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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 202979 times)
dczanik
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #225 on: December 07, 2010, 04:45:55 pm »

So what's the state of the project? Is it done yet? Where's the download.

I suggest you update the first post in the topic so folks can find the latest news easy.

Ah. I think I was just checking out your videos.
There's a demo out which you can download here:
http://code.google.com/p/project6014/

The full game is still being worked on.
Let me know what you think. (I'm an artist on the game). 
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
Lukipela
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #226 on: December 08, 2010, 07:21:26 pm »

I suggest you update the first post in the topic so folks can find the latest news easy.

Maybe you should keep an eye on the PNF RSS and the Starcontroller RSS for news? Or I dunno, check your PM's on the SCDB which I sent you when this was released.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #227 on: December 12, 2010, 11:47:13 am »

Hello people, I am just a person who finished project 6014 demo right now. What can I say? It is great! It's something I wanted to happen for about 15 years - a sequel to star control 2! Liked everything a lot, althrough imho the Lurg ship is very tough - I managed to defeat the ending bunch of them only with explorer and yehat - others seem to weak for the task, and Chmmr are way too expensive - and we have to buy fuel at aching prices. Anyway, I am really looking for a full release, and althrough I probably can't help the task in any way, I can still say I support you developers people, so you may know that there are sc2 fans even in Kazakhstan  Grin

Keep up the good work!
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chenjesuwizard
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #228 on: December 12, 2010, 10:26:02 pm »

Cedric, what's your next step? What do you do now?
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #229 on: December 13, 2010, 01:16:18 am »

Cedric, what's your next step? What do you do now?

Well there will be a long quiet period now I think, at least in terms of stuff that’s posted for people to see.

Some of the guys have been doing some really interesting graphics stuff which I am quite excited about.

I’ll be mapping out the story in the mean time. I have to be careful here as it is temping to just churn out half-assed dialogue just to tick something off. But I know how disappointed people will be if we end up with a lousy story so I’ll be taking my time.

It will be a while before any more pretty pictures are published on these pages I think, but that won’t mean we’re not secretly beavering away.

For now, I think you should all stop by #uqm-arena at Freenode and play some online melee!

By the way, did I ever mention that we needed some more talented artists?
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #230 on: December 21, 2010, 06:35:48 am »

Hi all,

Just made an account here for the first time. I replay the Ur-Quan Masters probably yearly, if not more often, and stumbled upon this part of the site sort of by accident, but...
I just downloaded and played the 6014 Demo and it was really great, full of fantastic surprises, I must say, you guys really know your audience.

With that in mind I'd like to contribute. If you need any more writers, let me know, send some requests for specific dialogue demands to exitapparatus@AOL and I'll get them right up. Writing is what I'm best at, and something I really enjoy, so let me know.

I'd also be interested in attempting some voice acting, again, if you have any specific requests let me know. I don't have any prior experience with voice acting but I am a professional singer so my voice is somewhat trained, I'd make sure to get it right before I sent it to you.

Thanks, and I look forward to any emails.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #231 on: December 24, 2010, 01:05:06 am »


Hi all

I just wanted to drop a note and introduce myself. I'm one of the new contributors to Project 6014. I'm going to be working a bit with the code, and hopefully, providing some technical documentation. For now I'm going to be keeping notes on my blog as I delve into things. I suspect there are others who are trying to make sense of the source and maybe I can spare some of you some pain and trouble as I dig into this.

the blog is here:

http://www.davidneuburger.com/blog/?cat=11

if you use that link it'll take you to ONLY the project6014 related posts.

cheers!
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #232 on: January 04, 2011, 04:03:53 pm »

While I would love to help, presently, I have no time. Ask again on Jan 2nd...

*Writes down in calendar*.

So... I'm going to be busy for a few more weeks, it seems. Then I'm all yours.
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SweetSassyMolassy
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #233 on: January 04, 2011, 05:16:46 pm »

Can't physics wait? This is important!  Wink
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #234 on: January 05, 2011, 10:32:41 am »

While I would love to help, presently, I have no time. Ask again on Jan 2nd...

*Writes down in calendar*.

So... I'm going to be busy for a few more weeks, it seems. Then I'm all yours.

*crosses out 2 Jan in calendar.*
*re-adds to in "a few more weeks"*
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Offering my services
« Reply #235 on: January 06, 2011, 08:31:02 am »

Hi!
I'm an experienced programmer finishing my  MS in CS, with a specialization in Artificial Intelligence. I've worked extensively in C and many other languages. I'm familiar with versioning systems and other aspects of team-based programming. If you guys still need developers, I'd be happy to offer assistance.
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Cedric6014
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Re: Offering my services
« Reply #236 on: January 06, 2011, 09:42:47 am »

Hi!
I'm an experienced programmer finishing my  MS in CS, with a specialization in Artificial Intelligence. I've worked extensively in C and many other languages. I'm familiar with versioning systems and other aspects of team-based programming. If you guys still need developers, I'd be happy to offer assistance.

Gidday there, thanks for the post!

Send me your email address in a PM or email and we'll go from there.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #237 on: February 23, 2011, 02:10:27 am »

Hello comrades, i'm portuguese and i play SC2 since 1994, and i continue to play it for at least 2 times per year, i must say, UQM is simply the best tribute ever made, and project 6014 is everything ive been praying for the past few years!!! Im playing it and found a few bugs on the syreen homeworld screen, and the planetary system on Appolonius. i cant see or interact with the planetary surface biology (and the planets are loaded with bio...) kinda bumped in to a wall in the plot..... but it's magnificent!!! If i can be of any assistence (plot only) please feel free to contact me Grin "Red or Blue?" Laughed like crazy! Congratulations on the demo!!! Smiley
« Last Edit: February 23, 2011, 02:17:49 am by Kaervek » Logged
Grand Master Planet Eater
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #238 on: February 26, 2011, 01:22:51 pm »

Can you please tell me where the rainbow worlds are?
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Alvarin
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #239 on: February 26, 2011, 05:14:36 pm »

You have the Zeta Sextantis from original SC2, draw imaginary line from there in an angle matching the original rainbow worlds locations, search for the same distances.

Or, if you want it spoilered, the locations are
(click to show/hide)
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