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News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

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Author Topic: SC2 play challenges  (Read 27813 times)
Shiver
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Re: SC2 play challenges
« Reply #15 on: February 01, 2003, 03:02:34 am »

Okee dokee, from now on I'll keep the first post updated with all the restrictions.
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Re: SC2 play challenges
« Reply #16 on: February 01, 2003, 03:27:39 am »

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You CAN fail the Shofixti repopulation quest by just killing both Shofixti males. You evil evil person...


"Both" Shofixti males? am I missing something here? I do remember only one!
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Re: SC2 play challenges
« Reply #17 on: February 01, 2003, 03:29:30 am »

Oh! by the way... question - you can sell the Portal Spawner to the Druuge.. I never tried that! what happens? do they take over the Arilou? what does the Arilou say? Is it possible that the Druuge exterminate the Arilou at their home planet? hahah that'd be interesting to see what remains there  Roll Eyes
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"You boldly enter our space! Approach this Dreadnought as though it were a recreation base and then play the dumb hominid?
Who do you take us for, Captain... Spathi!?"
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Re: SC2 play challenges
« Reply #18 on: February 01, 2003, 03:31:18 am »

>>"Both" Shofixti males? am I missing something here? I do remember only one!<<

If you kill the first a second one appears....

-Will  
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Fotsev
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Re: SC2 play challenges
« Reply #19 on: February 01, 2003, 06:29:02 am »

If you kill Tanaka, his brother Katana shows up and vows to avenge his death.  (until you talk him out of it)
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Re: SC2 play challenges
« Reply #20 on: February 01, 2003, 02:50:42 pm »

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Oh! by the way... question - you can sell the Portal Spawner to the Druuge.. I never tried that! what happens?


I don't think anything happens.  Even looked at the source, not sure though (don't know the source that well yet), but no flags get set for selling it to the Druuge other than giving you the ships/fuel involved.

You can also sell the Shofixti females to the Druuge.

Also got a good number of thoughts about changes/mods to the game...don't have the time to mess with it though  :-/
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Captain Smith
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Re: SC2 play challenges
« Reply #21 on: February 01, 2003, 03:24:35 pm »

I poked around the source and data files and found this:

It has come to our attention that you have female Shofixti creatures on board your ship.  We have the means to fertilze these creatures artificially allowing us to produce a hybrid beast to attend our furnaces.  We must have those females, Captain!  We are prepared to offer you fully six of our devastating Mauler starships in exchange.


Wonder what this hybrid would look like?  A rotting dripping snot-nosed furball in chains? lol  Grin
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Shiver
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Re: SC2 play challenges
« Reply #22 on: February 02, 2003, 09:55:19 pm »

Lack of interest at GameFAQs (virtually no one posts on their message board) has convinced me not to post a guide for all these mods. But I'm still sure as heck going to try them out.
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Death 999
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Re: SC2 play challenges
« Reply #23 on: February 04, 2003, 01:38:56 am »

Ooh - another challenge!
- Only use the save and load features to allow you to leave the game for a while. When something screws up, take the consequences like a man!

I bet that investments in landers will rise considerably...
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Shiver
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Re: SC2 play challenges
« Reply #24 on: February 04, 2003, 03:19:18 am »

Absolutely wonderful idea, Death 999. Maybe some day you'll get promoted to Death 998 (like after that other guy gets obliterated by a hellbore cannon).
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Death 999
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Re: SC2 play challenges
« Reply #25 on: February 04, 2003, 06:08:47 am »

It WAS obvious, but no one had said it yet.
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Captain Smith
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Re: SC2 play challenges
« Reply #26 on: February 04, 2003, 10:24:20 am »

Here's another variant to place a bit of difficulty into the game:

Don't use the portal spawner.  In fact, piss off the Arilou or if you want the ships take the portal spawner and sell it the Druuge.  But don't ever use it.
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unigolyn
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Re: SC2 play challenges
« Reply #27 on: February 04, 2003, 05:27:57 pm »

Here's one, although it seems annoying more than difficult.

Never solve the Slylandro probe infestation. Combine this with a low enough number of thrusters (four or five?), so running away isn't an option. It should make things pretty hectic if the game drags out to 2160 (which it very well might, due to the slowness of your ship).

And/or, don't use the caster to call for the Melnorme, when you need them, go to a supergiant. Using them for help when fuel runs out completely isn't allowed.
« Last Edit: February 04, 2003, 05:31:28 pm by unigolyn » Logged
Death 999
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Re: SC2 play challenges
« Reply #28 on: February 04, 2003, 08:34:45 pm »

Reminds me - what is the probability that the Melnorme will be at a supergiant when you show up? Is it certain (though they may be hidden near a planet)?
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Re: SC2 play challenges
« Reply #29 on: February 04, 2003, 11:08:55 pm »

I belive they are always there.

You may have to search a bit for them but they are there.
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