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Topic: Come with me if you want to live. (Read 5686 times)
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Arne
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Yak!
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Let's travel back to a time before Star Control to meet its ancestors. I finally made a Starflight project page, but it's still a big mess. The concepts have been sized up and I've also copy-pasted a bunch of sloppy forum posts together to form giant text walls. The page isn't polished yet, so if you see broken images, typos, bad logic, unfaithful designs, feel free to point them out.
The material is inconsistent because it was made over the course of several years. I was thinking of making a space-adventure engine of some sort eventually.
(I've also cleaned up my Master of Orion project page a bit.)
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« Last Edit: June 04, 2009, 09:33:25 pm by Arne »
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Alvarin
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BRAVO !!!!!!! The pic is absolutely amazing !
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Son_of_Antares
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Arioch, I summon thee...
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Man how much I envy your art skills but keep up the good work, this fan fic/art is absolutely amazing. Sure hope it'll end up in a finished project or two
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RTyp06
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Arne, fantastic artwork as always and both the moo and Starflight pages bookmarked.
After reading your moo page, I couldn't help but wonder if you have ever played the indy game Starships Unlimited ? Much of what you describe (even your GUI mock-up) are very similar to this game. I liked SU III so much I ended up buying it and still play it today.
Oh and Starships Unlimited III is RTS, the earlier versions may have been turn based, I'm unsure.
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Arne
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Thanks!
No, unfortunately there are a lot of games which I haven't played in the 4x genre. I do try to watch youtube videos (Let's play *) of everything I hear of though, but some of the more obscure games doesn't have any. Found some for this game though. It looks interesting, but the menus are a little anonymous with just the text. Something which I want to do is sprinkle atmospheric and narrative illustrations everywhere.
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RTyp06
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Yeah, I was put off by the interface and graphics at first but the game play won the day. If you ever feel so inclined you could give the demo a whirl.
I downloaded the demo from ApeZone .
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Arne
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I'm on a Mac now, and I haven't bothered with bootcamp / parallels. I have a laptop I can borrow though. The game does look MoO inspired, it uses the same terms for some things.
There is this old TBS game called Star Wars Rebellion / Supremacy which I vaguely recall liking because it had little space battles which you could watch. I think it was realtime 3D for ship combat though, and I'm not a fan of 3D space strategy. I end up spending most of the time fiddling with the camera to figure out where things are.
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Death 999
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We did. You did. Yes we can. No.
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In the starflight page, where you say 'incorrectly controlled', you mean 'indirectly controlled'. Big difference...
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Arne
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Thanks! That's the spellchecker in action. Sometimes I get red lined and pick the wrong correction.
I actually got some code done on the project. Got a thread here. I'm trying an Immediate Mode GUI technique, and I'm very happy so far with how that works.
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Arne
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Basically, if I want a button I might write:
If Button(1,10,10,30,12,"QUIT") then Quit
Button() is a function somewhere, and it takes a bunch of parameters and checks if the user clicked within the bounds, and also draws a button. Returns True or False. This means I can get right down to business and write my code right after the check.
There is no instance of the button to create and destroy like there probably would be with a more OOP'ish GUI. It's very easy for me to make progress with an IMGUI because I can put the code at one place pretty much.
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Ford Borgnine
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Arne, your art is, as always, simply amazing. Truly, you are a master at your craft--not only at drawing, but all the thought you put into your concepts. My personal favorite character designs are the Draffi Basti, the Natracch, and, of course, the robotic Spathi; your redesigned starmap is also positively brilliant.
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