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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 137498 times)
Grand Master Planet Eater
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #240 on: February 26, 2011, 06:46:16 pm »

I went to Parmenides and there was no rainbow world Roll Eyes
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Alvarin
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #241 on: February 26, 2011, 07:12:20 pm »

http://img.photobucket.com/albums/v472/Alvarin/UQM/parm.png
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Grand Master Planet Eater
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #242 on: February 27, 2011, 08:24:28 am »

Oh wait, I figured it out - there are two systems called Parmenides.

Might want to rename one of them in the final version.
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Quinarbre
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #243 on: February 27, 2011, 01:01:46 pm »

Would you be kind enough to post the coordinates of both Parmenideses (Parmenides's ? Parmenidesses ? Goddamn english plurals !)
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Grand Master Planet Eater
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #244 on: February 27, 2011, 01:26:35 pm »

Parmenides (without the Rainbow World): 585.5, 412.5
Parmenides (with the Rainbow World): 834.2, 485.3
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JudgeYohance
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #245 on: February 27, 2011, 05:23:22 pm »

Nice catch the GMPE. You should be rewarded by being allowed to eat the non-rainbow world one Smiley
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #246 on: February 27, 2011, 11:11:37 pm »

Parmenides (without the Rainbow World): 585.5, 412.5
Parmenides (with the Rainbow World): 834.2, 485.3

Nice catch grand master! We will deal harshly with that bug.

And props to Alvarin forb using common sence to locate the actual rainbow worlds. I mean where else would they go?

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Draxas
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #247 on: February 28, 2011, 05:24:45 pm »

And props to Alvarin forb using common sence to locate the actual rainbow worlds. I mean where else would they go?

Somewhere else that is not related to the Groombidge cross, but creates a different, also mysterious, also relevant to the fate of the Precursors shape?

Just a thought.
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Alvarin
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #248 on: February 28, 2011, 06:21:03 pm »

Somewhere else that is not related to the Groombidge cross, but creates a different, also mysterious, also relevant to the fate of the Precursors shape?

Could be plausible, if the game was taking place in entirely different location. But, as we have some portion of previously explored space, having new patterns that do not correspond with old ones would be... weird.
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Draxas
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #249 on: February 28, 2011, 10:46:59 pm »

Perhaps the Rainbow worlds not only point toward something (Groombridge, or the galactic core), but also from something; perhaps something the Precursors left behind that they felt was much more important than the other random srtifacts strewn across the galaxy. Callbacks to SC2 are always welcome, but you don't necessarily need to adhere rigidly to everything that was established, especially with something as unknown and mysterious as the Precursors, their toys, and their motivations.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #250 on: March 15, 2011, 05:35:26 am »

In case you need voice talent and artwork/design, I'm willing to contribute.
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #251 on: March 15, 2011, 08:09:03 am »

In case you need voice talent and artwork/design, I'm willing to contribute.

Hell yes we do.
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JudgeYohance
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #252 on: March 17, 2011, 04:57:19 am »

Well spill Cedric! What kind of voices are you looking for? I would love to voice something (Any chance of me being an announcer at a Frungy game? Smiley )
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Cedric6014
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #253 on: March 17, 2011, 05:50:03 am »

Well spill Cedric! What kind of voices are you looking for? I would love to voice something (Any chance of me being an announcer at a Frungy game? Smiley )

I guerss its more the "artwork/design" aspect that I got excited about.

Voices are something we'll worry about towards the end of the project I think. There's nothing mroe annoying for voice performers to have to re-do there work becasue the writers change their mind about the script.

Maybe in a year's time well be lookign for voice actors!
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #254 on: March 18, 2011, 04:20:47 am »

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Voices are something we'll worry about towards the end of the project I think. There's nothing mroe annoying for voice performers to have to re-do there work becasue the writers change their mind about the script.

Oh i can understand that fully, happens every time I read a script for one of my videos Smiley
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