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Topic: Ridiculous UQM mod (Read 10849 times)
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jaychant
*Smell* controller
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Posts: 432
Please visit my homepage
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I skim practically every post on here, so yes you can probably get my attention by leaving a message like that. That Torch doesn't particularly impress me. It's going to come out being too weak to be useful. The problem with the default Torch is that the one particular abusive tactic is the only right way to use the ship in PVP. If you try to do anything fun with the ship then boom, you're dead. A more extensive overhaul is needed. I'll get on it myself eventually, but not soon.
The ship tweaks listed in here are all idiotic, but you seem to be at least partially aware of that so I won't lecture you.
I understand it's an idiotic mod. I just wanted to overpower some ships, particularly the Ur-Quan. And I also thought it would be fun, which it is. Besides, I couldn't wait for your balance mod to power up the Ur-Quan.
By the way, I experimented with someone else's idea, to have the shot remain in place like a horn on the ship. (I also, knowing that it would likely die on its first run, made it inflict 8 damage.) I was overall not impressed with the results. A whole armada of 14 ships could only defeat 3 Cyborg-controlled ships. I think the problem is the crew compliment is so low. I think I'll bump up the crew for my mod, maybe to max.
BTW what does DISPLAY_TO_WORLD mean in the source code?
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Yetiers
*Many bubbles*
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Posts: 175
IN MY OPINION -->
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I understand it's an idiotic mod.
Good.
I just wanted to overpower some ships, particularly the Ur-Quan.
Bad.
And I also thought it would be fun, which it is.
Wrong.
BTW what does DISPLAY_TO_WORLD mean in the source code?
If you can't find that out by yourself, you don't even deserve to look upon UQM's source code.
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Shiver
Guest
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BTW what does DISPLAY_TO_WORLD mean in the source code?
If you can't find that out by yourself, you don't even deserve to look upon UQM's source code. I had to ask that question, along with many other stupid ones. Then again, I make no secret of being a terrible programmer.
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jaychant
*Smell* controller
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Please visit my homepage
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I understand it's an idiotic mod.
Good. I just wanted to overpower some ships, particularly the Ur-Quan.
Bad. And I also thought it would be fun, which it is.
Wrong. BTW what does DISPLAY_TO_WORLD mean in the source code?
If you can't find that out by yourself, you don't even deserve to look upon UQM's source code. I didn't appreciate that at all. You must be retarded. BTW, I meant the mod is fun to make, not fun to play, though I think it is fun to play as well.
For those of you who aren't just here to say "This is stupid. You're stupid." (which is most of you), I've updated the mod. You can download it here. Here is a list of the changes since the previous version:
Thraddash: Crew quadrupled (was 8, is now 32) Secondary: Max speed has been reduced, while acceleration has almost been tripled (If you're at a dead stop, it takes only 2 flames to get you to max speed). This makes Thraddash extremely useful for a "Blitzkrieg" strategy (use afterburner to charge past opponent and shoot him as you pass) and hit 'n' run.
Chenjesu: Primary: 16 shards instead of 8 (16 is the max; any amount larger freezes up the game. This is also true for the Kohr-Ah gas clouds)
Mmrnmhrm: Secondary: Now costs no energy (this was copied from the old version of the Transformer from EP's mod)
Slylandro: Now has more crew
Chmmr: 8 sats instead of 6.
Shiver, how do you like the new Thraddash? I've only tested it against the cyborg, but I find it quite useful now.
BTW what does DISPLAY_TO_WORLD mean in the source code?
If you can't find that out by yourself, you don't even deserve to look upon UQM's source code. I had to ask that question, along with many other stupid ones. Then again, I make no secret of being a terrible programmer. I don't think asking what a variable or constant or function means is a stupid question, it just means you don't really want to shuffle through the many text files and thousands of lines of code to find out yourself (especially if you don't know what you're looking for).
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Shiver
Guest
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Thraddash: Crew quadrupled (was 8, is now 32) Secondary: Max speed has been reduced, while acceleration has almost been tripled (If you're at a dead stop, it takes only 2 flames to get you to max speed). This makes Thraddash extremely useful for a "Blitzkrieg" strategy (use afterburner to charge past opponent and shoot him as you pass) and hit 'n' run.
Shiver, how do you like the new Thraddash? I've only tested it against the cyborg, but I find it quite useful now. I don't. My advice to you is to stop trying to conjure up a Thraddash that's good enough for the balance mod.
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Yetiers
*Many bubbles*
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Posts: 175
IN MY OPINION -->
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Hey, sorry for that comment; I tend to lash out when I'm in a bad mood.
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AngusThermopyle
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A paranoid android.
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Personally, I think this is great. Not the mod it self per se, but the fact that jaychant is actually doing something.
Most people who saunter into the forums looking to make a mod/sequel want someone else to program it for them. At least here, jaychant is taking the time to poke around the code and learn something. Perchance it may lead something great down the road -- for UQM or elsewhere.
Good job, I say!
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Death 999
Global Moderator
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We did. You did. Yes we can. No.
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DISPLAY_TO_WORLD is a macro that converts from Display units to World units.
While I figured that out fairly quickly upon examination of the source, it wasn't entirely obvious what all of the various unit systems are. I knew, once, but forgot about five hours after I stopped using it.
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Dragon
Frungy champion
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Posts: 86
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Just out of interest: What IDEs (if any) does everyone use?
Jaychant, a good IDE can make life much easier particularly if it has some sort of jump to definition functionality. I'm not sure if you're using one (or can easily use one with the UQM codebase) but I'd suggest Code::Blocks or Visual Studio. Both have very good navigation and both can handle - sort of - custom make files.
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Pages: 1 [2] 3 4
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