Shiver
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To my astonishment I have learned that the exact effect VUX limpets have on their victims has never been posted online. Not even in Ledmeister's Extended Melee Reference Text, which was supposed to be the total embodiment of Star Control fan OCD. Whether you want to hear about it or not, this is what a single limpet does to a ship when it attaches:
Turn delay increases by 1 up to a limit of 255.
Acceleration delay increases by 1 up to a limit of 255.
Acceleration increment decreases by 1 down to a limit of 4.
Top speed = (Old top speed / Old acceleration increment) * New acceleration increment.
If a ship's acceleration increment is already at 4 or less, top speed will be set to 8.
Limpets have no effect on a ship's current velocity. A ship will not lose any of its current speed if you does not accelerate after a limpet affixes to a ship. This is good to know if you happen to be controlling a limpeted Mycon Podship that is careening around at gravity whip speed or something of that nature.
Here is how limpets affect an Utwig Jugger:
[# of Limpets] | [Top Speed] | [Acceleration Increment] | [Acceleration Delay] | [Turn Delay] | 0 | 36 | 6 | 6 | 1 | 1 | 30 | 5 | 7 | 2 | 2 | 24 | 4 | 8 | 3 | 3 | 8 | 4 | 9 | 4 | 4 | 8 | 4 | 10 | 5 | 5 | 8 | 4 | 11 | 6 | 6 | 8 | 4 | 12 | 7 |
What this boils down to is that Individual limpets will cause a ship's forward mobility to plummet, but have a minuscule effect on turning. Any questions?
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Shiver
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Not quite right. Wait intervals occur in frames. A frame is 1/24th of a second. 255 limpets would cause a delay of roughly 10.5 seconds.
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AngusThermopyle
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Can you imagine a VUX civil war? What a grueling, tedious affair that would be...
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jaychant
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Top speed = (Old top speed / Old acceleration increment) * New acceleration increment. So this is the needlessly complicated algorithm EP was talking about... What exactly is it supposed to do? Just as it says. The acceleration increment starts at 6, then bottoms out at 4, from limpet #3 to #256. The Old top speed is whatever top speed it had before the limpet was attached, combined with the old acceleration increment. So, to go from a top speed of 36 to 30 you take (36/6)*5 EDIT: I think in C++ this would probably be a nested loop of some kind? (i=1 j=6 for 1<=i=<250 do for j>4 do j=j-1 end i=i+1 end) I understand what it does...
I just don't get what it's supposed to accomplish.
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Shiver
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Three jaychant posts in my thread is exactly three posts too many.
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