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SweetSassyMolassy
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new devices?
« on: April 22, 2009, 11:29:52 pm »

I'm not sure if this has been a topic on this yet, but I wanted to know if there were any cool ideas for implementing new devices in the game and if so, what are they, what do they do, how do you get them and is it possible to code it?

I thought of a few fun gadgets

1. Animal Collector- (found in Zoq-Fot space, used to be for trapping Zebranky). Contains 10 collection pods, which can be placed on any non-gas planet. A number of bio credits will be generated after a certain time, the number of credits based on an algorithm including lightning, earthquakes and temp. Is it possible to code? I think so.

2. Precursor Dice- Found on a remote star system with no one near. Its action is simple. Roll the dice and pop out at a random set of coordinates. It costs 5 fuel to use. Possible to code? Probably trivial.

3.  VUX Viewscreen Filter- That one captain who insulted the VUX built it and left it near Vela. Go to a VUX system and use it. The VUX at that system will fall in love with you, possibly even enough to give you a fleet of ships. It will probably be a hard quest to get this item, maybe a race must tell you about it before you can see it. Possible to code? Not likely.
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Alvarin
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Re: new devices?
« Reply #1 on: April 23, 2009, 02:38:08 am »

Zarla would very much like the #3 , I think  Grin
I don't think #2 is a good idea - the Spawner fills in this role already .
I really like the #1 , although it poses tiny issue of Melnorme's bridge colour . You can't gaher enough credits without cheating , and this way you could gather the needed amount .

In line with Zex's warp nullifier there could be warp-in nullifier , that would , it you are battling with the Vindicator , prevent another ships of battle groups from warping in after first battle . Don't know how hard it would be to implement .

I would love any artefact to be able to do a joe on Umgah's expence , don't have a clue what or how so far .
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Re: new devices?
« Reply #2 on: April 23, 2009, 02:55:13 am »

I don't see why #3 would be hard to code. There are already devices that you can use on a system (Caster for Ilwrath, TPet for Quan) that change behavior for that system. Then you just need to write up a separate dialog tree for the VUX and voila! -- friendly VUX. And giving ships to the captain is easy enough to do.
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SweetSassyMolassy
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Re: new devices?
« Reply #3 on: April 23, 2009, 04:22:31 am »

I don't see why #3 would be hard to code. There are already devices that you can use on a system (Caster for Ilwrath, TPet for Quan) that change behavior for that system. Then you just need to write up a separate dialog tree for the VUX and voila! -- friendly VUX. And giving ships to the captain is easy enough to do.
That's true. I was a bit vague on what I meant by "hard quest" before obtaining the device, but it could probably be just as easy to find as any other device if you're looking in the right place.  However, some additional things that would need to be done include working out the details of the shipyard after you acquire the VUX vessels, which may or may not be easy, I'm not really sure.
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JHGuitarFreak
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Re: new devices?
« Reply #4 on: April 23, 2009, 11:58:28 pm »

I don't see why #3 would be hard to code. There are already devices that you can use on a system (Caster for Ilwrath, TPet for Quan) that change behavior for that system. Then you just need to write up a separate dialog tree for the VUX and voila! -- friendly VUX. And giving ships to the captain is easy enough to do.
That's true. I was a bit vague on what I meant by "hard quest" before obtaining the device, but it could probably be just as easy to find as any other device if you're looking in the right place.  However, some additional things that would need to be done include working out the details of the shipyard after you acquire the VUX vessels, which may or may not be easy, I'm not really sure.

I believe that the shipyard code is pretty dynamic, basing my only fact on that in the debug executable you can buy any ship that's in the story mode.
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Re: new devices?
« Reply #5 on: May 17, 2009, 07:02:35 pm »

I don't see why #3 would be hard to code. There are already devices that you can use on a system (Caster for Ilwrath, TPet for Quan) that change behavior for that system. Then you just need to write up a separate dialog tree for the VUX and voila! -- friendly VUX. And giving ships to the captain is easy enough to do.
That's true. I was a bit vague on what I meant by "hard quest" before obtaining the device, but it could probably be just as easy to find as any other device if you're looking in the right place.  However, some additional things that would need to be done include working out the details of the shipyard after you acquire the VUX vessels, which may or may not be easy, I'm not really sure.

