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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 221069 times)
CelticMinstrel
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #540 on: May 12, 2012, 05:28:33 pm »

I still think you're overestimating the alliance's response to him dying or going missing.
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OakTea
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #541 on: May 15, 2012, 07:11:40 am »

We don't really have much precedence for this kind of an event taking place in the SC universe.  Fwiffo is the closest thing we have (if I recall) and while the Spathi hate him, they are still angry with the player if Fwiffo dies.
Fwiffo was a coward among cowards, and disliked by his race.
Zelnick brought the Pkunk and Yehat together and brought peace between the two species, was responsible for the survival of the Shofixti species which was on the brink of destruction, saved the galaxy from the threat of the Kohr-Ah (and the Slylandro Probes), started a new alliance and (probably) made the Chmmr its leaders, saved the humans from Ur-Quan subjugation...
I don't believe there has been one individual of any species who has done so much for so many races.  Should that individual go missing, I'm sure there'd be a more frantic search than the search for the Shofixti scouting parties.
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #542 on: May 15, 2012, 04:32:16 pm »

Cedric you and the devs have been very quiet for the last few weeks. Is there any news on the progress towards the full game right now?

We've been talking and working amongst ourselves. The artists have been working hard, we're talking story, I'm closing in on finishing a revamped dialog system, improved from the one described here:
http://forum.uqm.stack.nl/index.php?topic=3233.msg41124;topicseen#msg41124
« Last Edit: May 15, 2012, 04:34:04 pm by Death 999 » Logged
Megagun
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #543 on: May 15, 2012, 09:20:24 pm »

We've been talking and working amongst ourselves. The artists have been working hard, we're talking story, I'm closing in on finishing a revamped dialog system, improved from the one described here:
http://forum.uqm.stack.nl/index.php?topic=3233.msg41124;topicseen#msg41124

A demo editor/player for this format can be found here (which is what I've been working on lately). Supports most things, with the exception of advanced expressions. If you just want to see pretty graphics and an example dialog, hit that shiny 'load example dialog' button. I don't guarantee that it follows the specs 100% completely, but it should be fairly close... Smiley
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #544 on: May 15, 2012, 10:28:15 pm »

I was just coming back to add that to the list! Sorry for not crediting you - and hey, now I know that you (in that capacity) are Megagun, which I didn't know.
I hesitated to get down to too-specific things because it would lead to leaving people out, but I did want to mention that nifty tool.

By the way, it appears to follow the specs quite well.

I would point out three things in the example dialog:

you named an option 'checkcomputer' when there is no other option with that name, so it isn't necessary. I would suggest making it give a warning for that (to catch misspelled variants of the same name).

The condition on the last text item could be left implicit (though here a warning would not be advisable because it's perfectly okay for a text call to come up with nothing)

You didn't remove a bug from the original - it's '>try_shoot', not '<try_shoot'
« Last Edit: May 16, 2012, 03:05:42 pm by Death 999 » Logged
CelticMinstrel
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #545 on: May 20, 2012, 03:27:52 pm »

We don't really have much precedence for this kind of an event taking place in the SC universe.  Fwiffo is the closest thing we have (if I recall) and while the Spathi hate him, they are still angry with the player if Fwiffo dies.
Fwiffo was a coward among cowards, and disliked by his race.
Zelnick brought the Pkunk and Yehat together and brought peace between the two species, was responsible for the survival of the Shofixti species which was on the brink of destruction, saved the galaxy from the threat of the Kohr-Ah (and the Slylandro Probes), started a new alliance and (probably) made the Chmmr its leaders, saved the humans from Ur-Quan subjugation...
I don't believe there has been one individual of any species who has done so much for so many races.  Should that individual go missing, I'm sure there'd be a more frantic search than the search for the Shofixti scouting parties.
If they have nothing else to do, sure. But if they're suddenly facing a new threat, I think that might take priority,
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Stardrake
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #546 on: May 21, 2012, 01:16:13 am »

Depends on the magnitude of the threat, really. They wouldn't like the idea of leaving him to his fate, and will probably send a task force if they can afford to - but if their back has been put to the wall and they need every ship they've got, then the good of the Alliance as a whole is more important than one person, however revered.
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OakTea
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #547 on: May 21, 2012, 04:11:07 am »

Unless Zelnick is equivalent to a superweapon of sorts.  The Alliance wouldn't be the size it is if it weren't for his actions as a diplomatic leader (for the most part).  He is also a Precursor expert, with a natural talent for using their vessels.  I believe it was implied that these traits are rare (especially the natural precursor vessel talent), and would classify him as slightly higher than a revered individual.

