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Author Topic: Project 6014 – Ur-Quan Masters mod  (Read 221267 times)
SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #645 on: October 30, 2014, 06:59:27 pm »

Hi! Short time lurker, and even shorter time user.

I'm an amateur software tester, with roughly a year and a half in the branch and now a student in the same subject. I'm asking you if you have any need of a tester that can help out in various things. Mind you, I've only done mostly GUI testing with components and functions in quality assurance, and I'm pretty terrible with code and whatnot. I am also fully aware of that programmers test their own code, but perhaps I could help out when thins are being put together?

Also, I have recently put a great interest to the Mmrnmhrm and would like to make some input in how dialogue would be with them and perhaps give their dialogue a but more quirks, since we've never spoken to one in StarCon or StarCon2, only the Chenjesu and the Chmmr. I will also add that I love the current Mmrnmhrm ideas.

I hope to hear from you! c:
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Death 999
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #646 on: November 05, 2014, 07:46:53 pm »

I've looked through the code repositories and the dev forum, but can't find a list of outstanding tasks anywhere, or even any high-level description of what needs doing.

I'm familiar with C++, OpenGL, and more specifically the UQM codebase (I made a slew of mods to it back in '08, for private use).  If there's a series of small tasks I could knock off over time, I'd be interested in doing some of the programming work to get things going again.

I don't know about an official list of tasks, but one big thing that would help is getting the dialog system I wrote to work. Then the dialogue-writers could go to town writing and testing in place without having to recompile. It'd make that side work a lot more smoothly.

The problem was, the code I added didn't play nicely with the existing dialog system. So, I'd have to change the format to separate code and content... Fortunately, the content side has a very convenient format which interfaces perfectly, and the code interpreting side is almost complete. Just need to rearrange things in the parser.

Yeah, that's not so very little. And I would be the best person to do it. But... time. 2 kids, long driving commute, wife looking for work. Very little hobby time.
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danzibr
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #647 on: November 17, 2014, 08:17:58 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #648 on: November 17, 2014, 11:47:44 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #649 on: November 18, 2014, 05:18:53 pm »

I think that the Chenjesu are the only ones who can send hyperwave transmissions through a slave shield. There's no telling who can hear you through a slave shield if you can't hear them.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #650 on: November 25, 2014, 07:28:14 pm »

I think that the Chenjesu are the only ones who can send hyperwave transmissions through a slave shield. There's no telling who can hear you through a slave shield if you can't hear them.

You have a good point. I have to agree with that.
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Necropolis20
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #651 on: December 09, 2014, 10:17:02 am »

I just began playing this game a few weeks ago. im playing demo version 1 and not demo version 0. i noticed that demo version 2 was taken off of the Download site. I seen a person on Youtube that playing it and the only difference i see was that the Arilou were not in the game and also some of the artwork for the Captains was changed.  I knew where to look for the Lurg before i began playing so just to test the game i went to Beta Naos early on and killed all of the Lurg then i mined some world and gathered as many life forms as possible and headed back to the Earth base. there still seems to be alot of secrets to the game that i have no discovered yet. i did know that there is a time limit and that the game ends on June, 21, 2169 so im only trying to do medium distance missions iv stoped trying to get to that far corner of the map. its just not time effective. because time like the money in the game also needs to be managed.  but each time i play as much as i can and then i go back and play the whole Demo over again and again always trying to beat my high score/ i really would like to see a more finished version of the demo where the game player can at least return from exploring the artifact at beta naos and then be aloud to sell that information to the Melnorme like the other one at Gamma Janus.
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Necropolis20
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #652 on: December 09, 2014, 10:42:57 am »

-the instability of the Chmrr

I'd love to see leftovers from the original Chenjesu and/or Mmrnmhrm here.

Actually in Project 6014 the Chmmr no longer say that "the process is unfinshed" as they did in Star Control two. With the building of the Explorer class Chmmer ship/New flagship the Chmmr now are acting like the process is complete. Also i love the idea of trying to put the mother ark back in the game. According to Star control II game lore the Mmrnmhrm came from the rimward region just off the old star control map and now that region is shown on the new map. so theres plenty of space in that area to put the mother ark in there. also im fairly sure that if the game player finds the mother ark they will also have to visit other races or planets in order to find devices to fix the broken Mother ark and then we can also have the Mmrnmhm in the game as well as the Chmmr. but as far as putting the Androsynth back in the game im not sure how that would work. i did see a Space portal at Alpha Vulpeculae its supposed to be a super giant and have a melnorme but instead it was a space portal. its assumed that this portal leads to Lower Qausi space where the Orz used to live and presumably where the Androsynth are still being held captive. but putting the Androsynth back in the game might also start a war with the Orz.  but as far as putting the Mother ark back in the game thats a great idea it could be a large ship like the sumatra and also have a need to be fixed with spare part like the Utwig ultron device.

