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Author
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Topic: Resources for clones. (Read 5966 times)
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JonoPorter
Enlightened
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Don't mess with the US.
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I remember when I was working on my clone for sc2 what ended up killing the project (other then my life getting hectic) was that I could not find good resources for graphics both 3d models and high resolution ship images, were hard to find. What I propose for those fledgling clone makers is a comprehensive resource for all the existing image models and sounds other then what exists in UQM.
Does such a resource exist?
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Dragon
Frungy champion
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Posts: 86
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I was wondering about this too. I had assumed the ultronomicon was it and was/am going to try and slip my stuff into it at some time.
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« Last Edit: June 01, 2009, 06:58:42 pm by Dragon »
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jaychant
*Smell* controller
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Please visit my homepage
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Aww, no dreadnought?
I was going to load a Dreadnought 3D model into Star Wraith III or Star Wraith IV, but I guess I'm stuck with the Marauder, Fury, and Cruiser.
Damn! Star Wraith won't orient the models right! I guess I just can't use them...
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« Last Edit: June 01, 2009, 09:56:15 pm by jaychant »
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Bigryan
Frungy champion
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Posts: 56
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One of the aims of my clone game was to make my models open source to all. I haven't put that together yet, but I will eventually, and then I'll post it here for anyone that wants them...
Unfortunately
my models < Dragons models
by a lot.
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Shiver
Guest
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I was wondering about this too. I had assumed the ultronomicon was it and was/am going to try and slip my stuff into it at some time.
Once your project is released that is very likely.
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Amiga_Nut
*Many bubbles*
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I hate you all.
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Megagun
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Moo
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Might want to hunt for people instead to get the licenses sorted out, perhaps?
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guesst
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Ancient Shofixti Warrior
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I think more than a little bit of the challenge comes from the fact that Star Control's game play, despite being at it's root as old as video games, is a difficult one to reproduce. Oh, rotating ships, collision, and shooing, that's fine. But unique weapons loads, variable turning ratios and thrusting? The math on those last two can discourage all but the most dedicated of game makers. It's no side-scrolling-platform jumper to be sure (the math for which is much easier.)
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spinsane
Zebranky food
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Uhh... are you serious?
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Angelfish
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If you want, I can upload the SC1 & SC2 sprites that timewarp used, because I recently extracted them
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