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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 199513 times)
Admiral Zeratul
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #300 on: August 29, 2011, 01:35:06 am »

I will not miss the opportunity to correct someone else's grammar. It's my sacred duty as a Grammar Nazi, I'm afraid.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #301 on: August 29, 2011, 02:10:44 am »

I think you mean miners. A minor is someone under the age of legal responsibility, not someone who goes out and strips planets of their natural resources.
I fear this situation requires a funny Youtube link!
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dczanik
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #302 on: August 29, 2011, 02:25:01 am »

That's the exact scene I was thinking of! Cheesy Glad somebody else got it. The "In space no one can hear you scream" line just got me thinking about other sci-fi movies.

Of course getting corrected for "mispelling"  that is just a "miner" problem. Wink
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Re: I like the direction! A few suggestions?
« Reply #303 on: August 29, 2011, 06:44:45 pm »

I seem to have missed out on the Plot Cookie.  Here's the path I took:
1) Talked to Chmmr and Hayes
2) Ran down to "Crash Site" and started plodding around, found nothing but some biologicals
3) Talked to Melnorme, got pointed at Naos, Angstrom and Messier
4) Explored those, found nothing.
5) Decided to pop in to see the Syreen, Orz, Spathi and Yehat
6) Yehat pointed me towards a dud world
7) Huh

If there was more I was supposed to have done, I fear I didn't encounter it or think about doing it.

The key link you missed is a chat with the Shofixti. They'll be able to narrow down your search area even more. You can find them still holding onto what little they have left near the burnt out remains of their homeworld.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #304 on: September 17, 2011, 05:52:48 pm »

I think I have been good for long enough.

*gets out giant water balloon of massive wetness (special edition) and tosses it at Cedric and the devs*

Okay so we are getting the new demo in November as of last check in but I wanted to see if any of you guys have any new info, any new way we can help, are we still looking at the November date and anything else you can/want to tell us. Smiley

(Cedric and the Devs.....Sounds like the name of a cover band.)
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #305 on: September 21, 2011, 09:58:59 pm »

I guess since nobody is answering, I'll do it. But I must go "the way of the politician" and say a lot without really saying anything at all.

I playfully taunted the devs that the art team could get everything done by November if they could muster up the time. Well, they called my bluff! So now we're all frantically working on it. The devs are really working overtime. I am really excited  about this new demo.  I can't go into specifics, but there are new features,and new art. The reason for the new demo is really to help us squash any of the bugs that I'm sure will pop up. Right now things are a mess but changes are happening rapidly.  To give you an idea how quickly, there's been over 170 updates just in the past week alone. Yes, we're still looking at 11-11-11 for the new demo. I'm bringing in help anywhere we can get it. So if there are artists, programmers, etc. that would like to help us just send a PM to me or Cedric. Sorry for the late response, we've been busy Cheesy
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #306 on: September 21, 2011, 10:13:31 pm »

Hm, I think I'd be interested in helping with the coding. Not right now; I just got an incredibly annoying cold and can't even focus on simple tasks right now, but when I get over this cold I'll probably want to get involved with this project.

My C knowledge is a basic level at best (I've actually only used C++, and at that, only for simple command-line programs), but I'd bet I can help somewhere. Plus, this would be a perfect opportunity for me to gain a little experience in C. Tongue
« Last Edit: September 21, 2011, 11:19:37 pm by onpon4 » Logged

JudgeYohance
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #307 on: September 21, 2011, 10:55:29 pm »

Quote
Sorry for the late response, we've been busy

No apologies needed. I just like to make sure that the wheels are still turning (and bothering you guys every so often has it's own entertainment value Smiley )

A little competition to speed up the development is a good thing I say. Just don't burn yourselves out. You got a game to keep building and that HD mod slated for the end of the year and if you die of exhaustion, my pathetic stick figure art levels won't make up for it Smiley
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #308 on: September 24, 2011, 02:32:46 pm »

I'm still waiting for an assignment!
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Dexter Aya
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #309 on: September 26, 2011, 10:05:32 pm »

Hello there,
I just played your mod, and I have to say; I am impressed! Very well done, but it has some bugs.
I understand this is just a beta demo, but i'd like to give my opinion on what I think would be good additions;

Mining, it's basically the THING in SC2.
Chenjesu and Mrrnmhrrm leftovers that didn't merge in "The Process"
Rouge heirachy enemies; such as a random VUX or Mycon floating around.

Thank you for your time and best of luck, I await the final build.

-Dexter
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dczanik
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #310 on: September 26, 2011, 10:52:49 pm »

Hello there,
I just played your mod, and I have to say; I am impressed! Very well done, but it has some bugs.
I understand this is just a beta demo, but i'd like to give my opinion on what I think would be good additions;

Mining, it's basically the THING in SC2.
Chenjesu and Mrrnmhrrm leftovers that didn't merge in "The Process"
Rouge heirachy enemies; such as a random VUX or Mycon floating around.

Thank you for your time and best of luck, I await the final build.

-Dexter

Hi Dexter!

I'm glad you liked it! I believe mining should make an appearance in the next version of the demo.  Look for it 11-11-11.
"The Process" will be a plot point in the full game.
You should see other aliens in the full game.
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- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #311 on: September 28, 2011, 12:44:18 am »

it has some bugs.

Hi Dexter, if you remember any of the bugs, could you send me a brief description?  Or post them here (with the spoilers tags).  The most useful bit of information is where each one occurred (i.e. how we can reproduce it).

It would be good to fix a few of them before the next demo!

Edmund.
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Kaiser
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #312 on: September 28, 2011, 08:38:53 am »

11/11/11?  You guys like competing with Skyrim? Tongue

I've played the demo when it first came out.  It's interesting, looks promising.  Miss my space tug though!
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #313 on: September 28, 2011, 05:25:31 pm »

The 6014 team doesn't even know this... but  11/11/11 is my birthday  Grin 

There was really no reason why.  It just happened to be 2 months from the day  we decided we could get everything done in.... a couple months.

So, on 11/11/11,  I plan on having a birthday/launch party. 
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- Damon
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #314 on: September 28, 2011, 07:58:01 pm »

Planning to release this thing after the release of Skyrim would probably mean that it´ll never get released..  Smiley
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