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Topic: Project 6014 – Ur-Quan Masters mod (Read 203011 times)
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BlackSpathiWarrior
Zebranky food
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Posts: 4
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Since you can't collect mineral ores with your landers, anyway to acquire more fuel? Or are you stuck with what it gives you by default?
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Armass
Zebranky food
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Posts: 26
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Tried the game , looks good. Some questions rise tough.
1. Regarding the shofixti. They say they havent found any new world to colonize. What about the water planet in Organon(the one syreen used in the mycon hoax)? It's right next to yehat space too, wouldn't this be perfect?
2. How many new races are in plans for the new rimward galactic area shown in game?
3. Are the arilou going to appear?
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oldlaptop
*Smell* controller
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Posts: 337
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Or perhaps the Mycon were able to get some Deep Children in there during the battle. We don't know much about the tactical situation, but assuming they did get the things into orbit, they probably would have fired off as many as they could before being annihilated.
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Armass
Zebranky food
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Posts: 26
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They could add some races, that are familiar to Starcontrol fans yet unseen so far:
Tarnoon: Read on the forums this race was cut from the game, they were originally going to be some kind of beetles with zen buddhism like religion.
Zorg's race: All of us SC fans remember zorg the copyright alien. Would be funny to see his race at last.
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DisdainFlame
Zebranky food
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Posts: 1
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Played through the demo, and did a little exploration. I found a few worlds with numerous creatures on them, covering the entire world almost, yet none could be shot. I can't remember specific locations, however. The only other issue I discovered is when I had the cyborg on++ mode activated, the fight with the Lurg crashes the program if you select a Yehat as your ship. It will work fine until the yehat gets right up to or touches the Lurg bubbles. That's it as far as issues. Other than that, the game had me hooked, and I'm going to be watching (and playing) every release you guys produce. I've been desperate for something like this for as long as I can remember....the developers have my fullest appreciation.
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Grand Master Planet Eater
Frungy champion
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Posts: 85
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Utwig vs. Lurg also crashes the game. It happens whenever the shields are activated.
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Ur-Quan_Destroyer
Zebranky food
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Posts: 4
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Hey guys, I'm new to (these) forums, but I just wanted to say that I found a whole solar system where, like DisdainFlame said, you bring your ship to the planet, it takes a few seconds longer to load, you scan it, and no minerals, no energy, and a million biologicals. You then proceed to land, and either there are no biologicals on the planet (with the signatures still showing up) and your ship "lags" around a bit, or there are a million biologicals and you can't fire your stun blaster... the system is Beta Messier I believe. Every planet in this system has the glitch, besides two, one has energy signatures on it , and the other has one biological signature, but it is also glitched, as you can't use your blasters again, and I think there are several egg creatures on the one spot ) (At least on the demo I have, I don't know whether or not it has been fixed on the full version).
Now on another note, I really hope this project is going well! After playing UQM, I got hooked! I was looking around for a sequel to UQM (SCII), but couldn't find anything that looked good. I tried to play SCIII, but that game (to put it literally) sucks. No offense to anyone who likes it or the programmers/team, but SCIII had many problems. One was the stupid rotating starmap.... but anyways, enough of my rant. I've been playing through the demo and let me tell you that I am very impressed. I believe this has great potential, and maybe even convince Activision to let Toys 4 Bob to create a true sequel to SCII, not the (failed) attempt made by the creators of SCIII (I forget who made it). Anyways, I support this project and hope that everything is still going great!
Also, was wondering in the demo how far you actually let us go? I just started it, and, well, not to create any spoilers or anything , I just can't figure out what to do now, unless I've gone as far as I can in the demo. Anyways, thanks for all your work on this project and I wish you the best!
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Alvarin
Enlightened
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Posts: 799
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Talk to Chmmr, they will provide you with some navigational clues, talk to the Shofixty to have some more. Correlate them and do some flying. You'll know when you get there. If you don't want to just finish the demo, there is some more stuff to do, like visiting some other allies and aliens.
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