Of course, with at least one major threat (ignoring the rogue Kohr-Ah) looming over the Alliance, it'd be understandable if they could not spare the resources for a major search party.
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Kwayne
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #548 on: May 21, 2012, 09:21:41 pm »

No tally of good deeds can save one from the cruel reality that governments don't operate on empathy, but on resources. Unless for popular interest -- which kind of requires the Captain to be a pop-star -- the government that is both in a reconstruction period and war wouldn't waste resources to search for someone whose practical value is seemingly expired in the last conflict.
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OakTea
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #549 on: May 22, 2012, 12:24:07 am »

Hm, this is true.  The Chmmr and even Hayes were accepting of the fact that Zelnick might not escape at the end of SC2.
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Stardrake
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #550 on: May 25, 2012, 03:00:10 am »

Well, compared to defeating the Kohr-Ah and preventing the extinction of all sapient life in the quadrant, any single person is expendable.

As the person who did achieve that, though, Zelnicki probably does have pop-star or higher status. However, it does come down to resources - the Alliance leadership isn't going to prioritise finding Zelnicki over preventing the Alliance from falling to an enemy and undoing all of Zelnicki's good work. I could see a task force being assigned if it can be spared, but not of it's literally a case of needing everything to go into the war effort, or if they know that Zelnicki's last location was just too far behind enemy lines.

Another consideration on resources is whether regular Alliance ships actually have the legs to get out there. The Chmmr built the Explorer to ship Zelnicki's search fleet out to where the Shofixti went missing, after all, when they could have just given him an Avatar for his flagship - this might be because most Alliance ships need something like the Vindicator or the Explorer to serve as a tanker/mothership to get out that far in the first place. (While Scouts obviously could, they are, well, scouts, and thus may have longer 'legs' than more dedicated combat ships like Terminators - in fact, thinking on it, it's possible that Scouts carry much larger fuel stores proportionally speaking than most other ships by default, and part of the power of the Glory Device is that the initial blast is augmented by the Scout's large fuel tanks going off.)

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DrillDaddy01
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #551 on: July 07, 2012, 09:09:17 pm »

Any news on this project and how it's comming along would be very welcome. I love what you've done so far and can't wait to see where you guys take it. I would love to be one of the first to play it out when it's completed.
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Kwayne
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #552 on: July 07, 2012, 11:08:54 pm »

What I'm sure about is that there are some new graphical material. A few new alien comm screens were added lately, but progress is slow: life interrupts, summer is hot, writing is difficult, computer is noisy as hell.
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #553 on: July 08, 2012, 07:23:12 am »

Dialog system is somewhere around 98% done but I had to take a break to move, which wiped my working memory of one particularly obtuse section of the code that I need to interface with.

In the mean time, though, I've begun writing up another one of the races (FleeingRace, as it's called) - which I thought might as well be the Shlthuk, which I've described elsewhere around here. Biologically speaking and by name, that is.
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DrillDaddy01
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #554 on: July 09, 2012, 07:14:57 pm »

Wow you guys are great.  It helps ease some of my frustrations about waiting.  Seems lately I'm always waitng on the next chapter of one of my favorites.  For example: BioShock Infinate, StarCraft 2 - Heart of the swarm, Shadowrun returns, Dragon Age 3, just to name a few.  Your mod is what I would consider closer to cannon than anything else out there, especially SC NOT 3. lol  As a   big fan of this game, I want to thank the entire dev team for all their hard work and dedication to this project. It will never be forgoten, at least, not in MY lifetime.
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