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| | |-+  Project 6014 – Ur-Quan Masters mod
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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 141984 times)
Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #135 on: September 17, 2010, 12:40:02 am »

up to you mate!
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #136 on: September 17, 2010, 02:32:10 am »

Well, after working for some time, (and getting interrupted) I finished a sort of "rough draft" of the widget.  I hope that someone here has Yahoo Widgets and can test it out for me:
http://www.4shared.com/get/V-Cxfh2R/Countdown_to_Project_6014_Demo.html

If it DOES work for you, could you look at the about section and the preferences?  Thanks.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #137 on: September 17, 2010, 09:43:04 am »

If you're not going to show us anything new, don't bother marketing it.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #138 on: September 17, 2010, 03:16:58 pm »

Aw man... no compliment on how awesome a job I did on my first widget without the help of a manual? Cry
Just kidding...
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #139 on: September 18, 2010, 12:15:26 am »

It's good
One thing though, make the letters white because it's hard to see them.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #140 on: September 18, 2010, 01:57:16 am »

Thanks.  You mean on the preferences with the Vindicator?  White made it worse, but blue was the best I could find... huh, black is perfectly fine...(well, mostly) Roll Eyes  I'm going to add an updater identifier or something that yahoo widgets wants then I think I'll put it on there.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #141 on: September 18, 2010, 07:41:57 am »

never mind
worked it out


By the way, I thought the Demo was probably coming out on the 30th of September, not in 13 hours
« Last Edit: September 18, 2010, 02:19:13 pm by chenjesuwizard » Logged

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #142 on: September 18, 2010, 06:31:29 pm »

Huh.... well, here it says 11 days 12 hours and 42 minutes... and if you were talking about the countdown screen, that has the option so I think I know what you mean.
preferences(new):
http://imagebin.org/114640

main:
http://imagebin.org/114641
these won't stay up too long.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #143 on: September 18, 2010, 06:37:11 pm »

For some reason I have -17 hours. I moved it to 30th and it came up with 6 days to go...

I'm confused.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #144 on: September 18, 2010, 06:47:06 pm »

Huh... so am I... perhaps I can release under the Yahoo widget testing grounds and tell them that its supposed to be released on the 30th... or not bother with the widget at all.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #145 on: September 19, 2010, 09:42:43 am »

oh well...

How's everything going  Cedric?
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #146 on: September 20, 2010, 11:49:06 am »

Hello Hunams!  I am counting down the days and looking so much forward to the Mod!

I just cant get enough of this game!
Just had 4 nightshifts ans started to play again. I will never forget when i bought the original years ago!

Just to had more SC2 fun i just did the fuel thing ( With the Druuge) Never done that before   Wink It was funny!

I equipped my flagship now with only Spathi Eluders.
Now i am gooing into Kohr ann and Urquan space and i will try to terminate at least 1000 of there ships.
I will also try to reach 1 million credits for the Captain  Smiley

I do read this forum and the other Forum a lot , but i dont post as much as i rather keep on playing  Grin

I still think this is the best game that does exist on planet Earth!

As i said i cant wait to see this project!

Take care , I am gooing  into hyperspace again!

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #147 on: September 21, 2010, 07:46:59 pm »

Greetings *Happy Campers*, Long time forum reader, first time forum poster!

I'm one of the artists on Project 6014, and I'm excited and a bit scared about the demo coming out!  I really hope you like the artwork I've done. I came across Cedric's mod when I was trying to see if anybody had started a high res mod of the game.  When I saw there was a fan sequel being made, my one thought was, "Don't screw this up!!!  That's sacred ground!" But then it occurred to me that the best way to see the kind of sequel I want was to join the team.  For any mod like this, if you feel you can make the game better, I encourage you to join the team and try.

I've really enjoyed working with these guys, and love the fact I'm working with some of the people I've admired from afar. I've played Elvish Pillager's Crazy mod, listened to MisterCat's music, and have admired Vile Rancour's art.  So I feel like a fanboy myself here.  My part is pretty much done, so it's really up to the programmers.  And Cedric's PC is down for the count so the others have a big challenge. I've got some non-spoiler art I've done soon. I created a high-res version of the Kohr-Ah Ur-Quan that's not even in the game.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #148 on: September 21, 2010, 07:49:27 pm »

Can't wait to see what you've come up with! Smiley Spoilers PLEASE?! =)
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Megagun
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #149 on: September 21, 2010, 08:58:01 pm »

I haven't really followed this project at all, so it's nice to actually finally see something; especially since I might be interested in helping the project along.

On that note; how much of the project is done, and how much is currently completely decided on (as in plot line, etc)?
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