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| | |-+  Compiling UQM for my little mod
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Author Topic: Compiling UQM for my little mod  (Read 4492 times)
jaychant
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Compiling UQM for my little mod
« on: February 04, 2009, 02:08:19 am »

http://koti.mbnet.fi/lonnberg/MinGWUQM.txt

I finally tried to do this again. I made it to the very last command, but I got this error:
Code:
c:\mingw\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ld.exe: cannot find -lvorbisfile

Can somebody help, please?

Using Windows.
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meep-eep
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Re: Compiling UQM for my little mod
« Reply #1 on: February 04, 2009, 03:28:12 am »

Try doing the following before running "./build.sh uqm config":
export LDFLAGS="-L/usr/local/lib"
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Re: Compiling UQM for my little mod
« Reply #2 on: February 04, 2009, 12:16:34 pm »

Is that all on one line, or two lines?
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Re: Compiling UQM for my little mod
« Reply #3 on: February 04, 2009, 12:35:39 pm »

One line.
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Re: Compiling UQM for my little mod
« Reply #4 on: February 04, 2009, 09:11:50 pm »

One line.

Doh!

Of course!

Once again I fail to read the post correctly.

EDIT: I think I have the game compiled now. But when I click uqm.exe, I get this error:
Quote
The Ur-Quan Masters encountered a fatal error.
Part of the log follows:

The Ur-Quan Masters v0.6.2 (compiled Feb 4 2009 15:31:21)
This software comes with ABSOLUTELY NO WARRANTY;
for details see the included 'COPYING' file.

Netplay protocol version 0.3. Requiring remote UQM version 0.5.4.

Error: Extra arguments found on the command line.
Run with -h to see the allowed arguments.

What does that mean?
« Last Edit: February 05, 2009, 02:21:40 am by jaychant » Logged

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meep-eep
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Re: Compiling UQM for my little mod
« Reply #5 on: February 05, 2009, 12:51:45 pm »

See here.
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Re: Compiling UQM for my little mod
« Reply #6 on: February 05, 2009, 12:57:50 pm »

I don't quite understand how he solved the problem. (Actually, I don't understand at all.)
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Re: Compiling UQM for my little mod
« Reply #7 on: February 05, 2009, 01:06:57 pm »

It sounds like you're clicking on a shortcut which has extra parameters added. Right-click on the shortcut, properties, and look at the command line.
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Re: Compiling UQM for my little mod
« Reply #8 on: February 05, 2009, 09:10:28 pm »

No, I'm not clicking on a shortcut. I'm clicking the actual EXE file.

EDIT: for some reason, adding a fullscreen argument fixed it. Wierd. So now it works. (And I am shocked at how overpowered I made the Mycon Podship)
« Last Edit: February 06, 2009, 04:09:01 am by jaychant » Logged

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