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Topic: Net Melee Balance Mod: ALL ABOARD (Read 40805 times)
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Shiver
Guest
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[!] Update v1.12 [!]
Balance changes:
Chenjesu: Regen increased from 1 per 4 frames to 1 per 3 frames, battery size increased from 30 to 40, DOGI cost set to 40, Photon Shard cost set to 7. As a result, the Broodhome is more resilient to energy drain.
Thraddash: Afterburner exhaust timer decreased from 144 to 140 frames. Weapon speed decreased from 90 to 80 for the purpose of lowering the weapon's range.
Utwig: Fixed shield behavior against Ur-Quan fighter beams. This issue was present in version 1.10.
Ur-Quan: Fighter cost switched back to 5 per fighter. Fighter return time increased from 13 seconds to 20 seconds.
VUX: Maximum warp-in distance from enemy ship reduced. Battery capacity increased from 30 to 34.
I believe I may have fixed the intermittent crash bug, but am not really sure. It doesn't happen on my computer when I try to replicate it. I'm sure I'll find out from you guys soon.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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I have been slowed down by the birth of my son. I think I'll be able to do it the next time I commute, which should be monday.
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Shiver
Guest
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I have been slowed down by the birth of my son. I think I'll be able to do it the next time I commute, which should be monday.
Yeah sure, don't even worry about time constraints because there aren't any.
I'm starting to have second thoughts about the shape I gave you. I think I'd rather have 1.2x default length, 1.33x default width instead. Remember that the base needs to be the same width as the old cone or I can't use it.
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« Last Edit: June 17, 2009, 06:24:49 am by Shiver »
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Death 999
Global Moderator
Enlightened
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Gender:
Posts: 3874
We did. You did. Yes we can. No.
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How about I just send you the recoloring code? Then whatever you pick, the recoloring at least will be really easy.
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Shiver
Guest
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I've got the random cone color generator working. A few gripes:
1) The program works one image at a time rather than in a massive batch. 2) It seems to leave some transparency in the cone itself.
Aside from these two things, it's exactly what I need and I'll set about making an improved Umgah soon. v1.12 is apparently bugless and flawless, so the next update will be devoted solely to Umgah.
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Shiver
Guest
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Well it's not bugged. There can be as many as twelve fighters and each of them has more instructions per frame than an Orz marine. Most likely UQM 0.6.2 doesn't handle that much activity well. The decrease in crashing is because I simplified fighter behavior. For instance, there used to be a special instruction for dodging away from Androsynth comets at a longer distance than other ships that was removed. Fighter behavior can't be simplified further without dumbing them down.
As an aside, I have nothing but contempt for those of you who still play frequent melee bouts against the cyborg and don't use #uqm-arena. You guys are the reason there are no more tournaments. I should strip the cyborg code right out of the mod just to spite you.
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Shiver
Guest
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Yeah, netmelee doesn't seem to work too well over long distances. The game sort of loses its value when the FPS is a fraction. Anyhow, it doesn't make much sense to me that the game crashes because of being "overwhelmed". That should simply slow it down. And my 2.67 GHz Core 2 isn't too shabby. You have a bad connection. Other Israeli players are able to play online without much trouble. Gradient has been logged in or idling out in the arena for quite a while now. You would certainly be able to get a game out of him, maybe even some suggestions for getting decent connectivity with other countries.
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Shiver
Guest
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[!] Update v1.15 [!]
Changes:
Arilou: Battery size increased to 22. Laser range increased from 80 to 88.
Thraddash: Energy recovery decreased from 1 every 4 frames to 1 every 5 frames.
Umgah: Antimatter cone substantially increased in size. Battery capacity decreased from 30 to 20. Retropropulsion will consume energy every other consecutive zip, halving the ship's rate of energy consumption. Retropropulsion speed decreased from 160 to 140. Point value set to 8.
Ur-Quan: Fighter pursuit time decreased from 13 to 12 seconds. Fighters deploy with their weapons on cooldown.
EDIT: Up to 1.16 now. There was a defect in the Ur-Quan fighter fan-out code that made fighters sometimes move beyond 32 speed. Also raised the cost of launching fighter squadrons by 1 point.
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« Last Edit: August 15, 2009, 07:49:54 pm by Shiver »
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Mormont
*Smell* controller
Offline
Posts: 253
I love YaBB 1G - SP1!
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I like the new Umgah a lot more. The new cone helps a lot, especially against the cruiser and flanking ships. The changed zip is nice too.
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