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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 140769 times)
Quinarbre
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #375 on: December 02, 2011, 12:33:14 pm »

It's on, bitches !

... err, I mean, ladies and gentlemen, I'm pleased to announce the windows installer is up for you to download.

This file should install properly The Ur-Quan Masters Project6014 demo version 0.2.0.
The installer automatically downloads the content packages you want... well theoretically it should, but the hires4x package is too big so you'll have to download it manually and extract the .rar files in a directory, and tell the installer where this directory is.

Sorry for the inconvenience, look out for the next, fully automated version !

Alvarin: all of Megagun's mirror seems unreachable at the moment. Otherwise I'd have a location for the automated download of the hires4x package.
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Megagun
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #376 on: December 02, 2011, 02:27:28 pm »

..oh. Haha. I'm an idiot.

The mirrors for the Linux section was using 'p6014' as a folder, whereas the non-Linux section was using 'project6014' as a folder. I renamed the 'project6014' folder to 'p6014' (on the server), which obviously broke the non-Linux section.

All downloads should work now. As far as I know, they're hosted on the same server as these forums, so if you're having troubles here it might mean that my mirrors won't work.

Quinarbre: use my mirrors for the hires4x package now. That's actually mostly why I put them up, because I realized that your installer probably couldn't work with splitted files. Smiley

Alvarin: Odd, they should work. Control-F5 maybe? I just checked myself, and they definitively work here. Either way, I've added them to Google Code now, so you can grab them from there instead.
As far as installing these goes: dpkg -i <filename>. You only need either the 32-bit or 64-bit binaries, plus the base content. Any other .deb packages are optional.

Oldlaptop: let me see if I can get it running/compiling on Debian 6 myself. The source package is mostly an altered version of the official Debian 6 UQM pkgsrc, so I think it should work, but I've made some stupid alterations that don't exactly make it a proper pkgsrc (I'm not exactly an expert with this kind of thing, that's why Tongue) and it needs some manual fiddling before it'll poop out a proper .deb package
EDIT: The packages available right now work with Debian 6, too. Just tested 'em in a VM. Smiley
If there is any reason for me to recompile and republish this thing on Debian 6, let me know. Otherwise, I'll keep things as they are.
« Last Edit: December 02, 2011, 04:25:18 pm by Megagun » Logged
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #377 on: December 02, 2011, 04:24:43 pm »

Maybe I found a bug.
Once fought against the Lurg, found the Precursor spaceship, I leave the planet and the program closes. This happens also with the people in Alpha Vulpecula. It happened to someone else? I use Ubuntu 10.10
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #378 on: December 02, 2011, 04:29:45 pm »

Maybe I found a bug.
Once fought against the Lurg, found the Precursor spaceship, I leave the planet and the program closes. This happens also with the people in Alpha Vulpecula. It happened to someone else? I use Ubuntu 10.10
Hmm, can you give me a game save just moments prior to the action that causes this crash? The game save should be in ~/.uqmmod/save and named after the save slot (starcon2.00 is the save for slot #0). If you don't have any means to hand the game save to me, let me know and I'll give you an e-mail address to send it to.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #379 on: December 02, 2011, 04:43:57 pm »

Can't run the Windows version at all. It displays the title screen and then crashes. I did not download the hi-res packages.

Hmm, apparently running the .bat file (which runs the game with the -o parameter) fixed the problem.
« Last Edit: December 02, 2011, 04:46:27 pm by PRH » Logged
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #380 on: December 02, 2011, 04:51:37 pm »

Yup, the game is defaulted to high resolution, which can't run with the -o parameter. We want to show what we've done Smiley

Just what I suspected, Megagun. I'm building and uploading an installer that points towards your mirror, and then I have to learn how to configure nsis to use multiple mirrors.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #381 on: December 02, 2011, 05:02:34 pm »

Hmm, I've managed to fix my problem by deleting the 0.1.0 version and then installing 0.2.0. Now everything seems to work properly. Smiley
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #382 on: December 02, 2011, 05:13:34 pm »

Yup, my game crashed after trying to visit the black hole looking thing in Orz space. I guess the ariloo was right, I'm not ready to pass into it.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #383 on: December 02, 2011, 06:23:16 pm »

Maybe I found a bug.
Once fought against the Lurg, found the Precursor spaceship, I leave the planet and the program closes. This happens also with the people in Alpha Vulpecula. It happened to someone else? I use Ubuntu 10.10
I've received the save files, reproduced the issue and reported it as issue #30
As I'm not familiar with the code, someone else will have to take a closer look at this issue.

