I'm making an arcade game strongly inspired by the SC2 melee (based on it, even). I was wondering how SC2 does certain things:
1. Slowing down the ship when attempting to thrust if you're already above max speed 2. Planet gravity
(Note: I am not a knowledgeable person in math or programming; my current math class is Geometry, and the only programming language I have ever used is Visual Basic if you count out the Game Maker scripting language (GML).)
« Last Edit: March 02, 2009, 04:44:10 am by jaychant »