|
dczanik
*Smell* controller
Offline
Posts: 306
|
Hey! I noticed Cedric started posting my teaser art, so I guess it's okay for me to do the same! Woohoo! Here's my artwork of the Syreen's (adopted) Homeworld comm screen. Click the pic to embiggen!
You can always check out my other artwork here. http://dczanik.deviantart.com/gallery/
|
|
|
Logged
|
|
|
|
|
Angelfish
Enlightened
Offline
Posts: 568
|
Nevermind I already got my answer for the 2nd question.
She's mesmerizing!
|
|
|
Logged
|
|
|
|
dczanik
*Smell* controller
Offline
Posts: 306
|
Ah. Crap! You beat me to it! Well, to answer your question. Yes. She is animated! Though in game comm screen is only 243x107 pixels. To give you an idea, of how small that is, the Ur-Quan Masters Forum image is 400 pixels wide!
|
|
|
Logged
|
|
|
|
dczanik
*Smell* controller
Offline
Posts: 306
|
It took a while! Maybe 10-20 hours to paint the thing? It took me just as much time, if not longer, to animate it.
|
|
|
Logged
|
|
|
|
|
Draxas
Enlightened
Offline
Gender:
Posts: 1044
|
That is some fantastic looking artwork. Can't wait to see more!
|
|
|
Logged
|
|
|
|
Gekko
*Many bubbles*
Offline
Gender:
Posts: 199
Arena regular
|
Beatiful. I can see you've spent a large quantity of hours on those. Keep up the good work.
|
|
|
Logged
|
|
|
|
|
|
DangerMouse
Zebranky food
Offline
Posts: 27
|
no blinking eyes? that's a bit nerve wracking. lol Awesome looking rendition from the original. I actually like this a lot more... and as a side note, I think the love interest could have played more in the game... even though obviously the syreen as a whole is a huge part of the story.
|
|
« Last Edit: September 26, 2010, 03:43:30 am by DangerMouse »
|
Logged
|
|
|
|
|
dczanik
*Smell* controller
Offline
Posts: 306
|
The animation is broken up into several parts. There's a talking animations that runs when she's talking. That's just one. And yes, there is a blinking animation too. But, to animate, I cut it up into squares. The eyes are one group. The mouth is another. So, she can blink, and talk or not talk at the same time. It makes it all more dynamic than a canned 1,2,3,4, animation.
|
|
|
Logged
|
|
|
|
|