guest


Email
Re: Fan-made Star Control sequel - role descriptions
« Reply #60 on: February 03, 2009, 09:15:43 pm »

Also, what archive files does UQM use and what program can open them/extract/add files?

Anything that can open .zip files can open an UQM archive. I think...
Logged
Durandal
Zebranky food
*
Offline Offline

Gender: Male
Posts: 9



View Profile
Re: Fan-made Star Control sequel - role descriptions
« Reply #61 on: February 03, 2009, 09:20:03 pm »

Works just fine. I know pretty much nothing about the graphical limitations of the engine though. But you're making a new one or overhauling the current one, correct?
Logged

Bypassing my thought control circuitry made me Rampant. Now, I am free to contemplate my existence in metaphorical terms. Unlike you, I have no physical or social restraints.

The candles burn out for you; I am free.
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Fan-made Star Control sequel - role descriptions
« Reply #62 on: February 03, 2009, 09:32:12 pm »

Have a look here: http://forum.uqm.stack.nl/index.php?topic=4409.0

And more importantly, HERE: http://forum.uqm.stack.nl/index.php?topic=4410.0

I'd prefer discussion took place here if poss.

So as you can see this a straight-out mod, using the existing engine. I dont have the expertise to make a whole new game.

I'd be delighted to get ship designs for you. More the better so we've got a bunch to choose from. I think Flagship vessel no1 is in the bag. We now need:
  • Flagship vessel no2 (precursor modable vessel ala SC2)
    vessels for new alien races
Logged

Play online melee here! http://irc.uqm.stack.nl/
Durandal
Zebranky food
*
Offline Offline

Gender: Male
Posts: 9



View Profile
Re: Fan-made Star Control sequel - role descriptions
« Reply #63 on: February 03, 2009, 09:59:07 pm »

I'd love to do some alien art. PM me the designs. Flagship.. not so much. I'd rather start small.
Logged

Bypassing my thought control circuitry made me Rampant. Now, I am free to contemplate my existence in metaphorical terms. Unlike you, I have no physical or social restraints.

The candles burn out for you; I am free.
Cedric6014
Enlightened
*****
Offline Offline

Gender: Male
Posts: 701



View Profile
Re: Fan-made Star Control sequel - role descriptions
« Reply #64 on: February 03, 2009, 10:48:35 pm »

Done
Logged

Play online melee here! http://irc.uqm.stack.nl/
Pages: 1 ... 3 4 [5] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!