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Topic: Project 6014 – Ur-Quan Masters mod (Read 199513 times)
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dczanik
*Smell* controller
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Posts: 306
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That's the exact scene I was thinking of! Glad somebody else got it. The "In space no one can hear you scream" line just got me thinking about other sci-fi movies.
Of course getting corrected for "mispelling" that is just a "miner" problem.
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Draxas
Enlightened
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Posts: 1044
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I seem to have missed out on the Plot Cookie. Here's the path I took: 1) Talked to Chmmr and Hayes 2) Ran down to "Crash Site" and started plodding around, found nothing but some biologicals 3) Talked to Melnorme, got pointed at Naos, Angstrom and Messier 4) Explored those, found nothing. 5) Decided to pop in to see the Syreen, Orz, Spathi and Yehat 6) Yehat pointed me towards a dud world 7) If there was more I was supposed to have done, I fear I didn't encounter it or think about doing it. The key link you missed is a chat with the Shofixti. They'll be able to narrow down your search area even more. You can find them still holding onto what little they have left near the burnt out remains of their homeworld.
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dczanik
*Smell* controller
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Posts: 306
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I guess since nobody is answering, I'll do it. But I must go "the way of the politician" and say a lot without really saying anything at all.
I playfully taunted the devs that the art team could get everything done by November if they could muster up the time. Well, they called my bluff! So now we're all frantically working on it. The devs are really working overtime. I am really excited about this new demo. I can't go into specifics, but there are new features,and new art. The reason for the new demo is really to help us squash any of the bugs that I'm sure will pop up. Right now things are a mess but changes are happening rapidly. To give you an idea how quickly, there's been over 170 updates just in the past week alone. Yes, we're still looking at 11-11-11 for the new demo. I'm bringing in help anywhere we can get it. So if there are artists, programmers, etc. that would like to help us just send a PM to me or Cedric. Sorry for the late response, we've been busy
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onpon4
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Sharing is good.
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Hm, I think I'd be interested in helping with the coding. Not right now; I just got an incredibly annoying cold and can't even focus on simple tasks right now, but when I get over this cold I'll probably want to get involved with this project.
My C knowledge is a basic level at best (I've actually only used C++, and at that, only for simple command-line programs), but I'd bet I can help somewhere. Plus, this would be a perfect opportunity for me to gain a little experience in C.
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« Last Edit: September 21, 2011, 11:19:37 pm by onpon4 »
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Death 999
Global Moderator
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Posts: 3874
We did. You did. Yes we can. No.
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I'm still waiting for an assignment!
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Dexter Aya
Zebranky food
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Posts: 2
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Hello there, I just played your mod, and I have to say; I am impressed! Very well done, but it has some bugs. I understand this is just a beta demo, but i'd like to give my opinion on what I think would be good additions;
Mining, it's basically the THING in SC2. Chenjesu and Mrrnmhrrm leftovers that didn't merge in "The Process" Rouge heirachy enemies; such as a random VUX or Mycon floating around.
Thank you for your time and best of luck, I await the final build.
-Dexter
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Kaiser
Zebranky food
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Posts: 39
I love YaBB 1G - SP1!
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11/11/11? You guys like competing with Skyrim?
I've played the demo when it first came out. It's interesting, looks promising. Miss my space tug though!
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dczanik
*Smell* controller
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Posts: 306
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The 6014 team doesn't even know this... but 11/11/11 is my birthday
There was really no reason why. It just happened to be 2 months from the day we decided we could get everything done in.... a couple months.
So, on 11/11/11, I plan on having a birthday/launch party.
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Megagun
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Posts: 580
Moo
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Planning to release this thing after the release of Skyrim would probably mean that it´ll never get released..
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