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Topic: Project 6014 – Ur-Quan Masters mod (Read 203040 times)
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dczanik
*Smell* controller
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Posts: 306
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Hi folks!
It's with a bit of sadness I must inform everybody that Project 6014: Demo 2 will be delayed a week. Our new scheduled release date is 11-30-11. The quality level just wasn't where we wanted it. Nobody wanted to release something unfinished just to meet the deadline. It's going to frustrate you and take away any fun that might be had.
Quinarbre made the decision, and I think it's the right one. I hate it when games do this. I'm sure many of you feel the same way.
I assure you we've had many late nights just to make the deadline, but sometimes these things happen. Still, I apologize for the delay.
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« Last Edit: November 10, 2011, 11:01:50 pm by dczanik »
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Huggybaby
Zebranky food
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Posts: 33
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Thanks for the report, release when ready!
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Death 999
Global Moderator
Enlightened
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We did. You did. Yes we can. No.
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I PM-ed Quinarbre asking what he wanted, if not my second dialog assignment. With the extra week, I could possibly do something else too, if it's simple. The second dialog is much bigger than the first.
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Draxas
Enlightened
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Looking forward to the release, because it will be better thanks to the extra time. Now, if only more of the "pros" had the leeway to do this.
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Biflspud
Zebranky food
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Oh, I see how it is. You build up all this excitement for 11/11, and create a spike in Star Con fanboi heart rates.. and then leave us jittery for the rest of the month?
Now, is 15 days enough to play Skyrim.. hmmmm..
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Quinarbre
Frungy champion
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Posts: 60
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Did not see much excitement building up here (well, except for JudgeYohance but he's perpetually excited about p6014) so we thought we'd delay it a bit just for the kick of frustrating you.
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Draxas
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You probably have as many irons in the fire as you need right now, but at some future point, if there's pieces of the project that you can crowdsource, by all means share. Heck, writing dialogue trees wouldn't necessarily require too much expertise and training, and you all could cut and paste the best dialogue options from what the community generates. Maybe even start with, "So, the Arilou have some information on the Lurg, but they're being coy. Map out a few dialogue trees" and see where it goes? I have to say, crowdsourcing dialog is a terrible idea. You want each species to have a unique voice that's internally consistent, and the best way to do that is to have one person write the dialog for that species. On the other hand, once the dialog is written and finalized, crowdsourcing voice acting might be a little bit more viable.
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Biflspud
Zebranky food
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Well, sorry you think so, Draxas - frankly, you can generate a lot of creativity by seeing what people come up with given half a chance to be creative. Worse thing that happens is that all of it is terrible, you politely thank people for their time, and vow never to do that again.
The reason I make the suggestion is that in my own writing, I've found it very liberating to simply plot out the story in little bites. "What would happen if they did this?" and just enjoy the rest of it as a free-writing exercise. You end up inventing a lot of "voice" just by exploring what the characters would do in that situation, and the more you free write in character, the sharper it gets.
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