Thanks again for reporting it.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #384 on: December 03, 2011, 12:36:11 pm »

So, bug report time!

All of these bugs apply to the low-res version. I have no idea how things are in the high-res version.

- The slave shields' pulsing seems to be rather irregular and way too fast.
- The appearance of the alien fleets in hyperspace, instead of looking like small circles of TrueSpace like they always did, now cycles rapidly through the images of various stars and even QuasiSpace portals.
- During conversations, when you open the text screen showing you the alien's last response, the oscilloscope freezes. It starts again when you return to the normal conversation screen.

Also, a suggestion. Can we have hi-res versions of the old Star Control fonts instead of those Star Trek fonts in the hi-res version?
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #385 on: December 03, 2011, 05:57:16 pm »

Thanks, I may have overlooked the low-res version a bit when upgrading hyperspace.
We haven't touched pulsating shields nor the oscilloscope so I don't understand where that behavior comes from, but we'll look into it.

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Can we have hi-res versions of the old Star Control fonts instead of those Star Trek fonts in the hi-res version?

What do you mean exactly ? We've struggled to find fonts that suited the aliens best, or that looked like the original ones ; when none existed we picked something we liked. If you happen to know what fonts were originally chosen, please indicate them and we'll be glad to use them in a bigger size.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #386 on: December 03, 2011, 06:16:38 pm »

Also, a suggestion. Can we have hi-res versions of the old Star Control fonts instead of those Star Trek fonts in the hi-res version?

The problem is there is no high res version of those fonts. So we've had to look for alternatives.  If you'd like to go pixel by pixel and create high res version of those fonts, I'd love to have them.  At around 10 minutes per letter, multiplied by the entire alphabet (including European characters, Cyrllic characters, and other extended characters), and multiply that by 30 alien races... You're looking at around 1,200 hours worth of work.   Roll Eyes     So, no.   Not going to happen PRH. Sorry. 

So we had to choose between existing fonts that is freely available, that has the correct license, is monospaced, and has the extended character set we need.

Some of these have changed (like Arilou and Dynarri), but for the most part, these are the fonts:



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Re: Project 6014 – Ur-Quan Masters mod
« Reply #387 on: December 03, 2011, 09:23:56 pm »

Hello Project team.

I just downloaded and installed the demo 2 on windows 7 ( No problems at all).
I have put all settings on highest possible and  just started playing My monitor is a iiyama prolite B2409HDS and my  Computer is also connect with a hdmi Cable to a panasonic 42 Inch Plasma television.

I LOVE THE HD  that is now showing full screen on both ( monitor and TV)  

although i have played the game over 20 times , This is a complete new experience!

I just  am at the very beginning of the game. I can play for a couple of hours before i have to go to sleep.
When i started the first time i saw no HD grapics  when i contacted the starbase chmrrrr. I remembered  the art of  Dczanik in several topics so i thought hmm i must have done something wrong. I went back to the settings and then noticed i had it on 800x600 so i have put it on 1280x960 and ran the game again! WOW! the intro looks Fantastic Both on Monitor and espacially on the Panasonic 42 Inch!!

FANTASTIC Job team!

I still consider SC2 as one of the best SF games ever! and i remember how exited i was when i  bought and played the original  when it came out!   (i still have the original box)

But This demo version 2 in HD is as i said a complete new experience playing Sc2!

I was addicted to the mass effect series the last couple of months playing a redhaired female adept Smiley named Nicole. But Nicole has to wait  for replays because I first have to discover everything in the  sc2 Demo.

1 problem i ran into... I use Gadwin Printscreen for screenshots. If i want to make a screenshot the game crashes . Also my mouse is not responding then and i have to do alt cntr dell to close the game with the taskmanager.

