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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 199473 times)
Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #120 on: September 10, 2010, 12:43:30 am »

I'm amazed at the foresight required to register the name Cedric6014 long before this project was ever conceived   Grin

No that was merely a coincidence!

Actually I think I've worked it out to be around 3,500 hours. but I suspect it will probably bloat out to be 5,000 to 6,000

Really wow...
Ok, lets say that you work 2 hours a day, It will take 3007 days, or 8.232 Years...

Lucky there's more than just me eh? Trust me you'd be waiting for ever otherwise esp since it takes me about 5 times as long to code the same thing as an actual programmer

And you'd have stick figures for artwork!
« Last Edit: September 10, 2010, 12:45:37 am by Cedric6014 » Logged

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chenjesuwizard
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #121 on: September 10, 2010, 07:13:48 pm »

I think it's great for you to be dong this. I've often thought about doing something like this, but I can never work out how to make it run with the changes you've made... How to compile it...
I'm just rubbish with that kinda thing.
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Lukipela
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #122 on: September 10, 2010, 10:11:18 pm »

Now that is a confusing set of avatars Smiley
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chenjesuwizard
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #123 on: September 10, 2010, 11:01:07 pm »

yeh, i suppose so...
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SweetSassyMolassy
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #124 on: September 13, 2010, 03:53:21 pm »

Begin the countdown. 16 days, 20 hours, 9 minutes...etc. Honestly though, no pressure. I'd rather wait and see a good product then have a rushed one.
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lakota.james
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #125 on: September 13, 2010, 04:07:42 pm »

I remember thinking this was abandoned back when I was here.  It's great to hear that you're still working on it ^_^
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #126 on: September 15, 2010, 01:47:40 am »

I just saw a great Gameplay video.
It's looking great!
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #127 on: September 15, 2010, 07:29:14 am »

I just saw a great Gameplay video.
It's looking great!

where?
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chenjesuwizard
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #128 on: September 15, 2010, 08:03:56 pm »

No, I got it because I'm helping out

By the way Cedric, I sent the new ship again.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #129 on: September 15, 2010, 09:10:49 pm »

Oh, ok.  So it's pretty good, then? Smiley
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #130 on: September 15, 2010, 09:12:16 pm »

yeh, it is
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Valos Cor
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #131 on: September 16, 2010, 10:42:34 pm »

Countdown...?  Hm... wouldn't it be a good idea to make a widget about that?  I used to have a widget for the movie "Prince Caspian" (which turned out to be entirely disloyal to the book) but if I found that widget again (and its still there) or some other countdown widget, and make slight adjustments (I might be able to muster enough knowledge to accomplish such a "feat").
This might advertise (I mean like getting the word out) the mod...do we want that? 

Valos Cor

P.S. A widget is a little gadget application that runs on Windows and Mac OS (and sadly, not for Linux) like Yahoo Widgets.
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #132 on: September 16, 2010, 11:19:51 pm »

Anyone is free to market/hype this as they wish. The only aspect that that needs some sort of control is the release of spoilers and sneak peaks and so forth.

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #133 on: September 16, 2010, 11:33:44 pm »

I suppose I'll see what I can do.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #134 on: September 17, 2010, 12:09:40 am »

So far... my progress is much farther along than I expected.  I have some experience with html and xml is very different but it hasn't left my head spinning. 

I'd like some advice, though.  What pictures should I use?  I think one of the Ur Quan Masters is good, we don't have to use any mod artwork so as to prevent the spoilers you mentioned.
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I'm the kind of person that uses Linux and seems to be a very literate adult but has no idea how to do anything code-wise beyond basic stuff.(such as su -<password> yum install uqm) Except I didn't install UQM that way...I used Add/Remove Software...
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