Pages: [1] 2
|
 |
|
Author
|
Topic: play my prealpha - need advice (Read 4963 times)
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
Hi, Well... After a few a long time (and a baby)... I've prepared my prealpha. Well the last 2 months I've really worked on it.
It needs A LOT of work. And I was wondering if anyone would be willing to give it a try. I've posted some screen shots in the past (just search my username, yeah some of the threads are old).
I am looking for fans of the game who would like to see an interesting fan game come out. And I NEED ADVICE. I'm hoping to get lots over the next few years while I work out the kinks.
Here's the link http://starcon1-5.sourceforge.net/
just click on download, unzip the file and click open the bin directory and run the StarCon1.exe file.
Then the most important step--- post me some comments. What do you want to see?
Right now, you can only play the combat, but I have programmed solar system navigation and universe navigation. some info you need:
tab - switches targets left control - fire arrows - fly +/- pageup/pagedown - zoom in/out on map.
enjoy
|
|
|
Logged
|
|
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
Great, thanks for taking a look guys! Tonight I'll try to re release with those dll packages you mentioned in there. I guess I put some of the dlls in my system directory, and never noticed that they were needed.
The slow running is an issue.
I'm starting the demo with 10 ships, and that sometimes runs a little slow on my machine ( a 3 year old laptop).
I think where the slowdown is happening is the redraw. Perhaps I have to make it so the fps adjust when things are running slow.
|
|
|
Logged
|
|
|
|
Death 999
Global Moderator
Enlightened
    
Offline
Gender: 
Posts: 3875
We did. You did. Yes we can. No.
|
Will this be cross-platform?
|
|
|
Logged
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
The plan is that it should be able to be made cross platform. Right now it is only windows. All the libs I'm using should be mac/nix/windows compatible though.
sdl, opengl, etc.
|
|
|
Logged
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
Hey! I made a new prealpha. I added dlls that should be needed for this build. I also spent a bunch of time trying to make it run faster. Hopefully I didn't miss any. If anyone gets any missing dll messages let me know!
It seems like my problem was I was trying to draw too much (Still might be).
Need help! Was anyone able to get this to run at a reasonable speed?
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
Still can't get Wine to launch it , sorry ...
*****@*****:~/Desktop/alpha/bin$ wine StarCon1.exe err:module:import_dll Library MSVCR71D.dll (which is needed by L"C:\\windows\\system32\\MSVCP71D.dll") not found err:module:import_dll Library MSVCP71D.dll (which is needed by L"Z:\\home\\******\\Desktop\\alpha\\bin\\StarCon1.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\*******\\Desktop\\alpha\\bin\\StarCon1.exe" failed, status c0000135
Google'd it , DL it and another problem -
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0080: stub! fixme:keyboard:X11DRV_LoadKeyboardLayout L"0000040d", 0001: stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x138328,0x138228): stub
Now I'm at a loss ...
|
|
« Last Edit: April 26, 2009, 03:06:30 pm by Alvarin »
|
Logged
|
|
|
|
|
Dragon
Frungy champion
 
Offline
Posts: 86

|
Running in real windows (and after downloading MSVCR71D.dll) it crashed. The main window opens and the title changes to Star Control 1.5 and then it's gone.
I noticed that stuff was logged to stderr and stdout but I didn't see what. If I have more time I'll try and see what's going on.
Alvarin, if you using WINE because of my post I didn't actually get it to run, I was just using it to find DLL dependencies, it's easier than Microsofts dependency viewer . If not then ignore what I just wrote.
|
|
« Last Edit: April 27, 2009, 09:32:44 pm by Dragon »
|
Logged
|
|
|
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
Dragon - no , I just don't use M$ products any more . And "they" say you can run in Wine anything that runs on Windows , given enough patience and Google . I'm trying to accend from rookie level at unix .
|
|
|
Logged
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
wow, you guys are right, I just tried it on a separate laptop... Sad times, it's not working and not giving an error message. I need to do some better logging. Shame on me.
|
|
|
Logged
|
|
|
|
Alvarin
Enlightened
    
Offline
Gender: 
Posts: 802

|
The two files are opened and deleted at the end of the game process . When running in terminal and halting at stubs , the files aren't killed . Both are empty .
|
|
|
Logged
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
Figured out what was wrong... I didn't add my png loader.dll. I tried it on my other laptop and it worked. If anyone else doesn't mind taking a look that'd be great.
Hopefully this will be the one that works. You guys have been very helpful.
I've been looking at it and wondering whether I should add a little corner radar screen.
I've seen that in some games, like star craft, where in the bottom left corner you can see where things are.
I'm also wondering if I should add any other hot keys... Like maybe a target closest opponent.
Plz. download and try again...
|
|
« Last Edit: April 29, 2009, 11:16:30 pm by Bigryan »
|
Logged
|
|
|
|
Bigryan
Frungy champion
 
Offline
Posts: 56
|
I had a big timing bug that I fixed. I tried adding a radar, seems to work alright. If you can get it, I'd love advice.
If anyone can get 0-0-4 working let me know!
|
|
|
Logged
|
|
|
|
Pages: [1] 2
|
|
|
|
|