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Author Topic: OpenMelee  (Read 2546 times)
Zzzzrrr
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OpenMelee
« on: May 01, 2009, 01:51:42 pm »

Ok, I've started yet another SC clone, and dubbed the project OpenMelee.  It's written in haXe and targeted at Flash.  Keep in mind that this is only a prototype, but it shows the potential.  The ultimate goal will be to integrate multiplayer support and game hosting.

Make sure you have Flash player 10 installed, and navigate to the link posted below. The controls are:

w = thrust
a = rotate left
d = rotate right
. = fire
/ = special

To release a marine, press fire+special
To rotate the canon, press special + 'a' or 'd'

http://cloud.github.com/downloads/zzzzrrr/openmelee/om.swf

As I mentioned, it's only a prototype, so there's lots of room for improvement.  Fortunately it's also open source, so community contributions are welcome!
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Bigryan
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Re: OpenMelee
« Reply #1 on: May 01, 2009, 03:18:51 pm »

cool.  The vector graphics looked neat.   It worked well for me.  I think there is some potential here.

The 3d aspect seemed a little confusing sometimes and it was a little unclear where I was moving sometimes.
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Zzzzrrr
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Re: OpenMelee
« Reply #2 on: May 01, 2009, 03:59:40 pm »

The 3d aspect seemed a little confusing sometimes and it was a little unclear where I was moving sometimes.

Thanks.  I think vector graphics may be the way to go, particularly with Flash. You can add as much detail as you want without the overhead of  loading sprite images. The physics engine also uses vector math, so manipulating ship models is fairly seamless between the physics and rendering layers.

I'm still fairly new to Flash,  so there are improvements to be made to the rendering pipeline.  As you mentioned, I still need to implement parallax scrolling with the background nebula and probably tweak the game camera.

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Lukipela
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Re: OpenMelee
« Reply #3 on: May 01, 2009, 05:13:21 pm »

The controls don't seem to do anything for me. The Ur-Quan hunts me down and eventually kills me Sad
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Re: OpenMelee
« Reply #4 on: May 01, 2009, 05:21:14 pm »

The controls don't seem to do anything for me. The Ur-Quan hunts me down and eventually kills me Sad

You need to click in the window to capture the screen.
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Lukipela
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Re: OpenMelee
« Reply #5 on: May 01, 2009, 05:42:27 pm »

Heh, thanks!

Edit: Also started up a topic about it here, in case it garners some more attention.
« Last Edit: May 02, 2009, 02:11:06 pm by Lukipela » Logged

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Zzzzrrr
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Re: OpenMelee
« Reply #6 on: May 02, 2009, 08:57:35 pm »

Edit: Also started up a topic about it here, in case it garners some more attention.

Great, thanks!

I also just added parallax; looks a little better now:
http://cloud.github.com/downloads/zzzzrrr/openmelee/om.swf
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Death 999
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Re: OpenMelee
« Reply #7 on: May 06, 2009, 05:34:30 pm »

Neither special function works for me, even after I got other controls to work. I have flash player 10.
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Zzzzrrr
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Re: OpenMelee
« Reply #8 on: May 08, 2009, 12:45:00 pm »

Ok, I would appreciate some input from you seasoned Star Control fans.

I'm considering using the bitmaps from the Graphics Enhancement thread as ship sprites rather than using vector graphics.  There are advantages and disadvantages of both rendering methods, but would like to solicit opinions from folks who might be interested in playing the game.

I do like the retro vector feel, as it's somewhat of  a fresh change from classic SC, although the ship models are very different from the originals.  Flash is very useful in that you can create all sorts of neat effects with vectors, so even if I use the bitmap models I can still create nice eye candy....

Your input is appreciated.
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Death 999
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Re: OpenMelee
« Reply #9 on: May 08, 2009, 06:04:41 pm »

It's really really retro, even retroer than SC2 itself. Closer to some of the more limited SC1 editions.

That said, it all comes down to the gameplay.
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Zzzzrrr
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Re: OpenMelee
« Reply #10 on: May 08, 2009, 07:49:19 pm »

It's really really retro, even retroer than SC2 itself. Closer to some of the more limited SC1 editions.

True, although the demo is a prototype.  Changing the models is fairly trivial; here's a version with the Tw-Light, Ur-Quan bitmap:
http://cloud.github.com/downloads/zzzzrrr/openmelee/om2.swf

That said, it all comes down to the gameplay.

Well said.  Considering I'm not a graphic arts type person, I'll stick to developing the game engine.  If there are any graphic artists who would like to contribute I'll gladly accept the contribution. 

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