The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 06, 2024, 02:41:43 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Illwrath melee visibility - balance/technical feasibility?
« previous next »
Pages: [1] Print
Author Topic: Illwrath melee visibility - balance/technical feasibility?  (Read 1998 times)
astkr5
Zebranky food
*
Offline Offline

Posts: 18



View Profile
Illwrath melee visibility - balance/technical feasibility?
« on: March 16, 2009, 03:49:25 am »

I don't know how much this has been discussed, but with the advent of netplay, the Illwrath cloak could be modified to be visible on the Illwrath player's side.

I know most experienced players have little difficulty telling where the Illwrath is in a general sense, but were the ship visible to the player they could tell precisely which way they were turned for involved maneuvers (and to avoid crashing into the planet). Is this a good feature, or is it better the way it is? If it were made visible, do you think the point cost of the Illwrath would need to be inflated accordingly, or is the Illwrath already overpriced?

In my opinion, I think it would make the Avenger a better and more interesting ship (I remember the feature was included in a version of Timewarp, and I thought it worked well).

I'd also like to ask, not having looked at the source code yet, how easy would it be to add this? I'm interested enough to do the work myself, but when I think of the UQM source code I have this image of a gigantic ball of sticky yarn that takes months to unravel so I just have not gone there.
Logged
jaychant
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 432


Please visit my homepage


View Profile WWW
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #1 on: March 16, 2009, 03:54:10 am »

I think this would be good, but it would change the game (setting off purists, like almost everyone here).
Logged

Please visit my homepage.
evktalo
Frungy champion
**
Offline Offline

Posts: 50



View Profile
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #2 on: March 16, 2009, 11:54:40 am »

Shiver's balance mod (a work in progress) is doing this. Among many other things to set off purists.

--Eino
Logged
SuddenDeath
Frungy champion
**
Offline Offline

Gender: Male
Posts: 96


from Sunstrike's image pack


View Profile
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #3 on: March 16, 2009, 04:35:33 pm »

I've tried the tweaked Ilwrath in the balance mod... much easier to navigate. I like it... though I understand why some might prefer the old cloak.
Logged
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #4 on: March 16, 2009, 11:36:35 pm »

It's even possible to make Ilwrath visible to you without the opponent knowing anything about it. Tongue
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
jaychant
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 432


Please visit my homepage


View Profile WWW
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #5 on: March 16, 2009, 11:42:46 pm »

It's even possible to make Ilwrath visible to you without the opponent knowing anything about it. Tongue

Let me guess: you just change the Ilwrath invisible graphics to something that's not black and host in net melee?
Logged

Please visit my homepage.
Elvish Pillager
Enlightened
*****
Offline Offline

Posts: 625



View Profile
Re: Illwrath melee visibility - balance/technical feasibility?
« Reply #6 on: March 17, 2009, 12:49:56 am »

You don't have to host.

It's almost that simple.
Logged

My team of four Androsynth and three Chmmr is the most unfair team ever!
My mod
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!