Author
|
Topic: Project 6014 – Ur-Quan Masters mod (Read 221397 times)
|
|
dczanik
*Smell* controller
Offline
Posts: 306
|
Yep. We really need some additional programmers to implement the stuff the writers want to do.
|
|
|
Logged
|
|
|
|
|
|
|
|
player1
Frungy champion
Offline
Gender:
Posts: 96
|
Kinda sad that project currently lacks actual developers to do the coding.
Too much writers, too little coders.
|
|
« Last Edit: December 03, 2013, 09:10:56 pm by player1 »
|
Logged
|
|
|
|
praetorelliot
Zebranky food
Offline
Posts: 1
|
You could possibly find additional coders at koding.com
|
|
|
Logged
|
|
|
|
Rapajez
Frungy champion
Offline
Posts: 69
|
Is there a way members could chip in and hire programmers on Elance.com, etc...or are we messing with legal stuff there?
|
|
|
Logged
|
|
|
|
Greyman
Zebranky food
Offline
Posts: 1
|
I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.
I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use). If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.
|
|
|
Logged
|
|
|
|
|
mtarini
Zebranky food
Offline
Posts: 2
|
Hi Dczanik!
Total SC2 fan here. I found out about this Project only now, and registered in the forum just to to voice my enthusiasm. Great kudos!!!
Unfortunately, I'm really overbooked at this time and I cannot afford to offer any help to you or the team, at least for now. Sorry!
So, basically, just wanted to say
number_of_people_who_cannot_wait_to_see_this_happen ++
Well, I do have one small idea to offer, about a potential alien race. I always had it in mind, because I think it is very SC2-ish.
(digression - this is what I mean by that: something I really loved about SC2 is how the characterization of many races, their specific 'main theme' so to say, is coherently reflected on so many different aspects: from cosmetic ones: the appearance, the dialogs, the ship name, the ship look, the way it is piloted, the music... to gameplay ones: the role in the various adventure plots and subplots, the role in the 'strategic' game, the features of the ship - i.e. the combat style. Well, the alien race I have in mind would offer the whole set)
I see the project wiki pages have one "raw idea" section. Do you mind if I insert it there? Yes I'm aware that just offering ideas for others to develop is very easy and not very helpful.
Also: did you consider rising some well deserved funding on, e.g., indiegogo or kickstarter? I for one would contribute.
|
|
« Last Edit: October 03, 2014, 08:31:39 pm by mtarini »
|
Logged
|
|
|
|
dczanik
*Smell* controller
Offline
Posts: 306
|
Hi Dczanik!
Total SC2 fan here. I found out about this Project only now, and registered in the forum just to to voice my enthusiasm. Great kudos!!!
Unfortunately, I really overbooked at this time and I cannot afford to offer any help to you or the team, at least for now. Sorry!
So, basically, just wanted to say
number_of_people_who_cannot_wait_to_see_this_happen ++
Well, I do have one small idea to offer, about a potential alien race. I always had it in mind, because I think it is very SC2-ish.
(digression - this is what I mean by that: something I really loved about SC2 is how the characterization of many races, their specific 'main theme' so to say, is coherently reflected on so many different aspects: from cosmetic ones: the appearance, the dialogs, the ship name, the ship look, the way it is piloted, the music... to gameplay ones: the role in the various adventure plots and subplots, the role in the 'strategic' game, the features of the ship - i.e. the combat style. Well, the alien race I have in mind would offer the whole set)
I see the project wiki pages have one "raw idea" section. Do you mind if I insert it there? Yes I'm aware that just offering ideas for others to develop is very easy and convenient.
Also: did you consider rising some well deserved funding on, e.g., indiegogo or kickstarter? I for one would contribute.
Thanks! Go ahead and post. Always interested in new ideas. We're not planning on any kickstarter. It's just a lot of legal issues and hurdles to overcome.
|
|
|
Logged
|
|
|
|
|
anprogrammer
Zebranky food
Offline
Posts: 1
|
I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.
I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use). If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.
Great! Send me an email. Dczanik@gmail.com I sent an e-mail offering development help and received no response. Are you still looking for developers?
|
|
|
Logged
|
|
|
|
|