I sure can advise every player to look at the intro and  the game in HD settings  on a Big Television!  Smiley

Thanks for creating this demo!   Fantastic stuff!  

Ill start playing now and will write down any bugs i will be confronted with ( hopefully none)

What i saw sofar  in a few minutes of playing and liked  very much : The HD version: The dispatch of the lander, The rotating planets, The HD  biological  "Monsters".  

I would like to buy all members of the team a pizza and a beer  Wink

Thanks A lot!

Many regards from the Netherlands. ( excuse me for my terrible english).



 

  
« Last Edit: December 03, 2011, 09:29:09 pm by IceAge » Logged

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Re: Project 6014 – Ur-Quan Masters mod
« Reply #388 on: December 03, 2011, 11:01:19 pm »

Hello Project team.

I LOVE THE HD  that is now showing full screen on both ( monitor and TV)  
although i have played the game over 20 times , This is a complete new experience!

I just  am at the very beginning of the game. I can play for a couple of hours before i have to go to sleep.
When i started the first time i saw no HD grapics  when i contacted the starbase chmrrrr. I remembered  the art of  Dczanik in several topics so i thought hmm i must have done something wrong. I went back to the settings and then noticed i had it on 800x600 so i have put it on 1280x960 and ran the game again! WOW! the intro looks Fantastic Both on Monitor and espacially on the Panasonic 42 Inch!!

FANTASTIC Job team!

I still consider SC2 as one of the best SF games ever! and i remember how exited i was when i  bought and played the original  when it came out!   (i still have the original box)
But This demo version 2 in HD is as i said a complete new experience playing Sc2!
Thanks for creating this demo!   Fantastic stuff!  
What i saw sofar  in a few minutes of playing and liked  very much : The HD version: The dispatch of the lander, The rotating planets, The HD  biological  "Monsters".  
I would like to buy all members of the team a pizza and a beer  Wink
Thanks A lot!
Many regards from the Netherlands. ( excuse me for my terrible english).

IceAge: This is the kind of comment that makes the hundred of hours we put into it feel completely justified and worth it. Thank you Smiley  We've tried to give a new experience, but still make it feel like the original game.  The programmers really worked hard to make it feel like the original game, tweaking everything they could constantly.   Mass Effect 1 and 2 are games that I have, just never had the time to play them. Now that we're done with the demo, I may take a break and finally go play them Smiley

People are commenting on the rotating planets. This was one of my ideas, but it's easy to have ideas. Implementing them is another matter.  That's where real genius and skill come in. I wanted this, but figured implementing it would be too tough. We are talking about dynamically creating several unique planets in a second. So I was going to try to make pre-rendered planets for every type.  But Benjamin said let him try. Well, the guy completely re-wrote the solar system code!  Now, not only do they rotate, but you can visit the planets 6 months later, and see their orbit position has changed too.  Little things like that, transports taking off, just makes the everything feel more alive.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #389 on: December 04, 2011, 03:57:03 am »

Haven't posted on these forums for at least several years (EDIT: actually 8 years):
Last time I was active, current version of UQM was 0.4 or maybe 0.5 .

When v0.7 UQM arrived, it peaked my interest to try Star Control 2 once more. Then after I finished it, I just wanted mooore!!!

Then I founded Lurg dialogue on youtube, which got me curious about 6014 project. After trying 0.1, it was like I played some long lost expansion pack for original SC2. It just fits well to SC2 story, and same engine made it really feel like expansion to original game.

As soon as it was released, I tried 0.2 in high resolution, and it is magnificent! Now I'm bummed that p6014 will still be work in progress for a long time, and that at the same time original SC2 is not yet ported to high resolution. Well, at least super melee is complete in HD, if played from p6014. Grin

Only thing I don't like is that some of new p6014 comm screens have lost some of their animations in HD version , compared to VGA versions. But I guess it's due to it being work in progress.

Also, I really like some of the new content in 0.2, like Shofixti colony, or Yehat starbase.


Anyway, keep up good work. Let us hope that next year we'll get extended campaign. Cheesy
« Last Edit: December 04, 2011, 07:39:19 pm by player1 » Logged
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