The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 18, 2019, 09:17:36 am
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Project 6014 – Ur-Quan Masters mod
« previous next »
Pages: 1 ... 41 42 [43] 44 45 46 Print
Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 139224 times)
CreepyUnderwearCollector
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #630 on: November 23, 2013, 02:01:40 am »

I stumbled onto some concept art for this and was WOW'd. 

So,  what is the story -- project still moving forward?  Is there anything going on with it and if so how can I help.  I am currently out of work so I need something to work on besides lingerie-repair and the occasional welding project (NOT RELATED).
Logged

---
In God We Trust,  All Others Net 30
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Project 6014 – Ur-Quan Masters mod
« Reply #631 on: November 23, 2013, 02:16:01 am »

Yep. We really need some additional programmers to implement the stuff the writers want to do.
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
CreepyUnderwearCollector
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #632 on: November 23, 2013, 02:46:31 am »

And that is the one thing I cannot contribute.  I can program molding machines,  CNC mills and PLCs but I know nothing of COMPUTER programming.
Logged

---
In God We Trust,  All Others Net 30
CreepyUnderwearCollector
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #633 on: November 24, 2013, 04:39:59 am »

So I downloaded and poked around the main game...   Impressive work so far.    Is the "plot" installed yet or at least some version of it?   If so where do I go to get the ball rolling so to speak...


Oh and I decided to play some SuperMelee just for old times sake.    Star Destroyer?    Shocked   REALLY?!   Grin   
Logged

---
In God We Trust,  All Others Net 30
GBAura
Zebranky food
*
Offline Offline

Gender: Female
Posts: 10


Your friendly Orz neighbour.


View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #634 on: November 29, 2013, 11:13:01 pm »

So I downloaded and poked around the main game...   Impressive work so far.    Is the "plot" installed yet or at least some version of it?   If so where do I go to get the ball rolling so to speak...

The plot is still a bit scattered but it's coming together very slowly. There is a project set up at Code Google which contains the story, a place to share ideas and so much more. Just a warning, those places contain spoilers to 6014 so don't go there if you want to keep the game a surprise once its completed.
Logged

Love Live Star Control, as well as their fans!

(Is it *smiley time* you want to *play* again?)
CreepyUnderwearCollector
Zebranky food
*
Offline Offline

Gender: Male
Posts: 6



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #635 on: December 01, 2013, 04:09:02 am »

That's not a problem,  I think I'll hop on over and take a look.   
Logged

---
In God We Trust,  All Others Net 30
player1
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #636 on: December 01, 2013, 11:59:40 pm »

Kinda sad that project currently lacks actual developers to do the coding.

Too much writers, too little coders.

« Last Edit: December 03, 2013, 09:10:56 pm by player1 » Logged
praetorelliot
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #637 on: August 19, 2014, 04:39:17 am »

You could possibly find additional coders at koding.com
Logged
Rapajez
Frungy champion
**
Offline Offline

Posts: 68



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #638 on: August 19, 2014, 06:11:19 am »

Is there a way members could chip in and hire programmers on Elance.com, etc...or are we messing with legal stuff there?
Logged
Greyman
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #639 on: September 09, 2014, 06:26:44 am »

I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.

I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use).  If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.
Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Project 6014 – Ur-Quan Masters mod
« Reply #640 on: September 09, 2014, 06:34:04 am »

I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.

I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use).  If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.

Great!
Send me an email.  Dczanik@gmail.com
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
mtarini
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #641 on: October 03, 2014, 12:11:47 am »

Hi Dczanik!

Total SC2 fan here.
I found out about this Project only now, and registered in the forum just to to voice my enthusiasm.
Great kudos!!!

Unfortunately, I'm really overbooked at this time and I cannot afford to offer any help to you or the team, at least for now. Sorry!

So, basically, just wanted to say

number_of_people_who_cannot_wait_to_see_this_happen ++



Well, I do have one small idea to offer, about a potential alien race.
I always had it in mind, because I think it is very SC2-ish.

(digression - this is what I mean by that: something I really loved about SC2 is how the characterization of many races, their specific 'main theme' so to say, is coherently reflected on so many different aspects: from cosmetic ones:  the appearance, the dialogs, the ship name, the ship look, the way it is piloted, the music... to gameplay ones: the role in the various adventure plots and subplots, the role in the 'strategic' game, the features of the ship - i.e. the combat style. Well, the alien race I have in mind would offer the whole set)

I see the project wiki pages have one "raw idea" section. Do you mind if I insert it there?
Yes I'm aware that just offering ideas for others to develop is very easy and not very helpful.

Also: did you consider rising some well deserved funding on, e.g., indiegogo or kickstarter? I for one would contribute.
« Last Edit: October 03, 2014, 08:31:39 pm by mtarini » Logged
dczanik
*Smell* controller
****
Offline Offline

Posts: 306



View Profile WWW
Re: Project 6014 – Ur-Quan Masters mod
« Reply #642 on: October 03, 2014, 12:20:26 am »

Hi Dczanik!

Total SC2 fan here.
I found out about this Project only now, and registered in the forum just to to voice my enthusiasm.
Great kudos!!!

Unfortunately, I really overbooked at this time and I cannot afford to offer any help to you or the team, at least for now. Sorry!

So, basically, just wanted to say

number_of_people_who_cannot_wait_to_see_this_happen ++



Well, I do have one small idea to offer, about a potential alien race.
I always had it in mind, because I think it is very SC2-ish.

(digression - this is what I mean by that: something I really loved about SC2 is how the characterization of many races, their specific 'main theme' so to say, is coherently reflected on so many different aspects: from cosmetic ones:  the appearance, the dialogs, the ship name, the ship look, the way it is piloted, the music... to gameplay ones: the role in the various adventure plots and subplots, the role in the 'strategic' game, the features of the ship - i.e. the combat style. Well, the alien race I have in mind would offer the whole set)

I see the project wiki pages have one "raw idea" section. Do you mind if I insert it there?
Yes I'm aware that just offering ideas for others to develop is very easy and convenient.

Also: did you consider rising some well deserved funding on, e.g., indiegogo or kickstarter? I for one would contribute.


Thanks! Go ahead and post. Always interested in new ideas.
We're not planning on any kickstarter. It's just a lot of legal issues and hurdles to overcome.
Logged

- Damon
Ur-Quan Masters HD Project leader/artist. Project 6014 Artist.  Like my art? Please check out some of my other artwork
mtarini
Zebranky food
*
Offline Offline

Posts: 2



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #643 on: October 03, 2014, 02:20:14 am »

Go ahead and post.

So I did (in a comment on the "Raw Ideas" wiki page)
Logged
anprogrammer
Zebranky food
*
Offline Offline

Posts: 1



View Profile
Re: Project 6014 – Ur-Quan Masters mod
« Reply #644 on: October 19, 2014, 11:38:35 pm »

I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.

I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use).  If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.

Great!
Send me an email.  Dczanik@gmail.com

I sent an e-mail offering development help and received no response.  Are you still looking for developers?
Logged
Pages: 1 ... 41 42 [43] 44 45 46 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!