The hard quest could be doable, simply have an infinite number of ships guard the device, and make it difficult to obtain what is needed to appease them, or distract them allowing you to land on the planet it's on and collect it.
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Death 999
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Re: new devices?
« Reply #6 on: May 18, 2009, 08:12:43 pm »

Viewscreen filter? I'd rather just have the Utwig design an appropriate mask for you.
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CelticMinstrel
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Re: new devices?
« Reply #7 on: June 10, 2009, 11:58:50 pm »

I like the first idea. And the Utwig mask to get the VUX to like you also sounds good, but I think that if it gives you ships it should add them directly to your fleet rather than creating an alliance.

And I'd also like a cloaking device for the flagship. It would cause ships to ignore you in systems and (possibly) in HyperSpace, but have no effect in combat (the explanation could be that the flagship is too big for the cloak to work at close range, or something).
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Re: new devices?
« Reply #8 on: June 11, 2009, 02:32:18 am »

I like the cloaking device idea.  And those ideas are intriguing.

Remember how the Kohr-Ah bombarded the Zoq-Fot-Pik homeworld?  Some sort of energy bolts?  I don't think that was F.R.I.E.D....  Maybe there's some sort of a bombardment device?  Maybe if that could be used by the Vindicator, if the Melnorme comply....

I personally think the most awesome mod would be a random Ur-Quan ship (out of the many fleets there are, one bubble) that is willing to be recruited.
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CelticMinstrel
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Re: new devices?
« Reply #9 on: June 11, 2009, 02:45:13 am »

Strange though it may seem, I don't think I would like that. It simply doesn't make sense for them to want to change sides. Also they're essentially insane.

On the other hand, if it was willing to be recruited due to the Talking Pet's influence, then maybe...
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Re: new devices?
« Reply #10 on: June 11, 2009, 03:06:35 am »

Maybe give it some plot, give us a chance to show them that they're wrong, etc.  But yeah, some Dynyarri influence would make it all the better.
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Re: new devices?
« Reply #11 on: June 13, 2009, 02:19:05 am »

I like the first idea. And the Utwig mask to get the VUX to like you also sounds good, but I think that if it gives you ships it should add them directly to your fleet rather than creating an alliance.

And I'd also like a cloaking device for the flagship. It would cause ships to ignore you in systems and (possibly) in HyperSpace, but have no effect in combat (the explanation could be that the flagship is too big for the cloak to work at close range, or something).

I seem to recall that there was originally going to be a cloaking device, but TFB couldn't find a way that made it better than the Ilwrath cloak. It really wouldn't be so cool; what makes the Ilwrath cloak so fun is that one minute you can't be seen, and then all of a sudden you appear out of nowhere and fry your opponent. At least, in theory (in reality, it is all too easy to determine where the Avenger is). On the Vindicator, it would be pointless. It would be quite stupid and boring.
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CelticMinstrel
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Re: new devices?
« Reply #12 on: June 13, 2009, 03:01:01 am »

But my suggestion is quite different from the Ilwrath cloak. The Ilwrath cloak is a combat ability, but my idea was more of a stealth thing. You could sneak all around a star system without the ships ever seeing you (unless you attack one).
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Re: new devices?
« Reply #13 on: June 13, 2009, 04:56:50 am »

But my suggestion is quite different from the Ilwrath cloak. The Ilwrath cloak is a combat ability, but my idea was more of a stealth thing. You could sneak all around a star system without the ships ever seeing you (unless you attack one).

That would be boring.
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CelticMinstrel
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Re: new devices?
« Reply #14 on: June 13, 2009, 06:10:51 pm »

Why?
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