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Topic: Project 6014 – Ur-Quan Masters mod (Read 199686 times)
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dathinvaderzim
Frungy champion
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Posts: 71
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I might be able to help with some sound and music and effects depending on what's needed. I could make new planets or try making weapons explosions or run some voices through FL studio to make them more interesting, help with plot writing, etc.
By the way, how will the update effect it? Will I have to start all over again when the project's finished?
Also, you should be able to mod your main ship a little bit. Only having one cargo space is a real downer, especially when I have to use like 100 fuel to go look for those patrol.
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Kwayne
*Many bubbles*
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Gender:
Posts: 189
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If my wish comes true, the events in the demo won't happen in the full game, so you'll have to start over again -- but then the starting point is different so it won't matter.
There are more than one possible schemes about what the flagship is supposed to be in the full game. Right now I'm for keeping the Explorer, and if that'll be the case then yes the customization of it should be less limited. The other possibility -- as the end of the demo implies -- is to use a Precursor ship like the one in SC2, with the same upgrade mechanics.
I also wanted to make planet surface textures but sadly most of them are generated by code.
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CelticMinstrel
Enlightened
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Posts: 522
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If the Explorer isn't used as a flagship, then what would it be used for?
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OakTea
Zebranky food
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Posts: 15
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Chmmr battleships.
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Kwayne
*Many bubbles*
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Gender:
Posts: 189
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Personally I would stick to the one-ship-per-race routine, so in the theoretical occasion of the Explorer getting cut out of the game I would ditch it mercilessly and use its weapons for the ship of another race.
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OakTea
Zebranky food
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Posts: 15
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I was imagining it as a supplement to the Avatar. Or yes, perhaps it could be recycled in another (new) race's ship.
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