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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: Methods used in SC2  (Read 1398 times)
jaychant
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Methods used in SC2
« on: March 02, 2009, 04:41:48 am »

I'm making an arcade game strongly inspired by the SC2 melee (based on it, even). I was wondering how SC2 does certain things:

1. Slowing down the ship when attempting to thrust if you're already above max speed
2. Planet gravity

(Note: I am not a knowledgeable person in math or programming; my current math class is Geometry, and the only programming language I have ever used is Visual Basic if you count out the Game Maker scripting language (GML).)
« Last Edit: March 02, 2009, 04:44:10 am by jaychant » Logged

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Elvish Pillager
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Re: Methods used in SC2
« Reply #1 on: March 02, 2009, 12:20:00 pm »

I was wondering how SC2 does certain things:

1. Slowing down the ship when attempting to thrust if you're already above max speed
Pretty much just adds a linear deceleration of more than your normal thrust.
Quote from: jaychant link=topic=4432.msg57972#msg57972 date=1235965308
2. Planet gravity
Badly.  Think VUX limpet behavior. Make up your own system.
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