When the game player Finds the mother ark i want it to orbit a planet like a small moon or star base does but the only differnce is when you enter the planet that its in you just begin using your devices right there to fix the thing. the same way you could use your devices in the other star control II like when you were in the Ilwarth home star system you just press the umgah caster and boom you get the illwrath to leave Procyon and got to create the Chmmr.
« Last Edit: December 09, 2014, 10:52:57 am by Necropolis20 » Logged
Krulle
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #653 on: January 08, 2015, 10:38:53 pm »

Umgah caster?
I never ever collected an Umgah caster.
I always used the Burvixese caster.
That allowed me to keep the Spathi in game until I could afford a few of their ships.
But by then I was so fast, that I did not need them anyway....

Plus, my first copy ever was not a bought one (it was not for sale in local shops), and was distributed by a group which also fiddled with the code to remove the copy-protection.
Alas, this also disabled the Spathi to hide, and disabled the appearing of a changing star on the map for 4 days every month.
So, while I got very far in my first game, I couldn't really complete it (or felt like I could not. I sometime did finish, but had long travel times).
So, I bought a copy just to get rid of the HyperSpace music.
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danzibr
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #654 on: January 09, 2015, 06:58:46 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #655 on: January 11, 2015, 02:10:11 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...

I see what you're getting at, but the video has the lines of the Chmmr, not the Mmrnmhrm or the Chenjesu. But I guess that technically IS Mmrnmhrm, as well as the Chenjesu.  No pun intended. On a relevant note, I find dicsussions like these good, makes me think on how they would actually sound.
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danzibr
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #656 on: January 13, 2015, 06:38:13 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...

I see what you're getting at, but the video has the lines of the Chmmr, not the Mmrnmhrm or the Chenjesu. But I guess that technically IS Mmrnmhrm, as well as the Chenjesu.  No pun intended. On a relevant note, I find dicsussions like these good, makes me think on how they would actually sound.
Right.  I was thinking that, with the Mmrnmhrm as machines, the Chenjesu did most of the talking, so to speak.  Hmm, how to put it.  If you made a hybrid of the two species, I figured Chenjesu would be dominant when it came to speech.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #657 on: January 13, 2015, 07:02:15 pm »

@SuperTamaru: I think there's one line in SCII where the Mrnmhrm speak.  They say "No" to something.  Sounds very mechanical.

That is implausible, considering only the Chenjesu were sensetive enoungh in reading HypeWaves through the slave shield. When communicating with the Chenjesu in StarCon II you're essentially screaming at an almost soundproof wall  and only the one with a tool powerful enough can hear you shout with clarity. The Mmrnmhrm only had info relayed to them via the Chenjesu. Do correct me if I got the facts wrong though.

EDIT: Correcting a spelling error. Tongue
Something weird happened.  At about 5:55 of this video (https://www.youtube.com/watch?v=_u1Ss0h4GbM), they do indeed say "No," but not at all how I remember.  I wonder if the 3DO version sounds different or my brain is playing tricks on me.  Or maybe they say no somewhere else...

I see what you're getting at, but the video has the lines of the Chmmr, not the Mmrnmhrm or the Chenjesu. But I guess that technically IS Mmrnmhrm, as well as the Chenjesu.  No pun intended. On a relevant note, I find dicsussions like these good, makes me think on how they would actually sound.
Right.  I was thinking that, with the Mmrnmhrm as machines, the Chenjesu did most of the talking, so to speak.  Hmm, how to put it.  If you made a hybrid of the two species, I figured Chenjesu would be dominant when it came to speech.

There is no way of knowing that, we can speulate, though. But the fact that the Chenjesu would like to be the dominant one wouldn't fit their ideals. They wouldn't even accept the title as leader of the Alliance of Free Stars, even if they were the defacto leaders.
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #658 on: January 14, 2015, 12:13:44 pm »

Mut the Mrnmhrm were not leaders either, and also did not want to be.
They wanted freedom and continuation of their "culture", as far as they found one.
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SuperTamaru
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Re: Project 6014 – Ur-Quan Masters mod
« Reply #659 on: January 14, 2015, 09:55:38 pm »

Mut the Mrnmhrm were not leaders either, and also did not want to be.
They wanted freedom and continuation of their "culture", as far as they found one.
If I understand their hybriization process correctly, then we can't say that the Chenjesu is more dominant, or the Mmrnmhrm is. None of the two would technically exist in a Chmmr. They'd probably merge their thought processes with the hybridization process, and as such, create a new one. Most likely an enhanced way of thinking, that includes a lot of benevolence and a lot of authority since the logical conclusion of the Ur-Quan slave war would be to keep every known race in check. That would explain why the Chmmr becomes more and more authority oriented and less benevolent when the Chenjesu parts start to fail and the Mmrnmhrm part gets more pressure (if you are to go by what the project page says about the Chmmr).
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